Bug Halo around tires, blocked ground shadow pixels (tripples)

Dieses Thema im Forum "Community Support" wurde erstellt von pixeljetstream, 8. Dezember 2017.

  1. pixeljetstream

    pixeljetstream Well-Known Member Beta tester

    Registriert seit:
    29. Januar 2015
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    +412 / 0 / -0
    Running tripple, msaa, shadow split on, NV 1080, win10-64

    There is a Halo effect around the wheels/tires caused by disappearing pixels of the contact shadows.

    It looks like the tire geometry is rendered into depth buffer slightly bigger than the visible wheel geometry. Then when ground shadows are drawn a few of those z pixels block them. There must be a small mismatch in geometry or transformations during zpass that causes a tiny visible gap (2-3 pixels). Only saw the gap on left side of tires.
     
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  2. pixeljetstream

    pixeljetstream Well-Known Member Beta tester

    Registriert seit:
    29. Januar 2015
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    +412 / 0 / -0
    here is a screenshot, it's actually not just tires, I noticed it on the whipers in the cockpit as well (Daytona prototypes), essentially things that seem to move a lot. Almost as if the previous frame's matrix is used in the depth pass or some other mismatch of shade and depth pass.

    r3ehalobug.png
     
    Zuletzt bearbeitet: 18. Dezember 2017
  3. pixeljetstream

    pixeljetstream Well-Known Member Beta tester

    Registriert seit:
    29. Januar 2015
    Ratings:
    +412 / 0 / -0
    Btw This has been fixed by some update already