Shared Memory API

Discussion in 'Community Workshop' started by Mikael Hermansson, Jun 7, 2015.

  1. krissangel

    krissangel New Member

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  2. J-F Chardon

    J-F Chardon KW Studios Developer

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  3. =Andre=

    =Andre= New Member

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    I wonder what's that Tyre Load in physical sense?
     
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  4. Zziggy

    Zziggy Well-Known Member

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    I only know wheel load which is the real weight of the car and the downforce weight on each wheel. So in left corners there is more weight on the right wheels, and on high speed there is more weight due to aerodynamical downforce. I don´t know if this is the same or if for tyre load there are also other forces apart from the vertical forces included.
     
  5. Zeraxx

    Zeraxx Active Member

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    Best API out of all the sims by far! Great work guys!
     
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  6. filth

    filth Member

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    Is it possible to retrieve the laptime of an invalidated lap somehow?
     
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  7. filth

    filth Member

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    Hi, is it possible to get the laptime of current lap, even if it has been invalidated?
     
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  8. The Iron Wolf

    The Iron Wolf Well-Known Member

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    I would like to request additional data regarding pit status:
    * pit stop requested or not
    * if game simulates crew getting ready, field to indicate pit crew ready or not
    * pit stall occupied or not. Or, for each car: position/lap dist of the assigned pit stall.
    * field to indicate pit stop is complete (I still need to check, it is possible PitState == 4 is that).
    * field to indicate car is entering ramp into pits, but is before speed limit detection point.

    Thanks.
     
    Last edited: Jan 25, 2020
  9. The Iron Wolf

    The Iron Wolf Well-Known Member

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    I had some time this weekend, and actually it looks like most of what I asked above is available, so sorry for the noise.

    Still, would be nice to know if car is approaching pitlane (I have a workaround for it locally).
     
  10. Jens Roos

    Jens Roos New Member

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    Request for more data on rated servers
    - current incident points value
    - max incidents points before dq on current server (if not fixed)
    - rating/reputation of you and other drivers on track (at start of session)
     
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  11. roller.inside

    roller.inside New Member

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    Hi

    I'm interested on this.

    I have seen that the json with results that is generated after the race contains all laptimes, so it means R3E is calculating time even for invalid laps, but I didn't found it anywhere in the API...
     
  12. filth

    filth Member

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    I ended up doing this myself with a stopwatch
     
  13. roller.inside

    roller.inside New Member

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    yes, me too, but I have seen there is a JSON file with the results of the race and all the laptimes, it is generated by the game, so it already calculate those laptimes even if the lap is invalid... so that info is somewhere in the game.

    Question is if it is populated to the shared-memory so we could access it.
     
  14. Roger Sæle

    Roger Sæle New Member

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    Would it be easy to make car setup stuff available in the Shared Memory API?
     
  15. Hervé45

    Hervé45 Well-Known Member Beta tester

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    Hello
    @Andi Goodwin
    is it possible to retrieve this information in telemetry ?

    [​IMG]
     
    Last edited: May 15, 2020
  16. Hervé45

    Hervé45 Well-Known Member Beta tester

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    Hello
    @Andi Goodwin
    is it possible to retrieve this information in telemetry ?

    [​IMG][/QUOTE]


    Up
     
  17. Andi Goodwin

    Andi Goodwin Moderator Beta tester

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    no idea

    Andi
     
  18. SerVik

    SerVik New Member

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    Hello dear developers. So there's a new API version - 2.7 and no info, no announcement, no nothing. Nice.
     
    Last edited: Jun 26, 2020
  19. majuh

    majuh Well-Known Member

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  20. Nir Tal

    Nir Tal Well-Known Member

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    Still the Github was not updated with the new file, so we cant use the new incidents data