@mr_belowski Have you a plan to update your code for R3EMemoryTranslator with new api mapping ? My BLUETIGER motion simulator works with wonderful program.
Thanks you @mr_belowski for you reply. But are you sure ? because since last update of R3E my motion simulator don't work. And J-F Chardon said "a major update to the shared memory". Updated https://github.com/sector3studios/r3e-api with cs and h for the 2.6 layout. The struct in file R3E.CS as changed : https://github.com/sector3studios/r3e-api/tree/master/sample-csharp/src thanks
To clarify, the previous update changed the shared memory file name which meant I could copy data out of the new shared memory file into one I created with the same name as the old version. The latest update doesn't allow me to do this because the name hasn't changed
Thanks @mr_belowski So,there is no solution with R3E Memory translator for my motion simulator if i have right understood.
@J-F Chardon Bonjour Jean-Francois You are french and me too, but for all people i try write my post in english language. Since 2 years ago you had suppress support of motion simulator BlueTiger in R3E. Luckily there was the program R3EMemoryTranslator (thanks to Mr_belowski), but now since last update from shared memory , it don't work. The American company constructor of motion simulator BlueTiger has closed. I can not have help from them. But i don't understood why you had suppress the support of BlueTiger, because in PCARS / PCARS2 / ACC / AC / IRACING it work nice. I love R3E, i hope you can help me and many users of BlueTiger Simulator. If you want, i can help you for testing any solution. If I remember correctly we did some racing with RACE07 or GTR2 together in a league GTR-ONLINE.... Merci beaucoup pour votre aide. Franck
Aaahhhh, i might have misunderstood here. The shared memory translator *can* be updated to convert the latest shared memory data into the original shared memory data. It *can't* be updated to convert the latest shared memory into the shared memory from last week (before the recent update). Leave it with me, i'll update it when I get time - hopefully some time this weekend
Ahhhhhhhh Yes mr_belowski thank you. I offer a beer barrel for this version.You have time, it's not emergency. But if R3E Team dev can be ADD support of motion simulator BlueTiger in R3E is it also a good news.
@Franck83 I'm quite short of time at the moment and it's not quite as simple as I'd hoped. Mapping the tyre and brake temperature information from the latest version to the old version requires some additional coding. Do you need this tyre / brake data? If not, here's a completely untested version that *might* work - I've replaced the older structure with the latest one and made a couple of changes to support it but have no way of testing my work: https://github.com/mrbelowski/R3EMe...-or-brakes/Builds/R3EMemoryTranslator-2.7.exe
So happy to tell every sim racer with motion rig, the app update from Mr B works !! Just tryed it now and no prob my motion rig is back to life Thanks a lot Jim
Great, thanks for the update. It should be possible to fix more recently updated devices that no longer work due to the April r3e changes, by copying the data into a new memory mapped file using a different game format and file name. So you'd run the device in pCars mode but the pCars data would actually be populated from the new r3e data
Thank a lot Mr_belowski my motion simulator work fine with your new R3EMemoryTranslator. Nice job !!! You have win a beer barrel by paypal ..... [QUOTE="mr_belowski, post: 175484, member: 1027" So you'd run the device in pCars mode but the pCars data would actually be populated from the new r3e data[/QUOTE] Yes it's a good idea Thanks Jim.
Its great we have again motion data working but another issue is there, it seems CC doesent recieve data from R3E. At least for me it doesent work, any possible fix or help from CC Team? Maybe a file needs to be in the R3E folder somewhere to get CC working? Will continue to check what's going on, thanks for any help from CC Team.
Hi, can someone give me a hint which is the best practice to determine which one is the players car? Atm I´m comparing the driver names out of the DriverData array with the player name given by the API. But that seems not to be the best solution cause the API sometimes adds some random bytes to the player name so that I have to use work arrounds like "contains" or something else. I saw that there is a UserID in the DriverInfo object but I´m missing the global "PlayerID" thanks a lot and regards Jens