Released January update - Road America has been released

Discussion in 'News & Announcements' started by J-F Chardon, Jan 31, 2018.

  1. J-F Chardon

    J-F Chardon KW Studios Developer

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    Road America has been released and an update to RaceRoom has been deployed.

    Here is the changelog of this update:

    Game:
    • Multiplayer - Garage assignment should now result in a lot less spawning inside several other cars.
    • Multiplayer - Fixed for a second time the gear selection that resets on starting grid after everyone is ready (aka “the Franconen bug”)
    • Multiplayer - Fixed a case where a close finish between two players with latency (ping) higher than the gap between their cars would result in one of them not registering the race finish and allowed one more lap.
    • AI - Further improved spatial awareness
    • AI - AI cars now embark varying amount of fuel in practice and qualify sessions.
    • AI - Improved their pitstop strategy decisions (starting fuel, number of stops)
    • AI - AI drivers now have a random performance factor to avoid having always the same AI’s winning most championships.
    • AI - Nordschleife Tourist AI cars finishing a lap now longer remain idle in the parking area.
    • Thrustmaster - Updated API version / Added support for leds and automated the fetching of the wheel range
    • Removed the Pitstop cancel button if the player is in the pitlane to prevent mistakes.
    • Pit menu navigation - “Menu Up” and “Menu Down” commands no longer wrap vertically
    • Further improved performance when changing values on the car setup screen.
    Sound, Physics & AI:
    • Porsche 911 GT3 R - External sounds improvements
    • Porsche Cayman GT4 CS - Reduced lift off oversteer (engine braking)
    • GTR3 Car class - BOP adjustments. Leaderboards were cleared.
    • WTCC 16/17 - More stability in the rear, reduced braking power. Also reduced the domination of Citroen by AI.
    • Audi TT cup - AI has been slowed down
    • Ford GT1 - Gearbox is now properly marked as sequential
    • Saleen S7R - Gearbox is now properly marked as sequential
    • Formula RaceRoom 2 - Now has a maximum steerlock
    • Zandvoort - AI strength adjusted
    Art:
    • Chevrolet Daytona Prototype - Fixed a very bright cockpit when looking at a certain LOD level of the car
    • Porsche 991 GT3 Cup - Fixed missing labels / texture on the steering wheel
     
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  2. Tarik Userli

    Tarik Userli Well-Known Member

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    Whoop Whoop ;)
     
  3. .OG Isaac

    .OG Isaac Well-Known Member Beta tester

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    Yee boiiiiiiii

    That was worth waiting for, refreshing and wondering why I got booted out of the game this mornin' ;)

    When can we expect more Cayman liveries?
     
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  4. sion.

    sion. Member

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    Yeah nice :) any chance to see the details about "GTR3 Car class - BOP adjustments." ? :D
     
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  5. wozdecky

    wozdecky Active Member

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  6. Scraper

    Scraper Well-Known Member

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    You must cancel this update immediately - I'm away from my FFB wheel for a few days. Oh, the agony! Noooooooo... :eek::(;):)
     
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  7. J-F Chardon

    J-F Chardon KW Studios Developer

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    Maybe @Alex Hodgkinson can drop by and provide some details. But basically he looked at performance of the cars since they had received new physics and has made small adjustments where required to power / aero / fuel to try and balance them better.
     
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  8. Tuborg

    Tuborg Well-Known Member

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    Ooooooooooooooooooohh...
    20170204_BKP510.jpg
     
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  9. Paul Bennett

    Paul Bennett New Member

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    • AI - Further improved spatial awareness
    • WTCC 16/17 - More stability in the rear, reduced braking power. Also reduced the domination of Citroen by AI
    :)
     
  10. higsy

    higsy Well-Known Member

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    Thanks for your hard work S3. It' paying off..RA is a must buy.
    Hopefully Road Atlanta isn't too far behind.:D
     
  11. nate

    nate Well-Known Member

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    I dont want to be the first to say it, but this can clearly only mean one thing...

    If you enter the 'konami code' in the car setup, you'll get a massive performance boost. :D

    Now... to figure out how to do that with my wheel...
     
  12. higsy

    higsy Well-Known Member

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    :( I purchaed RA but it' not showing up as such....
     
  13. rad

    rad Well-Known Member

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    Does that mean there was no limit on how high you could set it? If that's true, could you delay that fix until next patch? :D
     
  14. ElNino

    ElNino Well-Known Member

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    Best part..."removed pit cancel button"...thanks!!
     
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  15. RampageRacing

    RampageRacing Well-Known Member

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    Got my Road America and my Porsche 911 GT3 R. Now, I just need to learn to drive much, much better.
     
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  16. schielchen

    schielchen Well-Known Member

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    changes to dedi were just implementation of RA?
     
  17. Jona777

    Jona777 Well-Known Member

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    • Thrustmaster - Updated API version / Added support for leds and automated the fetching of the wheel range
    What does this exactly mean the fetching?
    Also glad to have the improved Bop..

    Thanks for the update!
     
  18. jayblue

    jayblue Active Member

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    Just tested out the game on several circuits and against several different classes of AI. What a huge improvement in the single player experience! The AI are overtaking each other, making spontaneous believable mistakes and racing nice and hard but without making contact. Great job!
     
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  19. .OG Isaac

    .OG Isaac Well-Known Member Beta tester

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    I just did some P2 on Road America (with the Daytona Prototype ofcourse), I highly recommend it. It's so much fun.

    Fetching usually means finding, gathering. So what I take form that, is that the game now looks for your wheel range settings and applies that.
     
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  20. Thomas Cameron

    Thomas Cameron Well-Known Member

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    Your wheel should now automatically change its rotation per car.
     
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