Ideas And Suggestions! (features and game mechanics)

Discussion in 'General Discussion' started by heppsan, Mar 10, 2015.

  1. higsy

    higsy Well-Known Member

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    How bout going back to old physics for dtm92....they've lost there fun factor...
     
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  2. Jetsun

    Jetsun Active Member

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  3. The Iron Wolf

    The Iron Wolf Well-Known Member

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    Small things:
    * Cooldown lap (driver must return to pits after raced finish, safely with no unsportsmanlike behavior ie collisions still tracked)
    * Timed pit stop even in practice/qualification
    * More information regarding pit stop state in shared memory
    * Engine stall

    Big things:
    * Safety car
    - SC phase after massive crash
    - human controllable SC car for online/league races
    - Rolling start
    - Formation lap start
    - Everything exposed via shared memory for proper integration with CC.
    * Penalty for crossing the white line on pit exit.

    It is great to see R3E evolving, I am really enjoying the game after December update changes. Thanks S3!
     
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    Last edited: Jan 31, 2020
  4. yoori

    yoori Well-Known Member

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    Kangaroos running around Bathurst.
     
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  5. fl0wf1r3

    fl0wf1r3 Well-Known Member

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    basically everything thaht a motorsport game has to offer to be sim. You have forgotten to mention code 60
     
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  6. The Iron Wolf

    The Iron Wolf Well-Known Member

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    Yeah, VSC would be awesome too. But one step at a time :) Really hope to see focus on _autosport_, but this seems to be rather low priority across sims, I guess it simply does not sell.

    Another small thing - please make cars collidable during pit stop.
     
  7. Badgerous

    Badgerous Well-Known Member

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    I nearly put my neck out the other day in VR while leaning forward/left to check pit traffic when starting a practice session. o_O
     
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  8. holger.adk

    holger.adk New Member

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    Hi,
    so what I wish for this game is the possibility that you can adjust (and save) the camera position in the bonnet view in height, side, distance and inclination. This now offers many other simulations. I think this shouldn't be too much of a process for the programmers of this simulation.
     
  9. FeltHλt

    FeltHλt Moderator Beta tester

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    It's possible except saving it :< (unless there's some file trick i dont know)
     
  10. holger.adk

    holger.adk New Member

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    OK, can you explain to me how this works. The camera position should remain at least in the changed position for the race.

    But I have two more wishes for the simulation:
    1.) Custom Skin :)
    2.) A time-lapse for the qualification if only AI should be on the road.
     
  11. FeltHλt

    FeltHλt Moderator Beta tester

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    bind free flight cam and camera movement keys in options
     
  12. holger.adk

    holger.adk New Member

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    Sorry, but all camera position settings only refer to the cockpit view. I cannot change the bonnet view. Or is there a trick?
     
  13. FeltHλt

    FeltHλt Moderator Beta tester

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    under "cameras" bind "free flight camera" and every "camera~" move, turn, tilt
     
  14. nolive721

    nolive721 Well-Known Member

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    Adding tyre flat spot warning/status like the one we get in AC for example
     
  15. holger.adk

    holger.adk New Member

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    @
    FeltHλt :
    Ok, after practicing it several times I found out. But for an application in the race this is only "conditionally usable". This can only be used for "beautiful pictures" in between, but otherwise rather less. I hope that the programmers will add good adjustment options for the views (similar to ACC).
     
    Last edited: Feb 8, 2020
  16. FeltHλt

    FeltHλt Moderator Beta tester

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    How's so? Im pretty sure i can move my cam during the race just fine
     
  17. Not Lifting Off

    Not Lifting Off Well-Known Member

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    Go to steamapps\common\raceroom racing experience\Game\GameData\Cars
    then go to the car of your choice you need to edit nose_pivot.xml iirc

    <relativeTransform type="Matrix">{
    1.00000000 0.00000000 0.00000000 0.00000000 - Left right +
    0.00000000 1.00000000 0.00000000 0.67000003 - Up Down +
    0.00000000 0.00000000 1.00000000 -1.5 - Forward back +
    0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform>

    Edit the file, enter the game, use the car you edited at the fastest loading track you have, if your not happy, back to car track selection menu, minimise game and edit agan, reload car track, wash rinse and repeat till you are happy with your camera angles, you dont need to exit the game but do need to return to the car selection screen so the game reloads the files on track entry.
     
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  18. holger.adk

    holger.adk New Member

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    Ok, that sounds good, I'll try it out soon :).
    But thank you for the detailed explanation.

    Which of these text values are there for the inclination
    ( pitch ) of the camera?
     
  19. Not Lifting Off

    Not Lifting Off Well-Known Member

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    Pitch is one of the middle three, the middle of the forward back row i think, trial and error mate, you`ll get it.
     
  20. OtterNas3

    OtterNas3 Well-Known Member

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    <relativeTransform type="Matrix">{
    1.00000000 0.00000000 0.00000000 0.00000000
    0.00000000 1.00000000 0.00000000 0.67000003
    0.00000000 0.00000000 1.00000000 -1.5 ROTATE : (-) UP / DOWN (+)
    0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform>