Released BMW M235i Racing - now available

Discussion in 'News & Announcements' started by KW Studios, Feb 18, 2016.

  1. ChatCureuil

    ChatCureuil Well-Known Member

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    Train more and beat my two wheels record (3.383s)! :D
     
    Last edited: Aug 9, 2017
  2. James Cook

    James Cook Well-Known Member

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    I must admit, I had a Tarquini moment earlier...

     
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  3. Lachaussette

    Lachaussette Well-Known Member

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    My way!

     
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  4. ChatCureuil

    ChatCureuil Well-Known Member

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    Very nice, NSU seems good at two wheels! :D
     
  5. Case

    Case Well-Known Member

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    Wait for it. And it's not me, though, I was a few cars behind.
     
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  6. Peter Koch

    Peter Koch Well-Known Member Beta tester

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    looks very realistic to me
     
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  7. TheReaper GT

    TheReaper GT Well-Known Member

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    Oops
    [​IMG]
     
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  8. Stefan Mizzi

    Stefan Mizzi Well-Known Member

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  9. J-F Chardon

    J-F Chardon KW Studios Developer

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    Hello @Stefan Mizzi

    I've just pushed the latest one. Sorry for the wait :)
     
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  10. n01sname

    n01sname Well-Known Member

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    Rotten Corpse Zombie Racing (eeerrrch ! hisssss!)
     
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  11. Macaquinho

    Macaquinho Well-Known Member

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    Floating Head Doctor :D

     
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  12. Lachaussette

    Lachaussette Well-Known Member

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    What do you think about internal engine/exhausts sounds?

    Sounds are great as usual but I think it could be more loud, grave, low as Barry White voice : soft and loud! :D



     
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  13. James Cook

    James Cook Well-Known Member

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  14. Eisprinzessin

    Eisprinzessin Well-Known Member

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    Hm, for me the in game sound is not so near to the real one. Real is more rough.
     
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  15. elkingdu50

    elkingdu50 Well-Known Member

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    Be careful, in the IRL video, the quality of the mic and its position can change a bit the sound of the car.
     
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  16. Lachaussette

    Lachaussette Well-Known Member

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    Yes That's true...but it's the real one :D

    In every videos I've seen, same feed back but just my opinion, sounds are amazing, just missing more deep/bass to believe that internal in-game sounds are real with closed eyes.
     
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  17. Anthony Monteil

    Anthony Monteil KW Studios Developer

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    The ingame sounds were recorded in Paul Ricard, but the recording was indeed extremely clear and sharp, maybe too much. The low frequency filter (used to remove as much road noise as possible) was probably too efficient this time.
    And it's always interesting to listen to different sources to get a wider idea of the actual sound.
    I'll have a look at the 235i today, I'll see if I can make it a bit less on the metallic side, or more on the deep side. ;)
     
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  18. Lachaussette

    Lachaussette Well-Known Member

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    Great Anthony! :D
     
  19. Lixma

    Lixma Honorary QA

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    I'd like to see a fader so we can mix internal/external engine sounds. While not realistic it's a way to bring some of the 'grunt' back into the cockpit.
     
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  20. Robert Wiesenmüller

    Robert Wiesenmüller Esports / Events

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