The thing is I didn't see this work, back when I was iRacing I saw the opposite.. Everything got so serious with the ratings that it made most of the players to take to big risks just to gain one silly position, not to mention the ones who amed to win the race!! They often ruined the race for both them selves and others in the first corner, causing massive havoc.. People also started to revenge on eachother on track if they lost points because of another player and just started to ram instead. Or they just rage quit, or droped out to prevent loosing even more points.. I finally had it and got over to R3E instead. Same here, mostly race in the Touring classics, NSU and FJR in MP, usually try to stay away from free tracks and cars.
Sadly none of the free tracks are real life places. That is why you will almost never see me on them.
Lol I had a picture of a dog or rabbit (some animal) chasing a carrot hanging from a post strapped to his body....seemed like a common phrase, maybe not!
And a day or two later.....I get it. We can look forward to ..... Carrots. With enough rear wing, I'm sure they'd handle just fine.
Hello Sorry for my bad English I play iRacing AC rFactor2 Each game is different, each has its qualities and defects. I do not compare to other games RR. However, it lacks a lot of features into a simulation, I will not name them, they all have been written I prefer overcharged cal features of cars and circuits. Just an example for the management of penalties, it is the drivers to decide when to perform and not to impose to slow down any time. Hope you understand what I am writing again my English is very bad! Laurent;
Just read this and it sounds illogical. If you take iRacing ratings seriously, you avoid unnecessary risks, and you definitely don't start crashing and/or quitting. It would be totally counterproductive.
The people aren't crashing, they're getting hit from legitimate racing incidents that happen and then raging hard in voice and text chat while the race is going on. Also there are two ratings in iRacing, the safety rating and the iRating. If you only take it safe and slow, your iRating will drop. Many people push both ratings at the same time, hence still taking all the unnecessary risks and still caring.
Illogical or not, that's the way it was on the times I was racing. It was almost two years ago since I gave up iRacing so things might look different now? But I think it's hard to make a rating system that don't in some way becoming a penalising system and without negative effects on the community, if it's not based on only encouraging and giving points for good and positive behaviors and never draw or give negative points.
Is this game busy enough online to justify a rating system? Only time i could see it really matters would be in organised events and these from what i can gather are fairly well managed. As for taking slowdowns in your own time, i think within 3 laps or a 10-20 sec penalty added on at the end would work well.
but the question is: @Sector3: So what is coming next? How's the plan? Is there any news about the upcoming updates? What will future brings?