The 2019 season of the FIA WTCR is in full swing, and you can already experience it in RaceRoom with this car pack! New liveries, a new Alfa Romeo bodykit, a brand new car with the Lynk & Co 03 TCR, and of course all your favorite drivers of the #WTCR2019SUPERGRID. FIA WTCR Press release -> https://www.fiawtcr.com/get-your-wtcr-car-on-raceroom-today/ Update details: Download size = ca 860 MB Client version = 0.8.0.6577 Client BuildID = 3998534 Dedi version = 53.0.964 Dedi BuildID = 3998571 New content Added the WTCR 2019 car class with 7 cars and 26 liveries. Game Now allows to bind up to 128 different button ID's on a controller. Now allows to bind each traction control preset individually instead of only Next / Previous TC level controls. The HUD notifications (aka "butterHUD") can now be moved around as well using the "move&scale HUD elements" binding. Increased the rear view mirror y-resolution. Prevented the HUD position bar from automatically scaling to gigantic sizes on ultrawide monitors by limiting its width to 1920px. Changed the default steering lock value for Mouse controls from 8 degrees to 13 degrees Slowdown penalties and giving back of the time illegally gained have been reworked. Added a progression where the more penalties you have received, the longer the penalty will get. Each clean lap will reduce the penalty count by one. Change so the Pit stop menu elements such as Preset and Tyre Compound selectors no longer wrap around when trying to go beyond the last possible choice. (Meant to improve CrewChief's voice commands) Possible improvement for players reporting issues on the game menus (cursor flickers, video freezes, etc) Fixed a broken start procedure of a leaderboard challenge on Stowe layouts. Fixed rev LED's that were not lighting up on Logitech steering wheels Fixed a case where the messages about switching modes for LED displays were not always clearing Fixed a case where the "delayed start from pitlane" message wasn't clearing when french localization was used. Fixed so the MiniHUD can now be moved further on ultrawide monitors Fixed broken bindings on the default Mouse control profile Content WTCR 2019 has received new and improved physics. The 2018 car class will be updated to match in a later update (required BOP for the Peugeot) WTCR 2019 features a new bodykit for the Alfa Romeo WTCR 2019 features a new steering wheel for the CUPRA TCR. Porsche 911 GT3 R - New cockpit sound recordings with separated transmission and engine channels. Porsche 991.2 GT3 Cup - New cockpit sound recordings with separated transmission and engine channels. Improved external sounds. Porsche 991.2 GT3 Cup - Updated physics and tuned dampers. Suspension geometry is now more accurate. Saleen S7R - New sound recordings for both cockpit and exterior Silhouette car class - Made cars a bit less tail happy under braking, improved FFB Cadillac (GTR2 car class) - Fixed the default final drive being too long at Spa-Francorchamps GTR1 car class - Implemented different shift times depending on the gears being shifted GTR2 car class - Implemented different shift times depending on the gears being shifted Aquila Cup - Implemented different shift times depending on the gears being shifted Audi TT Cup - Implemented different shift times depending on the gears being shifted Audi TT VLN - Implemented different shift times depending on the gears being shifted Hillclimb Icons - Implemented different shift times depending on the gears being shifted BMW M235i Cup - Implemented different shift times depending on the gears being shifted WTCC 2013 - Implemented different shift times depending on the gears being shifted WTCC 2014 - Implemented different shift times depending on the gears being shifted WTCC 2015/16/17 - Implemented different shift times depending on the gears being shifted Zonda Cup - Implemented different shift times depending on the gears being shifted AMG-Mercedes C-Klasse DTM 1995 - Tuned dampers and Implemented different shift times depending on the gears being shifted Paul Ricard - Added one additional TV camera in the start/finish straight as the elevation was hiding the cars at race starts. Red Bull Ring - Resurfaced and made a higher resolution HUD track map for the GP layout.
Nice work! It looks like the super-aggressive setups won't work anymore. I like the new physics so far!
The cars should feel more alive on the track and they should reward driving within the limit much better. Overdriving has often been the best way in raceroom, which is on the way out now with the latest physics updates
The real cars: not much, some refinements such as the Alfa gaining some downforce and the Honda engine has a higher rev limit. Tyres are slightly grippier for '19. Our versions: Steps forwards in all areas, due to new data, better understanding of our engine, and some new features added to the code. Tyres were a big focus as well as the new gear-specific sequential shift timing.
Good afternoon! After todays update I lost access to all the tracks I purchased, I would like to know if anyone has the same issue and request some help because ive spent a significant ammount of money and im a bit worried. EDIT: It's back to normal, don't know what happened got me scared a bit
Just tested this car, both the sound and Physics are so much better. The Porsche drives way better, it has less "pogo-stick bounce over bumpy roads" like @Alex Hodgkinson called it a few weeks back.
Nice to read all the above. Looking forward to try one of the new cars.. looking at my wallet (again)
Best news I could read right now about Raceroom. Was starting to wonder if I was crazy and the only one who felt like there was something wrong in how easy you could keep control while overdriving and actually be faster as well. Haven't had much time to simrace lately but I can't wait to be able to test these.
Just had a quick race on Slovakiaring with the new Hyundai TCR and had a blast. Balancing the lift-off oversteer just enough to help you turn-in into some of those progressively tightening corner is lots of fun, and you really gain time if you do it right and keep on the limit. Also the front tyres feel much more compliant on throttle. You still get the typical FWD understeer, but the throttle no longer feels like an traction on-off switch like it is in some FWD sim cars. Also big thanks for something that is also becoming a norm for all recently released cars - the default setup. The only thing I touched was the fuel level. The car feels perfectly balanced (like all thi... cars should be ) out of the box.