Sorry as I know this has been covered many times and in many different ways. I even did a couple searches but didn't find what I am seeing - I took about a 6 month break from RaceRoom.. now that it's all patched up - every car has a 1080 degrees of wheel rotation to get from lock to lock - EVEN if you go into the car settings and change the number to 90 degrees - it ignores that. By default it's take 2 full turns to hit lock on a GT3 car for example, this was certainly not the case before - RR always did a good job of matching real world rotations. The virtually wheel and the real wheel do match! - so they are one to one.. but regardless of GT3, F1 or LMP car - they all ignore the car setup steering rotation number and all default to 1080 I have a DD2 and have not updated wheel/base since I last used raceroom. If I change the fanatec sensitivity lower then I get radically rotation from the slightest of wheel rotations (meaning if I rotate the physical wheel 10 degree the in game wheel rotates 120-500 degrees near instantly.. Rf2, ACC and Iracing don't have any such issues. Anyone any ideas? I miss some of the cars and content of RR.. NathanW
@ndwthx1138 hello and welcome back. Have you tried to do the reading here for your wheel? https://forum.sector3studios.com/index.php?threads/ffb-guide-fanatec-dd1-dd2-december-2019.14129/