Ah yes, that is other side of coin indeed, one must find compromise which works for himself best by experimenting! I remember almost 20 years a...
I think idea of setting brakes that you mostly don't lock them up came to simracing when pedalsets had simple pots and short range, so idea was to...
FFB off is also good way to test if FFB setup is helping or harming, if you gain time without FFB then your FFB is not optimal. I do find with...
Of course there is a connection, but eventually you will hit diminishing returns phase, realism does matter, but only up to a point. That feeling...
This is Intel marketing buff mostly, but does provide some insight of game development and optimization cycle using Intel's free GPA tool, which I...
I think that if people start talking about which sim is most realistic, then it is time to turn FFB off and start doing some controlled tests,...
rF2 used to be very much like single core wonder, but some time ago it did change and CPU usage dropped a lot, but I think there is point where it...
Project cars 2 have one CPU core maxed out for me, not really sure why, can't remember there being any drop downs in fps though. What you...
If rF2 video would have equally solid camera, it would be more interesting comparison, now camera moves a lot in rF2 video compared to real video,...
Must be my happiest computer related event for more than 5 years, finally I can have easy to use buttons and 1:1 size A4 paper on screen with...
It moves... :p And despite having now several really nice FR cars to play with, I still wish for MX-5 Cup as that is still different of what...
There can be things missing from sim that some sim racers have adjusted to, like visual depth and g-forces, steering might be quite different...
These days performance tends to be bit complex subject, graphics options so often affect also CPU load and to know what is affecting which is not...
DX11 in ETS2 does help tiny bit in non VR, but I don't think that alone will do much, maybe some batching techniques might work better in DX11 but...
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