Audi LMS GT3

Discussion in 'General Discussion' started by Gerhard Gruber, Feb 26, 2018.

  1. Gerhard Gruber

    Gerhard Gruber Member

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    Hello sector3
    You should soon come up with something for the Audi R8 LMS.
    This car has nothing to do with reality.
    I'll think twice in the future if I buy something else.
    sorry for my englisch is google translator.
    [​IMG] [​IMG] [​IMG] [​IMG]
     
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  2. The Dandy Highwayman

    The Dandy Highwayman Member

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    So you've launched a car that is notoriously bad for struggling with curbs over a HUGE curb, flipped it, and are complaining about it?

    Here's a tip.

    DON'T HIT HUGE CURBS.
     
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  3. juan Fafian

    juan Fafian Well-Known Member

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    Wow, top five stupids posts
     
  4. DaniloE31

    DaniloE31 Well-Known Member

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    I was able to flip a lot of different cars, especially at the RedBull Ring in that last corner :blush:
     
  5. Robert Wiesenmüller

    Robert Wiesenmüller Esports / Events

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    As a true racing sim, we had to be realistic here with the Audi and include the possibility that it may end up on its roof.

    [​IMG]
     
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  6. Gerhard Gruber

    Gerhard Gruber Member

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    No, I have a car crane with me
    @juan Fafian No comment on the stupid answer
     
  7. Oreos

    Oreos Well-Known Member

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    How to Audi R8 at Redbull Ring Step 1:

     
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  8. tlsmikey

    tlsmikey Member

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    Nov 22, 2016
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    I don’t have any issue with the physics but I’m convinced the steering wheel is too low. Much lower than any other sim which is really noticed in vr.
     
  9. Polo16V

    Polo16V Member

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    Apr 12, 2016
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    The flip physic isn't very realistic. In real life you can use also huge curbs especially with cars like the Cup Porsche and in R3E you always flip.. o_O
     
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  10. Xon3

    Xon3 Well-Known Member

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    The sausages are there for a reason.
     
  11. 2Lame2Aime

    2Lame2Aime Well-Known Member

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    I think the physics are quite good. But in some cases the simulation comes to a point that it isn't made for.
    Like when the front splitter hits the curb before the tire does. In reallife small parts can break, rub or deform while in R3E the chassis / hitbox can't do such things. So the impact leads to an momentum that flips the car.
     
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