If you missed the live broadcast on twitch, you can watch it again here in full length: Topics: WTCC 2014 Cadillac CTS-V.R Sonoma Raceway New Transmission Model MP Dedicated Servers Custom Championships GTR2 Pack Hillclimb Pack Don´t forget to subscribe to our twitch channel to get a notification when we are live: http://www.twitch.tv/raceroomracingexperience/
1.Any news about MP Dedicated Server? Maybe release date? 2.Maybe some plans about new Experiences? V8 Supercars ? Prototypes? 3.Will we see ADAC Experience 15, or DTM Experience 15 ? With 2 races per weekend... Thank you guys for making such dev streams! Community loves that
I have many questions (I'm sorry)... what about it?: · Reconnaince (Formation) Lap & False Start. · Automatic degrees wheel animation. · Decrypt .plr (I want make screenshots in png and autoblip/flip off). · Complex setup / Telemetry data export (motec?) · Custom skins. · 24H Races? and many more...
Why is the CTS-V part of the GT2 class?. The 2013 car remained unchanged for 2014 when it remained within the Pirelli World Challenge ( http://www.world-challenge.com/ ) premier class, with the new FIA GT regulation cars.
*Damage model with noticeable effect on driving and steering after accidents, flat tires, engine blowouts etc, etc? *Random option for time / mood of day? *False starts? *Fuel consumption? *Tire pressure? *Mixed class races? *Spotter voice? *On / off swith for headlights and interior lights? *Will we get the missing layouts for all the tracks, especially Brands Hatch?!
I agree with the other: flags system, tire pressure, custom skins, 24h,... Nordschleife? Macau (finished?) Telemetry Data? Audi R18 e-tron?
* Do you plan to update the "old" available stuff to current quality level ? Actual tracks (mid ohio for example looks great), but longer available tracks are outdated. Old cars are looking strange in 5780x1080 triple screen. * A road map for the next years would be great to see. This makes easier for fans to see whats going on. * Multiplayer lobby is more or less empty. Only a few players are online. I have all racing sims, but my favourit is RRE ! Do you plan to do some marketing to reach more people playing RRE online ? * I also a software developer. Would be great to have a public bugtracker / feature tracker for the community. I think that would be also easier you S3 instead of reading forum threads. * Have throught about an WMD approach for RRE ? I think the most important part is this core engine. Content is nice, but some people like me have some favorite cars (DTM 1992). * I have a good racing rig with a lot of hardware (CSW,Pedals,handbrake,shifter, triple screen and 3 different rims). I want to drive as real as possible. You be great to have you each car a overview page with some basic infos: RIM , gearbox , shifting mode and driving characterics.
Wet weather - I appreciate it's not on the short/medium term agenda but will it ever be in R3E? Dynamic weather would be quite special but even static dry/overcast/wet conditions would be perfectly acceptable and certainly add more depth to the sim. On a related note, will we get working windscreen wipers and dirt build-up on the screen?
Hi. Thanks for your amazing work. Here are my questions: 1) US racing: 1.1. Any chance to see Sebring, Watkins Glen and Daytona in near future? 1.2. Some GT2 and GT3 are available. You're the only ones to have DP Corvette available. By when can we expect multiclasses racing with these cars including US GT skins pack? 1.3. Then, you put your V8 sound on a Radical LMP2 , you change the front hood, adjust the body and..... tadam !!! PC available for US Endurance fans. Any chance? => RRE to be pioneer to propose TUSC Experience! 2) GT3 2.1. Any chance to see a "RUF GT3R"? 2.2. And a Ferricci F458 GT3? 2.3. I'm sure Alex Koda would be very happy to work again on the Blancpain skins 3) Other wishes but linked to 1) and 2) - Longer races than one hour with AI ? - night & day mode on several tracks? - Modern LMP2 ? - Possibility to have more than 26 cars on a grid - Realistic damages mode for races with AI (in same way as good old GTR2 and RFactor) crash=damaged car= back to pit for repairing or DNF
a cpl things guys -- ferrari (lamborghini, obv porsche) -- not gonna happen unless they start getting cash hand over fist (a la kunos) which prob won't be this year. audi e-tron -- would be great but wd also require implementing KERS to be properly simulated. dunno if its worth it. im also curious abt why the caddy is gt2/what the R3E gt2 is most akin to irl or if its more of a fantasy category (since, literally speaking, gt2 doesnt exist & there arent any caddies in its successor afaik)
Much things has already been said but few questions : Are there new Hillclimb tracks in a near futur in addition to the coming skins? Old tracks are they expected ? as old Spielberg ? Are there other IMSA GTO Cars planned ? Such as the Mazda RX-7 GTO, the Nissan 300ZX GTO or the IMSA GTO Cougars ?
Nordschleife release date? 24h Race mode? With the Nordschleife we need that mode! Maybe a Sector3 Racing Series - a whole GT Master Saison / DTM Saison Online? I definitly tune in!
As a totally beginner in Raceroom i would like to learn from the more experienced drivers, especially shared setups from cars. Or if that is all classified ;-) then a better setup guide. I know some technical knowledge of cars but not enough to predict all the settings in use. For me it would be awesome if i could do a practice lap and tell a virtual engineer where i got understeer, oversteer, grip lost wheel contact (bumps) etc.. to map the track with driving problems and that a virtual engineer give pointers what to change. Maybe to much to soon, but hey you can dream.
MP dedicated server and how it will work. Will it be iracing type where they host the server and we pay or will it be self hosted (race 07, rfactor 2, AC type) Self hosted please
- MP dedicated server functionality with a a comprehensive, easy to follow guide for set-up and configuring different series (e.g. DTM 2013 or DTM 2013), day/night cycle, AI difficulty slider, number of AI, weather, running or standing start, flag (some, none or all) -real damage - operational pits that are manually controlled by the driver like it was in GTR2 - day/night cycle like in GTR2 - night lights around the track like in GTR2 - dynamic weather like in GTR2 - track preview map with animated 1st lap - pic of track with suggested corner speeds and gear as in GTR2 - ability to download user-created set-ups as in GTR2 - Anything else from GTR2 that I have forgotten - more detailed cockpits like Assetto Corsa. The cockpits are looking dated and overly simplistic. Takes away from immersion. - don't mess with FFB, physics, or sound. They are perfect! ...like in GTR2 ;-)
- 24 hour cycle. - Dynamic Weather. - Fuel & Tire usage. - Tire selection - Wet, Soft, Hard ect. - FLAG RULES. - Headlights on the car - really good when overtaking - Real Damage. - Rolling & Standing start. - Custom Championships. - Dedicated Servers. - Online Chat. - See who´s online & on wich track ect. - Saving Setups. - Upcomming tracks ? Really need some more - New Cars ? - Pit Crew "Communication" - Like GTR2. - If you crash & damage your car you have to go back to the pits for repairing.
K guys got a few here... 1.) So, a few months ago I didn't had a really good pc and had to drive with 16 AI drivers instead of 23. It would be nice if there would be an option to select which drivers are racing so that your favourite drivers are always in the races, even if you don't have a high-end pc... 2.) it would be nice if there is an option to make your favourite driver better. Example: In DTM 2014 Gary Paffett is always near P20, never in front of the field. Is it possible to make an option that makes your favourite drivers "better"? 3.) When some of the AI is pitting, the AI that stays on track slows down. Will this bug be fixed in the next patch? 4.) Are classic tracks planned? ('cause there are classic cars...) 5.) What about yellow/red flag and Safety-Car? 6.) When I first played R3E, I was confused about the damage. I drove in the Amateur mode and it wasn't possible to turn the damage "on". Will that change? 7.) Hands animation? Animated pit crews? 8.) Oval tracks? We already got Indianapolis and the Eurospeedway, but why not the oval versions of the tracks?? 9.) Why does the AI do nothing after a crash? The cars just stay on the track for 5 seconds and then they go back racing. Why don't they move out of the way instead of blocking the track? I hope thats not too much