Could it be a NVIDIA DRIVER problem? Should i update it to the latest version?Now on 417.35...(1080TI)
I'm not sure if it could be linked with the new hud overlay, but since the update I experience a noticeable, yet not race breaking, lose of performance while having the 'look to apex' enabled and making some fast tight turns, like at Monza chicanes. I will try to investigate it deeper.
With the new build it's kind of weird, I'm losing alot of fps when I have other cars on the track if I can physically see them, yeh like anyone you lose some fps when you have a decent grid size but not normally by this amount, so lets say Road America grid of 24 cars, so if it's just me on track I average between 130/180 fps depending where I am on then circuit, with the 24 grid I'm averaging between 58/76 fps I don't remember losing that amount of fps before the patch, I also thought it might be due to the new hud, but it's not same issue still exist without it running, kinda odd.
I'm also experiencing 'micro-stutters' with the new HUD. Most noticeable in turns (especially the hands on the wheel as they turn) and when I go off-track (combined with the cockpit shake) GTX 1060 6 RAM i5 3.50ghz 4 Cores Practice Session - only one car (myself) Crew Chief is running. V-sync on and maintaining a solid 60fps Circuit: Most Cars: Porsche 964 / Nissan R90CK / Nissan GTR-GT1 Same Results with all three cars With the native HUD: GPU peaks at 64% 48-64% One CPU core peaks at 34% in one core Others are at 8-20% Core 1 is more heavily utilized With the new HUD: GPU peaks at 72% 53-72% One CPU core peaks at 70% in one core Other cores are at 25-60% Even distribution on all four cores In no instance does the FPS ever drop below 60 I like the new HUD, but it makes me motion sick
The fps are a lot worse for me as well. Driving alone on the tracks works great, but with some AI cars on the track the fps go down to unplayable numbers, especially in VR (not even 45 fps with minimum details, lowered resolution, no anti aliasing etc. are possible in an AI race). First i thought it might be an issue with the LODs of the new cars, but i tested some older cars as well. I also tried the old UI, no difference. At least i have no performance difference between the old and the new UI. My system: Ryzen 1600X 16 GB Ram GTX 1070 Oculus Rift CV1 via SteamVR
Same specs (latest Nvidia driver) but only a GTX 1060 & singlescreen (1080 p) with (Delanclip) headtracking which also works fine with the new HUD (like VR does) : Only had that quick test last night with 48 AI Multiclass (Group C, GTO , P 911, mostly max gfx settings, FPS rate usually not below 60-70 FPS even with 30+ grids, with shadows off I tested up to 90 AI ) and there might be a little FPS drop tbh, but as I didn't notice any distinct performance drop there was no need to look at....
Interesting. Looks like some people have issues with the new UI, others don't. Some have overall performance issues, others don't. I guess i'll let Steam check my files, delete my config files and test again tomorrow.
Before the Update it was the best running and looking racesimulator , now it's a devil in the details... Even with the old hud, it feels like there is a loose of performance... I did not change any settings in gfx, or other things. I had them always on high. All we can do is wait if someone figure out on what it depends.... In the meanwhile back rf2. DC
I also see some performance issues indeed. It runs less smooth than before the update. I have a tripple 27inch 7680x1440 and also in my rift I see less performances now..
Yeah there is something not quite right with this build, I only have to have 10 AI in front and I lose 80fps something in this build is just draining the frames..never had this problem before with R3E.
@Gopher04 , With the new hud on, or with the standard one ? ..no pain,no gain....from smooth to cheese.
I can also confirm that there seems to be a performance loss with the new hud at least in VR. I haven't tested it yet exactly how big it is, but it is clearly noticeable. VR is heavy to run, so performance hit isn't necessarily huge, but clearly noticeable: situations which earlier ran easily at least 45FPS drop now clearly under that.
Ditto, major frame rate drop, Spa was undriveable yesterday, down to 20fps, usually get a stable 60-80+ on a bad day. Will have a poke around with drivers etc today, see what's going down. Not sure why when I drop my graphics settings down a whole heap, it makes no difference at all, nothing, not one extra frame, something is amiss.
Usually that indicates that it is not the gpu that's causing the problem but rather the cpu. We all know RR is cpu-heavy, but I agree this doesn't quite sound right. So keep the info coming guys, we're collecting and forwarding it, give as much relevant details as you can(track-car combo, race setup, graphics settings etc) here: https://forum.sector3studios.com/in...orming-worse-since-the-march-19-update.12967/
Do you guys have these issues with every car or only with the cars that allow tyre pressure adjustments? Maybe there is a connection because it's the only "major" thing that changed. I didn't have time yet to test the new update myself.
14,4 GB ... Holy Mother of God! But very nice new features … well done. Just well-known Sector 3 Studios style. Thank you guys.
It's not just in the cars with adjustable tyre pressures. I just tested 20 Aquilas on Nürburgring GP and i get the same framerate issues. Things i've tried so far: - Let steam check the game files - Deleted my config files and shader cache - Disabled the new UI (no dash.exe and no launch options in steam) - Enabled and disabled ASW in VR, disabled Pixel override in VR - reduced most graphical settings to minimum (everything on zero gives me at least "stable" 45 fps in vr, but it looks really ugly) - Tracks and cars/classes tested with AI (19 cars + myself): Monza, Nürburgring GP, Nordschleife VLN, Porsche 964, WTCR, Aquila CR1, DTM 1992. Same issue with all cars and tracks. Nothing helps except reducing the visual quality to an absolute minimum. Don't know whether complete physics for AI is calculated while they're somewhere else on the track, but the framerate is normal when no other cars are visible. Three or four AI cars nearby are still okay, but more starts to stutter. *edit* Here are my complete graphics settings for VR now, lowered some of them for testing: Toggle Mirrors: On Track LOD: High Car LOD: Low Particle Detail: Low Tiremarks: On Specular: On Car Refl. Quality: Low Track Animations: Off (on with previous version) Shadows: Low Car Shadows: On Contact Shadows: 32 Shadow Split: Off (on with previous version) Multi-Sampling: 4x (tested off, no difference) FXAA: Off Bloom: Off DoF: Off Motion Blur: Off Lightshafts: Off Lense Effects: Off Track Textures: High Car Textures: High Mirror Quality: Low Shader Quality: Low (High with previous version) Visible Cars: 36 Opponent Cockpits: Off