Hopefully we will see more GT3 cars in 2019 in R3E because there are many that are missing in the game...
The new roadmap update for January is nothing spectacular but, I can understand, it's not the most productive month of the year xD There's a user guide on creating liveries with the new material system and I have to give it a try as soon as the new cars templates get released.
One of the most awaited mods for RF2, F1 1986, has been released on Steam. I know what I'll do this evening. xD
Excited what will be part of the next road map. Should be launched on Thursday. Hope we finally see the first pictures of the NOS.
The Fanatec Sebring 12 hour race started a few hours ago. Sorry I miss to post this but you can watch it here.
Reiza dlc pack was just release and you can buy it on Steam, containing both tracks and cars or, you can get tracks and cars in 2 different packs.
Not tried rf2 yet, what's the ffb like? (Compared to raceroom, which I see as the gold standard). How well does it run on a low end PC (i5 1050ti)
It depends, if you like raw and strong FFB with very limited fine-tuning options, you'll probably like it, I think it feels natural coming from an ISI - SimBin simracing background. Regarding performance, it is pretty well optimized now, it runs great on my config with high-medium graphic settings (check my signature)
As a reference. Silverstone one car, 911 gt3 rf2 Min: 181 Max: 261 Avg: 221 r3e Min: 102 Max: 144 Avg: 119 with 20 opponents, me last. rf2 Min: 114 Max: 155 Avg: 133 r3e Min: 46 Max: 62 Avg: 52 All settings on max.
Im prettt sure I couldn't achieve such high framerate on max settings with 1050ti, but I had Pentium g4600 and then Ryzen 1600X
Sounds good then. I always lock to 60 anyway, R3E gives me above that unlocked so rf2 should be fine....
Just had a short multiclass race in the AJR with all the Reiza prototypes around Ibarra, and it really reminded me why I think rF2 is the best sim when all goes well (which, unfortunately, seems to be a matter of the planets happening to align on any given day). The AJR is still a great drive even after the game hop.
March roadmap update is here with news. Have to say, I like the coming UI and I'm more than curious about those 2 new track they mention.
If you are curious in depth, have a look at explanation of Pasejka tire model (rF1, R3E) vs Physics based modeling (rF2, iRacing) http://www.sim-racing.co.uk/pdf/Tires-in-race-simulations.pdf This article is biased towards Pasejka, but when you will drive rF2 it might make more sense once you're aware of this article. Another thing this article is silent about is that Pasejka is basically a hack at pit lane speeds (because math explodes at low speeds), so one thing I really like about in rF2 is that wheels always feel connected to the road. Note I am not promoting rF2, I love R3E as well, just waiting for a few features to get added. But if you'd like to understand FFB differencies, understanding tire model might help PS: one more difference is rF2 has no "canned FFB effects". Everything comes from the simulation. Essentially there are just two FFB parameters to play with - per vehicle multiplier and min force %.