Raceroom is the best compared to AMS2

Discussion in 'General Discussion' started by benoityip, Dec 13, 2020.

  1. benoityip

    benoityip Active Member

    Joined:
    May 21, 2018
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    I totally agree. Look at 2:45 bouncing off the kerbs

     
  2. David Peres

    David Peres Well-Known Member

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    Jul 5, 2017
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    At this moment I agree, but Raceroom has been out for what... 7 years? AMS2 is still young and Reiza is fighting an uphill battle getting the Madness Engine to do what they want, but the improvements keep coming and Reiza works fast so give them time and AMS2 shall turn into something worthy.
     
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  3. Jacob Marshall

    Jacob Marshall Member

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    Nov 3, 2019
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    I really hope it does, I want this game to succeed, but...

    I have real issue with 'something' in AMS2, not sure if it's the FFB, or the physics or the way downforce vs mechanical grip is simulated or the game engine but something feels out to me.

    I find that every car* feels as if it pivots from the centre of the body, rather than rotate; it all feels rather 'pointy'. In other games, if (I do mean when) I lose the backend I have the feeling that the backend is describing a wider arc than the frontend, and that the centre of gravity changes as the car rotates.

    In AMS2 I feel as if the car is spinning like a top from the centre...it's hard to explain, but I just can't get it AMS2 because of this.

    *More-so in tintops than openwheel.