Released Group 5 Class update

Discussion in 'News & Announcements' started by J-F Chardon, Apr 26, 2016.

  1. JyriK

    JyriK Well-Known Member

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    Gr. 5 cars are racecars, not road cars with too much power.
     
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  2. GooseCreature

    GooseCreature Well-Known Member

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    Well I must be driving different G5's as I still struggle in 1st, 2nd and 3rd when turbo kicks in, was in the Beemer last night and totalled it on several occasions, not sure if it makes any difference but in settings I have all 3 pedals set to 100% on sensitivity, default is 50% and too much gas produces a pirouette.
    Perhaps your throttle control is just too damn good! ;)
     
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  3. oppolo

    oppolo Well-Known Member

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    that setting is only related to response curve, 50% is linear, other values make the curve logarithmic, but 100% of my throttle is 100% of your throttle. it's so strange we have so different feelings from the same game
     
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  4. Tuborg

    Tuborg Well-Known Member

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    Even when you standing still? Can you do a burnout?
     
  5. Xon3

    Xon3 Well-Known Member

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    Next >
    If you put the hammer down sure .... as long a 11 as you want
     
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  6. GooseCreature

    GooseCreature Well-Known Member

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    If I drop the clutch and hit the gas at flag drop I generally veer r/l into the barrier, with a bit of clutch slip and a lot of wheel waggle I can leave big black lines! I really struggle to stop spinning in first 3 gears, all about short shifting for me, else I'm daisy cutting! Not sure how to explain the contrast in opinions with the G5's, they're definitely not as maniac as when first released but I'm pretty sure they are closer to reality now, as what is the point of making a race car that is erratic and undriveable, kinda contradiction in terms. Yes, some of the early incarnations would have been lethal but by the time they hit the track on race day they would have been fettled into something that would at least stay on the track and compete with the opposition or what is the point.
    Whether true to life or an extension of someone's imagination after a 30 min race I am exhausted both physically and mentally but most of all happy as a Sandman! ;)
     
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  7. Tuborg

    Tuborg Well-Known Member

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    I have nothing against the updated physics.

    What i mean is that it is impossible to make the wheel spin on first gear from standing still with some of the group 5 cars.
    BMW, Silvia, Skyline and Zakspeed.

    The Greenwood and Monza work as they should.

    DTM 92 and Touring Classics works nice.




     
  8. Xon3

    Xon3 Well-Known Member

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    The problem is the auto clutch. If you use manual clutch it spins like crazy.
     
  9. Tuborg

    Tuborg Well-Known Member

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    Nope! I always using manual clutch when driving cars with h-shift.

    Sorry about the low quality. Had to use my phone...
     
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    Last edited: Jan 27, 2017
  10. Andi Goodwin

    Andi Goodwin Moderator Beta tester

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    do me a favour and if you want save that set up , then reset to default etc and retry , i assume that for some reason that your using an ancient setup with a wrong gearbox final drive pattern thus making wheelspins impossible and making 1st gear very mong

    Andi
     
  11. Tuborg

    Tuborg Well-Known Member

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    Removed old controllers and validating cache. Did not help.
     
  12. Andi Goodwin

    Andi Goodwin Moderator Beta tester

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    didnt ask that , try default car setup .......... you have an old setup loaded i believe

    Andi
     
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  13. CheerfullyInsane

    CheerfullyInsane Well-Known Member

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    Confirmed.
    Short 10 min video just going through the Gr. 5 cars standing starts.
    H-shifter, manual clutch and default set-ups.
     
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  14. Tuborg

    Tuborg Well-Known Member

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  15. oppolo

    oppolo Well-Known Member

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    here it happens the same.
    this is the same 320 in another game but with 250 HP less, look at the smoke in rear mirror


    so, or the turbo simulation is wrong, see also the lack of turbo kick, or my game is bugged and remains in amateur mode even if I choose getreal
    [​IMG]
     
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  16. AlleyViper

    AlleyViper Active Member

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    I've only bought the Group 5 cars recently before patch, and run with a gamepad and auto-clutch. But I've found something similar at least with the 320T and Capri after the 25th patch. It seems like, IIRC, they don't break traction at high rev as easily as they did when the boost kicked in low gear, so there's no need to modulate acceleration or short-shift at that point.
    Also, auto-clutch won't correctly let it slip a bit to keep rpm from falling in a standing start. So these cars will start very slowly after they drop to a low rev when you engage 1st at high or mid-high revs, as if you started to accelerate with 1st engaged from idle. But this issue was also present before.
     
    Last edited: Jan 27, 2017
  17. Dale Junior

    Dale Junior Well-Known Member

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    no problem here

     
  18. AlleyViper

    AlleyViper Active Member

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    Monza doesn't fall into the above problem.
     
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  19. oppolo

    oppolo Well-Known Member

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    we are talking about GR5 turbo cars
     
  20. rad

    rad Well-Known Member

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    Just tried Capri and 935.

    With full tank they pretty much don't break traction on standing start. After droping it to ~10L things start to look much different.

    My guess is that problem here lays in that all cars start at perfect tire temperatures and you need a lot of dedication to put them out of optimum range. Normally you would start at around 20-30°C which would give you much less grip.

    Second thing - I noticed that turbo doesn't seem to work on neutral and when you clutch in. At least gauge doesn't move.
    Should this work like this?
     
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