Opinions wanted about RRE physics

Discussion in 'General Discussion' started by jbfan, Jun 5, 2019.

  1. RoccoTTS

    RoccoTTS Well-Known Member

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    @Alex Hodgkinson Any idea when we are going to see new physics for DTM92 and Touring Classics ?
     
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  2. ravey1981

    ravey1981 Well-Known Member Beta tester

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    F*#& it! Shall we have a wishlist??
     
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  3. RoccoTTS

    RoccoTTS Well-Known Member

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    :oops:
     
  4. Nico Kunze

    Nico Kunze Well-Known Member

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    Sounds good. Maybe brands hatch gp? ;)
     
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  5. ravey1981

    ravey1981 Well-Known Member Beta tester

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    Never heard of it mate.
     
  6. Nico Kunze

    Nico Kunze Well-Known Member

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    Couldve sworn ive seen you write about it. But maybe your account just got hacked back then..
     
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  7. Alex Hodgkinson

    Alex Hodgkinson KW Studios Developer

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    Soon™ - I want to make sure they're perfect before they see the light of day!
     
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  8. Mike S

    Mike S Member

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    I’m confused. What am I looking at in the videos?
     
  9. RoccoTTS

    RoccoTTS Well-Known Member

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    Thanks for the answer, looking forward to these 2 classes :)
     
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  10. RoccoTTS

    RoccoTTS Well-Known Member

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    Updated physics for the GTR3 class coming in the future.
     
  11. Turtle Power

    Turtle Power Well-Known Member

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    All cars from GTR3 class will get the update or only a few of them?
     
    Last edited: Jun 26, 2019
  12. ChatCureuil

    ChatCureuil Well-Known Member

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    There's a 30 pages discussion on ACC forum about kerbs, developers recognized there's something wrong in tire physics when hitting a kerb, they released a first fix in v1.02 (if I remember good) that makes things way better and said the job will be completed in further releases. ACC is still in beta...

    Concerning R3E, I wait with impatience every new physics update from Alex, it makes this game better every time. :)
     
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  13. Christian G

    Christian G Topological Agitator Beta tester

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    Physics updates always entail the whole class. It wouldn't be fair to just update a few of them, not to mention that BOP would become even more of a nightmare than it already is. ;)
     
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  14. ravey1981

    ravey1981 Well-Known Member Beta tester

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    Does that include cars that have been retired such as the ruf GT3?
     
  15. Christian G

    Christian G Topological Agitator Beta tester

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  16. Turtle Power

    Turtle Power Well-Known Member

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  17. ravey1981

    ravey1981 Well-Known Member Beta tester

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    It's one of my favourite cars, feels a bit more raw and sounds better than the newer Porsche
     
  18. fufsgfen

    fufsgfen Active Member

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    I think that if people start talking about which sim is most realistic, then it is time to turn FFB off and start doing some controlled tests, like braking, accelerating, skidpan, pushing car out of control with controlled and repeatable way.

    Car setups, resulting alignment and changes in roll centers, camber etc. are then something that needs analyzing.

    FFB has nothing to do with how realistic car drive, it has to do how nice game feels for personal liking and that is where most people commenting some sim being most realistic have made a mistake.

    More mistakes comes from usually having zero experience from racing on circuit with comparable level cars and so many other things, that there really is no point in boasting any sim as most realistic, realism is good, there has to be enough of it, but it's totally meaningless for most players, no matter how much they run after realism, because if we analyze what those players really are after is nice feeling.

    But it has been that way for more than 20 years, surely I have been running after realism a lot too, but it really is not a thing, there are more important things that will make that feeling what realism seekers are after.

    iRacing has really great racing system, it really focuses on bringing feeling of racing and that it does well and as humans are so easily lead by their feelings and emotions, that is why they are making millions, they know where to focus to offer those experiences instead of spending 10 years to build numerical accuracy.

    To really understanding that is to create a wining product, as sales do matter.

    Enthusiasm/passion can be actually bad thing, even it is great source of feedback and really valuable strength, it can mislead the focus, it can make one think less clearly about what actually matters, that is very common.
     
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  19. GooseCreature

    GooseCreature Well-Known Member

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    Stop peeing around with GT3's then! ;)
     
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  20. Turtle Power

    Turtle Power Well-Known Member

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    You made a very good point about FFB vs Physics vs Realism. Very true and sometimes i forget and lose myself in the constant loop. For me personally the most important thing is how the car feels through my wheel. Don't care if the physics are not accurate. I dont expect it to be. Surely i dont want Forza in Raceroom. Forza is different beast and it serves different purpose.
     
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