Raceroom to move to Unreal Engine 4 in the future.

Discussion in 'General Discussion' started by bakayoyo, Feb 18, 2017.

  1. Andi Goodwin

    Andi Goodwin Moderator Beta tester

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    ok post some screenshots of your ingame graphics serttings , also find a dx9 installer for the windows version you have and run it
    check around if its neccesairy to go back a build or two for your gpu driver (just incase you find ppl saying they get a hit on dx9 games)
    make sure aswell that there havent been any windows updates that may have slipped in that also could be giving issues
    R3e runs on more than one core technically but there is a large hit on one of those
    make any other program your running at the same timùe point to the empty cores

    Andi
     
  2. Peter Kerenyi

    Peter Kerenyi Member

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    All right. Should I post them here afterwards or into a separate thread so I do not spam this one?
     
  3. Andi Goodwin

    Andi Goodwin Moderator Beta tester

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    this is a spam thread so here is ok


    Andi
     
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  4. pixeljetstream

    pixeljetstream Well-Known Member Beta tester

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    Double check the gfx card is using x16 pcie. I think gpu-z or some other tools show that.
    I also agree that people "disagreeing" that you have perf problems are not really helping. Just because one system runs fine, doesn't mean others cannot have issues.

    The engine upgrade topic is really old, rest assured no developer enjoys working with ancient tech. However, s3s is not independent compared to several other sim studios, the company that owns them ultimately decides where money is spent (or not). That relationship works fairly well for licensed content quality, physics etc. but unfortunately not for major technical overhaul of the engine.
     
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    Last edited: May 17, 2020
  5. Peter Kerenyi

    Peter Kerenyi Member

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    So @Andi Goodwin here are my settings:
    RRRE64_2020_05_17_13_33_26_594.png RRRE64_2020_05_17_13_33_43_255.png RRRE64_2020_05_17_13_34_02_148.png RRRE64_2020_05_17_13_34_10_041.png

    Here is my performance alone:
    RRRE64_2020_05_17_13_36_25_921.png

    Here's a race start and a lowest FPS after half a lap - it was hovering around 55 generally, a few times over 60 but mostly under and with pretty inconsistent frametimes:
    RRRE64_2020_05_17_13_37_46_240.png RRRE64_2020_05_17_13_40_01_215.png

    In comparison other sims:
    AC2-Win64-Shipping_2020_05_17_13_13_56_766.png acs_2020_05_17_13_26_22_744.png AMS2AVX_2020_05_17_13_29_13_862.png F1_2019_dx12_2020_05_17_13_31_34_227.png

    ACC had the worst performance naturally, lowest dip 47 FPS after the start (I was restoring a backup of R3E in the background), however after Chapel on the straight it was over 70 FPS and from my experience it would rise to my locked 75 FPS framerate (to keep the GPU relatively cool.)
     
  6. Peter Kerenyi

    Peter Kerenyi Member

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    @Andi Goodwin Regarding your other notes, what I screenshot today is on the newest AMD drivers, the last time a tried before that was a driver from February. However I try R3E every couple of months (hope never dies) and it's always the same. A year or so ago I had a GTX 1060 6GB and the issues were apparent with it as well. BTW these issues started on my PC like 1.5-2 years ago. There was a point in time when I had a weaker PC and the performance in R3E had no problems. Regarding DX9 drivers I think Steam installs them automatically via those shared/common redistributables, not sure what it's called right now. There were no background apps running except for Steam, MSI Afterburner, RTSS and NetWorx (I have limited data so I have to control it :/)
     
  7. Winter_Vortex

    Winter_Vortex New Member

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    Doesn't seem to be a suggestion thread so I will post here:

    Ability to set a timer (s) at any 2 (?) points on the track, for measuring performance and car setup changes.
     
  8. Andi Goodwin

    Andi Goodwin Moderator Beta tester

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    turn off bloom ; and install the dx9 as they can get overwritten ;
    id also avoid using afterburner
    as for the amd drivers dont know if there is a prerendered frame option , if so turn it to 1

    andi
     
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  9. RoccoTTS

    RoccoTTS Well-Known Member

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    @Peter Kerenyi Maybe stupid question, but do you have a 120hz monitor ?
    Also i see you have visible cars at 35, i suggest to try lower this. And like Andi said, avoid afterburner.
     
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  10. Peter Kerenyi

    Peter Kerenyi Member

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    I tried a web DX9 installer which did nothing and I didn't find dedicated redistributables in the R3E install directory.
    Disabling Bloom added a single frame at best but the inconsistency and drops are still the same.
    Turning off MSI Afterburner and RTSS did nothing.

    Whenever I get into sharp corners where the other cars exit my field of view I get a sudden jump in FPS but when I turn to see the AI cars it drops back equally suddenly. I experimented before with lower car LODs and less visible cars, but it added an other factor of choppyness when cars got closer and had to become visible. Strange.
     
  11. Peter Kerenyi

    Peter Kerenyi Member

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    Yes. Or rather I have a 144Hz monitor that I am running at 120Hz. Will try again but as I wrote in another new comment I had bad experience with lower visible cars in the past (choppy as hell) and honestly in 2020 it should not really be a thing I should sacrifice. Will test again and check back.
     
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  12. Peter Kerenyi

    Peter Kerenyi Member

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    @RoccoTTS So having 15 visible cars made the average FPS jump up to around 62, sometimes licking into the 70s, but when the field bunched up and/or I overtook some cars in slow corners I had drops to low 40s and car appearing/disappearing in relatively close vicinity which is something I accepted like 6 years ago.

    Having medium car LODs with 30 visible (so same as before with a 24 car grid) raised the FPS to average 58-59, and was a better experience unless we bunched up in a slow corner when it dropped to high 40s. Slightly better but far from optimal.
     
  13. Andi Goodwin

    Andi Goodwin Moderator Beta tester

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    turn off specular and shader quality to medium

    also check that your cpu isnt power saving ; make sure its running at max

    Andi
     
  14. Peter Kerenyi

    Peter Kerenyi Member

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    Did that. Same thing with a couple of FPS higher in average. Still drops to 40s occasionally.

    Also tried disabling hyperthreading (SMT) in the BIOS, no effect.
     
  15. Jens Roos

    Jens Roos New Member

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    Have not used Afterburner myself, but are the GPU load in the R3E pictures only 35-55%? In pictures of other it's around 65%, but even that is a bit low, normally this indicates CPU limits the GPU. Was about to suggest disable hyper threading, it do improve single thread performance but haven't got any noticeable in-game difference myself (on i7-7700k). Try overclock the CPU?
     
    Last edited: May 17, 2020
  16. Peter Kerenyi

    Peter Kerenyi Member

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    I think it is very clear the CPU is the limiting factor since R3E doesn't utilize most of the CPU. Just tried without hyperthreading but it had no effect.

    I have to say that GPU usage in Afterburner for AMD cards is a bit strange, for Nvidia it was straightforward. I always go by looking at the clock speed where a bit above 2GHz is the maximal I think. AMS2 and ACC are DX11 games and AMD drivers have pretty bad CPU overhead for DX11 so that might explain it. F1 2019 was capped at 120 FPS. In R3E the GPU is just sleeping because the CPU thread it runs on is maxed. It sometimes creeps up above 1 GHz.
     
  17. Winzarten

    Winzarten Well-Known Member

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    While CPU is often the limiting factor in r3e, imho your case looks special. Like, I'm getting more fps, in the same situation (TCR on silverstone, 24 cars), on 1440p, with higher settings (more contact shadows i.e), with a GTX1080, paired with an aging, stock, 6600k.

    Try to set the Time Acceleration in race setup, and see if it improves things.
     
  18. Peter Kerenyi

    Peter Kerenyi Member

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    I agree it runs strangely slow on my rig. I don't really know what that time acceleration is to be honest I will try to search it.
     
  19. Winzarten

    Winzarten Well-Known Member

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    Ok, it is not named time acceleration, but time multiplyer :)
    2020-05-17_18-14-06.jpg
     
  20. Peter Kerenyi

    Peter Kerenyi Member

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    Slightly improved performance once again, mostly above 60 (not by much though), but the big drops are still there. Thanks for the suggestion.