Next weeks patch will introduce a long awaited new feature: Flag rules! RaceRoom currently features 7 different flags: Green Flag Indicates the start of a session and safe racing conditions. Yellow Flag Is shown to the drivers to warn them about incidents ahead. You should reduce your speed and refrain from overtaking unless stated otherwise. If you illegally passed cars under yellow you will be asked to give those positions back. Failing to do so within 15 seconds will result in a penalty. Blue Flag Indicates a faster car approaching from behind, and is typically shown on your out lap or when being lapped. Let the driver pass safely to avoid a penalty. You have 10 sec to do so, before receiving a first warning, and another 10 sec before receiving a Drive Through Penalty. White/Black Flag This flag is a warning handed to the driver for going off track / driving the wrong way / etc. White Flag The white flag warns you about a slow car on track. This could be a damaged car trying to make its way back into the pits, a driver rejoining the track after losing control, or a car from a slower class. Black Flag The one flag no driver wants to see. If you are receiving a black flag you have been disqualified. Chequered Flag The chequered flag is being shown when the winner crossed the finish line and the race is ending.
Very cool. Looking forward for this. Is it only shown in the cockpit like on the screenshots or are there flag waivers out on the track too?
will the penalties be adapted to the flags in case of off track limits ? Because, sometimes it's just a warning, and sometimes it's a severe Drive Through (Laguna Seca seems to be rude about that)
@axxis278 There is a difference between an "off track" and a "cut track" situation. You can go off track and get a white/black flag warning, but no penalty, since you didnt cut the track. @Rodger Davies Yeah, AI will yield when they get a blue flag for example. And they will get the same penalty for overtaking under yellow as the player does.
Thanks @Georg Ortner that's great news about the AI. I could be wrong, but I think this is the first time I've seen this with regards to AI penalties, usually they just ignore the logic completely. Thanks for giving the feature the full works!
Sooo, first time commenting here. First off, great news. Seems like you really put as lot of work into this. Yet, I feel like the style of the flag-UI and the one of the mini data display doesn't really fit together that well with the rest of the UI you've used so far. Any chance there will be changes to that in the future? Edit: AI multiclass coming soon?
Looks very good. Very comprehensive. Very nice foundation for the wonderfully complicated task, of programming the planned 'new' multiplayer concept. Vast improvement of a 'flag system', when compared to iracing. Well done. If you are going to do something, make sure you do it better than the competition. And you have.
Thank you S3, been waiting for this!!! ...and @mr_belowski I think it's coding and Recording time... Edit: too slow... @Patrick Schilhan you beat me...
One can hope, but for right now I think it's aimed at MP servers. Pretty sure that if they had AI multiclass ready, flags would take second place in the announcement-thread. Good lord..... Only goes to show that if someone thought of it, you can find it online in some weird version.
Nice to see the blue flags are rather lenient in the time it gives you to get out of the way. Is there any option in the race settings to make blue flags advisory only though? So there is no penalty for not yielding but you are still advised of the faster car?
I would like this, if possible. One frustration about blue flags in previous games is that you get them when unlapping yourself or despite being quicker than the car behind. Although maybe there's another way around that.