Cookie? Glad you found the culprit, seems like there's a weird interference between nvidia vsync and game vsync, whoever caused it. (But when in doubt, blame nvidia [/setmessageinvisible for user @pixeljetstream ] )
There is no option in my Nvidia Control panel for "fast" ..only on/off/adaptiv/half. Btw: my "stutter test track" is Zolder, esp. over the crest it stutters very bad. FPS are fine, minimum is about 44.
Could you provide your system specs and in-game video settings? Also, make sure you got the latet drivers and that you did a clean install, meaning not through 3rd party application.
Sys: Board: Asus Z87-Pro (C2), CPU: i7 4770K@4100, RAM: 8GB Crucial Ballistix Sport, Grafic: MSI GTX 780 Ti Gaming, Power:750 Dark Power Pro 80+ Gold, SSD: 2x 120GB Samsung 840 Evo, Tactile: 4x Sinustec ST-BS 250 (Chassis-Mode), Motion Seat: SX 3000 / SCN5, Monitors: 3x 40" Samsung OS: Windows 10 64bit Latest driver (.70) clean install.
I used to have it too, but somehow on the latest GeForce 375.70 driver and NVinspector 2.1.2.0 I only have "standard" and "adaptive" EDIT: my bad, I was looking at he wrong settings field... I do have it, but it's called 0x18888888 in NVinspector.
@Christian Göpfert Video settings: nothing special, atm "program settings" - R3E via Steam x86 5821x1080 (with bezel correction) I have tried your hint " vSync in the Nvidia Control panel to fast and anabled in-game " (in my case instead of "fast" -> "on"). So far the best compromise. GeForce Experience is not installed.
And in-game video/graphics options? Just asking because when you say your system is dipping below 60 fps that makes me suspect a general performance issue. Afaik (and from personal experience) going below 60 fps with vsync enabled can cause massive lag/stutter and the only fix for me was to lower some graphics options so I could reach stable 60 fps... Have you tried disabling replay recording already? (Right click game in steam, properties, launch options, enter -disableReplay including the hyphen) What's your shadow split setting, and shadow settings in general? Those can cost a lot of performance. 'd be good if you could screenshots of your graphics settings.
Thx Chris! After some hours of testing .. right, when the fps is droping below 50 I recognize a slightly stutter. This only happens with lots of detailed things ( i.e. many trees) closed to the track (like Nords -Wippermann- / Zolder -crest- etc.) Nürburgring GP, Spa, etc. all is fine. Recording is -so far-on. I'll give it a try tomorrow. Shadow is set to medium, also reflections, .. (screenshot also tomorrow- enaugh for today) Anyway, after the clean driver install, the Nvidia setting "vSync -on" and "in game on", the stutter is almost gone! Just the micro stutter -under some sircumstances- has to be ironed out ... if possible.
This morning I've tested some hours more .. and I'm happy again! Even with "replay on" it's fine now!! Thx! I hope this will help some of you guys:
how to find/fix/avoid stutter for developers https://developer.nvidia.com/sites/default/files/akamai/gameworks/CN/Stuttering_Analysis_EN.pdf https://developer.nvidia.com/sites/...gdc14/AvoidingCatastrophicPerformanceLoss.pdf if it occurred, for me setting max pre-rendered frames to 1 and enabling vsync in game + playing with vsync behavior in control panel improved the situation. I did run into a 59.9 vs 60 Hz situation as well in win7-970 (not win10 1080 anymore) as the tripples were connected differently (2 daisy chained DP + via hdmi, which is not ideal..). The DP monitors would run out of sync after like 15 minutes and go black shortly, after that things were normal again. Yes not ideal when driving
I just fixed mine by changing full screen to "OFF"...problem solved. at least i know where to look next time - thanks all for the help.
Yes on triples, my nvidia settings are all default presumably aside from eyefinity (nvidia equivilent) setup. I just changed the full screen in R3E video settings to "off" and it cleared up the stuttering 100%, 5760x1080 looks same as before, just smooth fps.