Released May 31st - Update

Discussion in 'News & Announcements' started by J-F Chardon, May 31, 2018.

  1. Anthony Monteil

    Anthony Monteil KW Studios Developer

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    I'm finishing the whole thing today and submitting for tests, and there will be some minor adjustments right after.
    The operation affected much more things than I planned initially, and it ended up in a complete refactoring of the gearshifts, backfires, traction control and brakes sounds, involving more than 350 new audio samples, + individual volume and backfire patterns adjustments for each cars. And not only for replays but also for the external and cockpit views.
    It explains why it took a bit more time but it's coming and I must say that I'm very happy with the result as I wanted to update all these things for a long time. ;)
     
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  2. Anthony Monteil

    Anthony Monteil KW Studios Developer

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    I forgot to say that the buttkickers owners should like this sound update aswell :D
     
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  3. Nano 10

    Nano 10 Member

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    Apparently there are no plans to incorporate AI aggression, something requested a long time ago by many many users.
     
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  4. J-F Chardon

    J-F Chardon KW Studios Developer

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    Do you mean a slider to tweak how agressive they are? Would you use it to slide it down then?
     
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  5. Nano 10

    Nano 10 Member

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    Exactly J-F Chardon.

    Incorporate the option to regulate AI aggression would be the best idea and each player choose.

    In my case it would lower the aggressiveness.

    Thanks
     
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  6. DreamsKnight

    DreamsKnight Well-Known Member

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    uh? it was talked about them in the past?
     
  7. DreamsKnight

    DreamsKnight Well-Known Member

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    .

    yes sir. please.

    [​IMG]
     
  8. Xon3

    Xon3 Well-Known Member

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    Yeah and that nissan gtp and the Formula Raceroom classic. But most of these project will just pop up eventually would be my guess like zhuhai.
     
  9. Dale Junior

    Dale Junior Well-Known Member

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    ??? https://en.wikipedia.org/wiki/Image_Space_Incorporated

    Without a further development of the engine, then it isn't "future proof", for sure. iRacing still use their old NASCAR Racing 4 engine with a lot of new features and it works. ... Nevertheless, I am excited about the first finished screenshots of the new look of R3E ...
     
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  10. AlexBlob

    AlexBlob Well-Known Member Beta tester

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    the ISL engine is getting old now, there a reason that the AMS devs are moving to a new engine as well. The iRacing has had little improvement over time, it so old now that to make the changes they have to use a huge amount of resources to rewrite most of it. There no point keeping to use old tech if the new stuff is just better.
     
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  11. Peter Koch

    Peter Koch Well-Known Member Beta tester

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    https://en.wikipedia.org/wiki/RaceRoom
    RaceRoom is built utilising Image Space Incorporated's[3] isiMotor2 racing simulation game engine. Unlike prior SimBin & Sector3 Studio releases, RaceRoom uses its own proprietary RendR graphics engine[4] which is capable of different times of day, features commonly used post-processing effects and has native support for rain. RaceRoom also features a custom audio engine[5] and is often cited as the benchmark sounding racing simulation on PC.[6] In a March 2016 interview with Inside Sim Racing, Sector 3's Jean-François Chardon stated the original ISI code remaining in RaceRoom is "less than 20 percent
     
  12. Lachaussette

    Lachaussette Well-Known Member

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    Great news! :)

    Impatient to know which one it is :cool:
     
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  13. James Cook

    James Cook Well-Known Member

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    It's probably the Astra as that car is already well established in TCR racing and would have been expected to be on the WTCR grid.
     
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  14. DreamsKnight

    DreamsKnight Well-Known Member

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    quoting the boss with a wiki page about his work, is pure fun :D

    imho J-F is a gt3 fan. :mad:

    (;))
     
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  15. Lachaussette

    Lachaussette Well-Known Member

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    I thought too but not sure and it was my fav without BMW :(

    We need the BTCC :D

    [​IMG]
     
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  16. J-F Chardon

    J-F Chardon KW Studios Developer

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    Not sure why you link to ISI. We are only using core physics from them. Rest is our own and we did bring a lot of updates to it all.
     
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  17. alesi27

    alesi27 Well-Known Member

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    Spot on. Astra would have continued in WTCR but PSA (who acquired Opel last year), decided to push the 308 model from Peugeot.
     
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  18. Dale Junior

    Dale Junior Well-Known Member

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    Sorry buddy, but that's wrong. Trust me, I was a Papyrus nerd ;-). The last old engine game was "NR3" from 1999. "NR2002" and "NR2003" were only (car and track) updates of "NR4", which had a brand new rending and physics engine in comparison to the predecessor. (more information: https://en.wikipedia.org/wiki/NASCAR_Racing_4)

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    http://www.imagespaceinc.com/#engine

    We know all the facts:
    ... and we know that the look of R3E isn't really up-to-date for modern racing sims, but I doubt that the UE4 is a good choice, for the reasons which I have already mentioned - UE4 has a limited life time ... like R3E maybe??? ... Back to topic: R3E updates :)
     
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  19. J-F Chardon

    J-F Chardon KW Studios Developer

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    Make sure you send Epic your thoughts about UE4 life expectancy ;-)
     
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  20. nasportscar

    nasportscar Well-Known Member

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    Kia? :)