1) pretty much yes 2) One thing is that it's actually quite difficult to get an accurate estimation of the tyre slip in a real car. We have all...
It was an intended change to the ABS, based on feedback from real GT3 teams that our ABS was 'way too efficient'. As some have said already, the...
that does seem a lot faster than intended indeed, maybe we accidentally based it on the secret RB20 data we got :D Edit: Turns out there were...
The tyre temperatures in the setup menu actually show you information about both the ideal pressures and temperatures. Green means your tyres were...
Aside from the driving improvements on V5, we have also made our workflow a lot smoother when it comes to making changes to the tyres. So I...
Our change isn't really related to the Fanatec linearity. I'd personally always recommend using the linear setting there, as peak sacrifices...
The changes should work especially well on those low power wheels :)
This is as intended, as the regen. setting is ignored during braking. So the MGU-K is always used to recharge while braking, the regen. setting...
Really nice project! So far the only things I would suggest adding is ABS activation (I assume we have that available in shared memory), and all...
As the FR2 is on Silverstone in ranked this week, I decided to make my own setup for it. There was a lot to gain on the downforce side of things...
That is just semantics, what we mean by canned effects are effects that would not be felt in a real steering wheel of a car. So the exaggerated...
https://github.com/fholger/openvr_fsr/releases now works with ACC, only tested it quickly but definitely got slightly better frametimes. the .dll...
So apparently people got AMD FSR working for DCS in VR: https://forums.mudspike.com/t/openvr-fsr/12743 I don't know much about this stuff, so I...
on my own definitely, another tip is to leave time progression off btw, this is pretty harsh on the CPU too. In races it struggled on the starts...
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