Released 05-04-2017 RaceRoom has been updated

Discussion in 'News & Announcements' started by Sonat Ozturk, Apr 5, 2017.

  1. Sonat Ozturk

    Sonat Ozturk Well-Known Member

    Joined:
    Jan 13, 2015
    Ratings:
    +2,012 / 0 / -0

    05-04-2017



    What’s New (Summary)
    • Flags

    • WTCC 2016


    Game:

    • Changed so upon finishing a race with a slowdown penalty still active, the player will receive a penalty of 30 seconds added to his final result.

    • Fixed issue with video options breaking when switching monitors with same resolution but different refresh rates.

    • Changed so the slowdown time penalty you receive now factors in the actual track distance you have skipped to fix issue with finishing without receiving a penalty for cutting.

    • Changed so if the accumulated slowdown time penalty exceeds the set post-race time penalty for finishing a race with a slow down on your head, you are now disqualified from the race. Current limit is set to 30 seconds.

    • Fixed refueling sound continuing when refueling and returning back to garage in practice.

    • Fixed issue where "Pit timer" from previous event was showing when player was in a new session after completing an event with mandatory pitstop with a minimum pitstop duration.

    • Fixed an issue where player was sometimes able to change fuel when fuel usage was off. Player car will now always use default fuel amount if fuel usage is off.

    • Fixed issue with time of day setting not applying for race 2 and 3.

    • Fixed so slowdown cannot reach more seconds than post race penaltytime.

    • Xbox One controller profile: Swapped shift down and drs buttons so they match the 360 controller button layout.

    • Fixed Xbox One controller vibration issue.

    • Changed automatic DNF logic to allow players to stand still with their engine off if they're close to their pit box. So players can take breaks during long races without getting retired.

    • Changed so replay is no longer saved when crossing the finish line but only paused. It is now saved and closed when player finishes the race.

    • Fixed so headlights now strobe for 2 sec when button is clicked, or continuously if held.

    • Shadow splits are now always enabled.

    • Tweaked rumble pad/xinput ffb by disabling high speed constant rumble (steer force), rumble on grass and gravel (covered by slip effects) and engine vibrations.

    • Added missing return so now players get returned to menu if the pit window range is invalid for single race or championships.

    • Added session length format to shared memory. (if the session is time based, lap based or time+lap based).

    • Increased shared memory minor version to 5.

    • Various tweaks and fixes to data displays


    VR:

    • Support for displaying VR sessions on a monitor. (New control to map : “VR Toggle Monitor view”)
      Note: What's displayed on the monitor is a cropped copy of the left eye render for the VR headset. The crop avoids including the eye's hidden area mask and maintains the monitor window's aspect ratio. The overlays (menus, etc.) are rendered flatly on top of the cropped VR eye render.

    • The mouse cursor is no longer shown on the monitor window unless the game is set to show the VR session on the monitor.



    Sounds, Cameras, Physics & AI:

    • Various AI tweaks and improvements

    • AI: spread out their pitstops more also in shorter races

    • AI: moved what they consider middle of race in lapped races back one lap

    • Idle engine sounds no longer include a slight presence of on-throttle samples

    • Fixed a case where brake sounds could be heard when standing still and steering

    • Brake sounds: ramp/fade/blend speeds/pressure settings improved for all cars except FRX, FR2 and FRUS

    • Audi TT RS VLN: AI speed tweaks

    • Aquila : AI speed tweaks

    • BMW M1 Procar : Chase camera tweaks

    • BMW M6 GT3 - Engine Throttle volume increased in cockpit

    • Formula Raceroom US : new sounds, AI speed tweaks

    • WTCC 14 and WTCC 13 : tweaks to fuel burn and fuel estimates

    • WTCC TC1 : tweaked action cameras

    • Karlskoga : lap not counting when passing through pitlane

    • Hungaroring : tightened cut track detection

    • Macau : Added TV camera sets

    • Monza : cut track detection tweaks

    • Moscow: Added helicopter sound sample to aerial TV cameras, cut track detection fixed on FIM layout

    • Paul Ricard 2A: TV camera to see the starting grid properly

    • RaceRoom Raceway: Added TV cameras sets

    • Sonoma IRL layout: Tweak AI lines

    • Zandvoort : Tweaked AI lines

    Art:

    • WTCC TC1 cars : New driver animation

    • Switched Macau light setting to same as Paul Ricard.

    • Bathurst - removed tirewall blocker in mountain chicane

    • Zolder - Fixed weird bushes and smoothed track bumps a bit further

    Portal & Backend:

    • Changed Leaderboard divisions to work on a percentage based system.
    Division 1 0.00% 2.00% of best laptime.
    Division 2 2.00% 4.00%,
    Division 3 4.00% 6.00%
    Division 4 6.00% 8.00%,
    Division 5 8.00% 10.00%,
    Division 6 10.00% 12.00%
    Division 7 12.00%+​
    • Fixed so when a content is set to be free e.g. for a weekend it is not excluded from packs (essential and class packs) and still gets added as owned upon purchase.
     
    • Like Like x 32
    • Love it! Love it! x 7
    • Wonderful Wonderful x 1
  2. Zetoyoc

    Zetoyoc Active Member

    Joined:
    Mar 28, 2016
    Ratings:
    +29 / 0 / -0
    Thanks for your hard work. Love it.
     
  3. sbtm

    sbtm Well-Known Member

    Joined:
    Mar 29, 2016
    Ratings:
    +591 / 0 / -0
    error 500 for me :eek: (when I try to enter the store)

    Edit: works now
     
    Last edited: Apr 5, 2017
  4. rad

    rad Well-Known Member

    Joined:
    Jan 29, 2015
    Ratings:
    +458 / 0 / -0
    How about WTCC 2014-15 physics? Do they match 2016?
    And could you swap 2015 Citroen in Starter Pack to 2016?

    Besides, FR1 showed up in game files :)
     
  5. alesi27

    alesi27 Well-Known Member

    Joined:
    Jan 30, 2015
    Ratings:
    +233 / 0 / -0
    New pricing or I had too much time to visit the store?
     
  6. bearr

    bearr Active Member

    Joined:
    Nov 27, 2016
    Ratings:
    +35 / 0 / -0
    "Shadow splits are now always enabled" - Нow will this affect performance?
     
  7. Eisprinzessin

    Eisprinzessin Well-Known Member

    Joined:
    Dec 7, 2015
    Ratings:
    +315 / 0 / -0
    Any new displays?
     
  8. alesi27

    alesi27 Well-Known Member

    Joined:
    Jan 30, 2015
    Ratings:
    +233 / 0 / -0
    From F.A.Q.

    Shadow Split
    This setting enables/disables a special render technique for shadows that helps scaling shadows over distance. Turn it on for higher quality shadows. Turn it off for a performance boost.
     
  9. Tuborg

    Tuborg Well-Known Member

    Joined:
    Feb 4, 2015
    Ratings:
    +457 / 0 / -0
    "Brake sounds: ramp/fade/blendspeeds/pressure settings improved for all cars except FRX, FR2 and FRUS"

    Wonderful!!
     
    • Agree Agree x 2
  10. bearr

    bearr Active Member

    Joined:
    Nov 27, 2016
    Ratings:
    +35 / 0 / -0
    Thank you! I read the F.A.Q. I had it turned off for better performance. Now my fps will drop. how much?
     
  11. alesi27

    alesi27 Well-Known Member

    Joined:
    Jan 30, 2015
    Ratings:
    +233 / 0 / -0
    That depends on your hardware.If your CPU + GPU had headroom you are gonna be fine.If they were running at 100% you will probably see fps drops.
     
  12. VitaliR

    VitaliR Member

    Joined:
    Apr 3, 2016
    Ratings:
    +11 / 0 / -0
    Hi, I still see the old display screen at the DTM 2016 Audi?
    At the end of March should everything work, or am I wrong here?
     
  13. Martin93

    Martin93 Well-Known Member

    Joined:
    Apr 21, 2015
    Ratings:
    +66 / 0 / -0
    All DTM cars(that I have tested atleast) have new data display. Included Audi 13, 14 and 15. But not Audi 16 for some strange reason...
     
  14. dtom84

    dtom84 New Member

    Joined:
    Jan 29, 2015
    Ratings:
    +0 / 0 / -0
    Password wrong when I connect own server. Password checked, but it is good.
     
  15. heppsan

    heppsan Well-Known Member

    Joined:
    Jan 29, 2015
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    +1,268 / 0 / -0
    It was enabled cause it made issues in vr having it turned off.
    Should not do much of a difference on performance.
     
  16. jimortality

    jimortality Active Member

    Joined:
    Jun 11, 2015
    Ratings:
    +39 / 0 / -0
    Can someone help me out with these please, not sure If I should start the game or not?
     

    Attached Files:

  17. Popo28

    Popo28 New Member

    Joined:
    May 25, 2016
    Ratings:
    +2 / 0 / -0
    incredible,

    incredible,

    incredible.

    they didnt fix the Audi DTM 2016 dashboard.


    incredible

    incredible

    incredible
    :eek::eek::eek::eek::eek::eek::eek::eek::confused::confused::confused::confused::confused::confused::confused:
     
    • Agree Agree x 3
    • Funny Funny x 2
    • Winner Winner x 1
  18. jonas2501

    jonas2501 New Member

    Joined:
    Oct 21, 2015
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    +0 / 0 / -0
    If you want to play, yes;)
     
    • Funny Funny x 1
  19. MarcG

    MarcG Active Member

    Joined:
    Nov 20, 2016
    Ratings:
    +36 / 0 / -0
    Thanks Devs for the update, looking forward to the VR improvements amongst other things.

    One note though, Bathurst AI lines still not fixed which is a shame as this has been mentioned in the Bug Thread and various other threads since January. I do hope that gets some proper attention for the next patch as it's very much needed :(
     
  20. CheerfullyInsane

    CheerfullyInsane Well-Known Member

    Joined:
    Oct 24, 2015
    Ratings:
    +402 / 0 / -0
    Er....
    That could've been phrased better. :D
    Does this mean that the replay continues until the race is manually shut down by the player?

    EDIT: Never mind, got my answer. :)
     
    Last edited: Apr 5, 2017