In-Gameplay Web Overlays

Discussion in 'Community Workshop' started by J-F Chardon, Apr 4, 2019.

  1. [RWB] FxUK

    [RWB] FxUK Well-Known Member

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    I love what they have enabled here, loving using my simhub dash in-game.. but have to agree that more widgets and control over such actually "in-game" would be very beneficial and just because this 'mod-able' hud thing now exists, should not mean the in-game hud is left as is.

    1. Not everybody finds it easy/intuitive to setup the webhud
    2. It means more apps running and a process to launch the game
    3. There are conflicts (as in duplicate info between both in-game and webhud)
    4. In game hud is not as flexible and some things I want to turn off cannot be.
    5. Some things I want to move or re-scale, can't be (I know about the hud editor but you can't scale up, only down and it doesn't cover everything)
    6. There are lots of reports of performance issues
    7. Sometimes the "in game browser" can go wonky and freeze/flicker (not ideal mid race)
    8. Sometimes the "in-game browser" takes too long to load (maybe because of it being on github?) i.e no start lights because it didn't load in time after you joining the race at the last second.

    Personally, I don't get many issues.. but it doesn't mean they don't exist, hear a few people going on about them regularly.

    The in-game hud needs some TLC and the Number one priority, in my opinion, should be the chat box.
    Webhud/external apps are simply no good for this, since there's no guarantee everybody in a session is using the same thing.

    Simple fact is, what they have done is great... but for those that like to keep it simple and install a game without "modding it" then its not so great.
     
  2. OtterNas3

    OtterNas3 Well-Known Member

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    Can someone confirm that out of the sudden, the dash.exe is throwing errors now when started?
    [​IMG]
     
  3. NL-Jos

    NL-Jos Well-Known Member

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    NP here
    Works fine
     
    • Informative Informative x 1
  4. OtterNas3

    OtterNas3 Well-Known Member

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    Ok we found the issue, he was running CrewChief and had the option turned on for the WebHud and wanted to start the dash.exe also, then this error pops up!
    He forgot about turning it on and that he do not need to start the dash.exe seperate anymore.

    Starting it twice is not worth and not working ^^
     
    • Informative Informative x 2
  5. majuh

    majuh Well-Known Member

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    The new tyre load variables haven't been added yet to r3eTypes.ts, right?
     
  6. J-F Chardon

    J-F Chardon KW Studios Developer

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    • Like Like x 1
    • Informative Informative x 1
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  7. totalgamertb21

    totalgamertb21 Active Member

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    Do I have to launch dash before I start playing the game?
     
  8. Mario R.

    Mario R. Member

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    yes
    and don't forget the start option params
     
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  9. OtterNas3

    OtterNas3 Well-Known Member

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    I changed the
    "SHARED_MEMORY_VERSION_MINOR": 7,
    to
    "SHARED_MEMORY_VERSION_MINOR": 8,

    in my files, but no matter if i run the old or the new dash.exe i get a
    [​IMG]

    only if i lower the number back to 7 it works
     
  10. Gopher04

    Gopher04 Well-Known Member

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    What I'm seeing as well..
     
  11. OtterNas3

    OtterNas3 Well-Known Member

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    Made a fresh clone of the WebHud repo and it is the same.
     
  12. RoccoTTS

    RoccoTTS Well-Known Member

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    I had the same problem, but i downloaded the new webhud from the link above and it's solved now.
     
  13. OtterNas3

    OtterNas3 Well-Known Member

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    If i run the game with the original https://sector3studios.github.io/webhud/dist/
    it is working fine.

    However when i download a fresh clone of the repo for developing, then "npm install" -> "npm start"
    the localhost:4000 is giving me this error

    Also the memoryblock readouts are:
    VersionMajor: 2
    VersionMinor: 6 ?
     
  14. Mario R.

    Mario R. Member

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    do you use the Crew Chief dash Option? i think the Crew Chief must updated
     
  15. OtterNas3

    OtterNas3 Well-Known Member

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    Nah i used the dash.exe from the sector3 repo

    This is what gets reported when i run it on developing:
    [​IMG]
     
  16. J-F Chardon

    J-F Chardon KW Studios Developer

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    You probably grabbed the wrong one? Or still using the old one?

    If you shift+i in-game and search for "version", do you see Major 2 and Minor 8 ?
     
    Last edited: Jun 12, 2019
  17. OtterNas3

    OtterNas3 Well-Known Member

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    If i compile the files and run the game it loads the dash just fine and readouts are as they should be:
    Major: 2 - Minor: 8

    However the developing page still reads:
    Major: 2 - Minor: 7
     
  18. OtterNas3

    OtterNas3 Well-Known Member

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    @J-F Chardon Here you can see both running same time
    Implemented the readouts of the Versionnumbers into the settings-screen top left corner
     

    Attached Files:

  19. ducman888

    ducman888 Well-Known Member

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    Can we ditch the mods and get back to developing the in game stuff. This is a bit aggravating, and one of the main reasons I like R3E is the lack of having to monkey around with mods downloading this, and changing that, to drive.
     
  20. OtterNas3

    OtterNas3 Well-Known Member

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    I get your point and i'm totally on for having more options to customize the ingame HUD!

    But integrating these kind of customizations, as the external WebHud offers, into the game, erm, is it even possible?
    And Developing the ingame HUD to fit everyones taste, will never happen.

    I actually like to have the ability to create my own HUD and this is the only way doing it.
    You dont get forced to use the external HUD.
     
    • Agree Agree x 5