One question I've got after playing a lot with older cars (mostly Grp 5, M1 Cup, Grp 4): Do the AI actually start a session with cold tires ? Because everytime, I'm getting passed by the AI the first/second lap out of the pit like I'm not running the same car class. It's not that much of a deal during practice or qualifying, but it also happens during races and no matter how well I qualify, I'm getting passed the first few laps and I can't do much about it. It's very noticable with the above mentioned cars because the tires need 2/3 laps to get to temperature.
That's a valid question, I thought the same today. Took me 3 laps to get heat into the Capri tyres, the AI were hugely faster. I will ask.
Confirmed AI always have tyres at optimal temp, which does disadvantage the player especially when tyres take a few laps to get up to temp.
I guess the flipside means they should also get more tyre wear, but whether that translates to slower laptimes over a stint is debatable and it is certainly tougher with cars that don´t have pre heated tyres.
It's was just an incremental update from V3 to V4 tyres, nothing huge just refining the model. As above it does mean old setups are obsolete. I can't remember the exact details of what changed on the tyre, maybe @Alex Hodgkinson Will tell you, maybe he won't.
It seems to me somethng is off with 911 GT3 R after last update. I've been (un)lucky lately, t ologin when a race happened on Mid Ohio Chicane (GT3 or GT2). So that was my testing stage. Over the weekend I tried the 911 on mid ohio and first turn I spun braking to T1. If I was able to finish the lap my times were like ussual. But the car was very unstable underbraking, Pressing the brake hard ended up in a spin, I needed to press the gas pedal under braking to stabilise the car. On the exit I felt much more grip, maybe too much. Pressing the gas pedal hard (100% tc) made the car oversteer (without loosing grip), where I was expecting slight understeer. Added to the above I noticed sudden direction changes that just felt unnatural, like there was too much weight transfer, suspension was too soft. I changed the car to the RSR, to check if that problem was on my side, and it felt normal and much easier than the GT3. After a few laps I switched back to the GT3. It was better, I was able to utilise increased grip braking less. But it's not all good. The GT3 still remains unpredictable to me, a liitle too much brake and it snaps. I used to trailbrake a lot, now I coast a lot.
I also noticed a significant increase in tail-happiness for the GT3 cars with this update. I can only advise you to try and cure it with one or two clicks harder slow dampers at the rear. Felt better for me, more stable.
I noticed it on the first few laps but things go back to normal after so maybe lower tyre temps at the beginning like with Gr.5s.
I would suggest the opposite - increase slow dampers at the front, in order to fade the turn-in. Or decrease the rear dampers. I didnt try the 911 GT3 since the update but I felt this behavior (Yoori described) in the RSR - need to be very gentle on the brakes and turn-in at low speed corners, else the car loose it and its impossible to counter-correct. Took me quite some time to get used to it and sort-of soften this behavior with setup. I think its related to YAW inertia that got more pronounce
What's wrong with the slip effect now? I have to almost turn it off to rid the horrible buzz saw in my wheel when losing traction.
Do you this in your rcs ? ffb slip freq multiplier="5.0" // Slip effect frequency. 1.0f = 1 cycle per wheel rev Test with this ffb slip freq multiplier="2.0" // Slip effect frequency. 1.0f = 1 cycle per wheel rev
Thank you this worked and my TSPC racer doesnt sound broke anymore. Please devs use this fix in the TSPC racer files.
I have a request for the DTM (13-) 16 AI : After nearly 5 Years of League Racing most of our drivers (specially the fast ones) generally use Wing settings between (10) 8 - 6 for almost all tracks we raced so far which makes racing the AI quiet unpleasant for solo practice purposes, cause with their standard settings (which is 16, I guess) it makes racing them rather annoying than competitive. Any chance S3 could adjust those AI setups ? Thx
So can triple screen users yet adjust the tilt/pitch of the seat by a mapped button? Or is my money in R3E still wasted ?
My eyes line up perfectly with the center of my monitors . I thought maybe it was because i used to play in a single screen and had adjusted the seat for that screen and now triples where off, so i deleted all car cameras and let the game write new ones but i still sit far to high up when hiding the in car dash (i use SimHub for my dash) or i have a screen full of dash when i line up the windscreen correctly