Known Upcoming Content/Features

Discussion in 'General Discussion' started by Rodger Davies, Jan 31, 2015.

  1. James Cook

    James Cook Well-Known Member

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    I really don't think it matters. The sim racing community will just be glad to see what the studio is working on regardless of how early the content is or how much it will change. As @heppsan said, it's all good publicity. Everything you've shown has been well received.
     
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  2. Brandon Wright

    Brandon Wright Well-Known Member

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  3. alesi27

    alesi27 Well-Known Member

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  4. Dave R

    Dave R Well-Known Member

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    Probably on Thursday!! Hooray
     
  5. nascher2306

    nascher2306 Member

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    Really Thanks ! Verry Good News....
     
  6. Rodger Davies

    Rodger Davies Well-Known Member

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  7. Rodger Davies

    Rodger Davies Well-Known Member

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    Added the below to the OP:

     
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  8. Flavourlicious

    Flavourlicious Well-Known Member

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    Also two unannounced WTCC tracks.
     
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  9. Max

    Max Well-Known Member

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    I hope f1 likes 2004
     
  10. GooseCreature

    GooseCreature Well-Known Member

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    Don't forget the 60's, oh please be GTL. Unbelievable how much new content is in the pipeline, Christmas will never be the same, far more concerned what S3 will bring me than the fat, bearded one!
    Only two more sleeps til Spa! Whoop, Whoop!!
     
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  11. Dale Junior

    Dale Junior Well-Known Member

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    missing: Formula Raceroom 2 ;)
     
  12. Rodger Davies

    Rodger Davies Well-Known Member

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    Was already in the first post after the first previews :p
     
  13. Max

    Max Well-Known Member

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    Wahts new guys?
     
  14. GooseCreature

    GooseCreature Well-Known Member

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    For starters some tracks have been adaptive for a while, iracing made all that fuss and it was already here!
    With all S3 interviews and Dev streams I've found it more informative to read between the lines and from the rag interview I got excitement about future features in pipeline, entry level (f2p) cars are getting new physics plus new model/s added (as suggested on this very forum) and indeed Racerooms business model but Devs get to decide on features plus many more snippits of information I wasn't aware of like 5 open wheel classes (was expecting 2 at most), 60's teaser, 2 more WTCC tracks and back to the first point when someone says it's "going to be epic" I assure you, something EPIC is on the horizon.
     
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  15. Flavourlicious

    Flavourlicious Well-Known Member

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    The EPIC part was about the new physics, as they will be updated this year (new tire model and such).
     
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  16. Rodger Davies

    Rodger Davies Well-Known Member

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    iRacing's new system is live during a session, isn't it? Like rFactor2 has had for ages. Whilst R3E levels change between sessions, as I understand it. Makes little difference to me to be honest, especially as 1 hour races are the current limit.
     
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  17. heppsan

    heppsan Well-Known Member

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    I like this part:
    "In terms of features, we have big plans and what we have achieved as sector3 so far is just a mere fraction of what we have on the wish list." :)
     
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  18. Brandon Wright

    Brandon Wright Well-Known Member

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    My big takeaway was the introduction of a player ranking system, which I presume implies something like iRacing where it pairs drivers of similar skill levels in online races. Of course we need more people racing online for that to be effective, but that alone could get more people involved with multiplayer.
     
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  19. heppsan

    heppsan Well-Known Member

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    For that to work we need more than a lot, the player base needs to bee huge!!
    This hardly work even with iRacings online community..
    Of all iRacing races I did I think I had one that was balanced good and even with the iratings.. .
     
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  20. Brandon Wright

    Brandon Wright Well-Known Member

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    I think with iRacing you have to get a bit higher in the rankings for the balancing to really work. At lower levels there's still a bunch of children/wreckers/punters/noobs so you don't get good balance until they've been weeded out.

    I agree that it would take a large number of people for it to really work well, but IMO it's still a step in the right direction for what could be a promising future. One of the biggest drawbacks to online racing (besides the wreckers and punters) is the vast discrepancies in skill/speed, and often times when players see that they're 2-5 seconds off the pace they just say "F it" and leave since there's no chance of them doing well. Eventually, maybe, hopefully, a player ranking system could help with solving that problem (to some extent, if we see the number of online racers grow by an order of magnitude). Seeing as no other sim outside of iRacing has this feature, this alone could attract a lot of new people to R3E (if it works as advertised). Well, let's hope, anyway.
     
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