Hi, is there a list available with all cars that were updated with the new physics model? Cheers Mudman79
Please ask about the track update list too, i can't feel the road at some track for example like Lake hill climb, suzuka etc...
i find zolder has a really good roadfeel....y, that could bump up the roadfeel a bit on some tracks.... indianapolis was "weak" roadfeel aswell.
Yes, i have to confirm, in suzuka and mid-ohio i can't feel the road on the steering wheel, other tracks are fine!
Suzuka is a very flat track IRL But they updated it on the last update and you can feel more bumps on it now
Thanks for the quick response Jay! I was testing it tonight on Redbull ring and I seriously couldn't turn: was really like driving in the mud! Hope it gets updated in the near future... especially cause the sound of that car is spectacular!!
Just few informations about the track updates i found : Update 10/09/2014 : - Oschersleben with new road shader, optimizations for performance and ffb. - Updated Zandvoort with new road shader, optimizations for performance and ffb. - Updated Lausitzring with new road shader, optimizations for performance and ffb. - Updated Hockenheim with new road shader, optimizations for performance and ffb. - Updated Red Bull Ring with new road shader, optimizations for performance and ffb. - Updated Lausitzring with new road shader, optimizations for performance and ffb. - Updated Portimao with new road shader, optimizations for performance. Update 08/11/2014 : - Updated Monza with new road shader, optimizations for performance and ffb. - Updated Hungaroring with new road shader, optimizations for performance and ffb. - Updated Suzuka with new road shader, optimizations for performance and ffb. Update 18/11/2014 : - Updated RaceRoom Hillclimb with new road shader, optimizations for performance and ffb - Updated Lakeview Hillclimb with new road shader, optimizations for performance and ffb - Updated Indianapolis with new road shader, optimizations for performance and ffb - Updated Laguna Seca with new road shader, optimizations for performance and ffb - Updated Bathurst with new road shader, optimizations for performance and ffb - Updated Zolder with new road shader, optimizations for performance and ffb - Updated Portimao with new road shader, optimizations for performance and ffb. - Updated Moscow Raceway with new road shader, optimizations for performance and ffb Update 17/12/2014 : - Portimao - Updated with new road shader, road bumps and various tweaks and bug fixes. Update 19/12/2014 : - Portimao - Updatedwith new road shader, road bumps and various tweaks and bug fixes. Update 12/02/1015 : - Slovakiaring – Various bug fixes and updates. - Hungaroring – Various bug fixes and performance improvements. - Suzuka – Various bug fixes and improvements.
I bought this track yestarday, I have hard spikes of FFB in the straights, I have to setting again my FFB because of Bathurst, did someone else feel this?
Most probably your general FFB strength is set higher (or different)than mine, but it feels right for me, doesn't feel stronger than other tracks.