daytona road course Ai issues; report thread

Discussion in 'General Discussion' started by Andi Goodwin, May 16, 2020.

  1. Andi Goodwin

    Andi Goodwin Moderator Beta tester

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    hi gents ; it seems like ppl are finding issues that we didnt .... well done ; so can you post them in thiis format

    grid size
    class(es)
    Ai%
    brief description
    video

    can we avoid this being a discussion thread if possible

    please note any oval posts will be deleted
    [​IMG]
    Andi
     
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    Last edited: May 16, 2020
  2. MattStone

    MattStone Well-Known Member

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    Chicane on back straight
    Gt1
    26 cars
    Ai 120
    Spin entering the back straight chicane as they start to turn left.
    T2 sharp left hander they hit the inside wall when bunched up like at the start
    Ai overall too slow (I’m usually running between 108-115)
     
  3. Andi Goodwin

    Andi Goodwin Moderator Beta tester

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    is that the bus stop Matt ?
    added track map to 1st post


    Andi
     
  4. MattStone

    MattStone Well-Known Member

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    yes thru t8 and t9
    And the inside wall incidents are t1 (I thought that was t2 lol)

    good idea with the map
     
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  5. Andi Goodwin

    Andi Goodwin Moderator Beta tester

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    in the bug tracker

    Andi
     
  6. NSrailfan2006

    NSrailfan2006 New Member

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    79 Cars
    P1, P2, GTE(RSR), GT3
    Turn 1
    95-98%
    When the cars begin the heavy braking zone, they seem to completely lose control and just spin out randomly.
     
  7. Andi Goodwin

    Andi Goodwin Moderator Beta tester

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    thats the P1? the P2?

    please details

    Andi
     
  8. NSrailfan2006

    NSrailfan2006 New Member

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    Its nearly all the classes that spin out, the video is an example of what happens for those classes, however if you need me to get a video of the P1 and P2 cars spinning out Id be happy to provide.
     
  9. Andi Goodwin

    Andi Goodwin Moderator Beta tester

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    what video ?

    Andi
     
  10. NSrailfan2006

    NSrailfan2006 New Member

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    here it is, sorry bout that.

    Brandon
     
  11. Rmbonk86

    Rmbonk86 Active Member

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    I ran Multi class with Group C, Group 5 and Touring classics. 30 cars and let it auto select how many for each class. AI -106
    Noticed most issues into turn one and entering the bus stop t8/t9
     
  12. SquidFlipper

    SquidFlipper New Member

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  13. MarcG

    MarcG Active Member

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    grid size - 24AI & me
    class(es) - Porsche GTE
    Ai% - 105%
    brief description - As mentioned above the AI are slow through the Bus Stop (Turns 10 & 11), they seem to enter the area just fine (Turns 8 & 9) but it's when they slow slightly to start turning Right their speed drops too much, I think this is to do with them staying on the Tarmac at Turn 11 and not utilising the Yellow Curb/Dirt area enough, they're focusing on avoiding this area which in turn means their exit speed is also compromised on the run to the S/F Line.
    No other major issues in multiple races (included LMP1 in one Race but they were fine), varying from 10 to 20 minutes in length.
     
  14. MarcG

    MarcG Active Member

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    grid size - Various Number but always less than 24AI
    class(es) - Porsche 911 GT3 Cup & DTM 2016
    Ai% - 100% to 110%
    brief description - Quite a few more races with various Cars and most notably the two classes above both have issues at the Bus Stop:
    • Firstly the Porsche 911 GT3 Cup is similar to the Porsche GTE above, they're ok entering the Bus Stop but going through and coming out they're too slow, again compromising their exit speed in avoidance of the Yellow Curb and thus slow on the run to the Start/Finish Line.
    • DTM2016 have difficulties entering the Bus Stop and often spin (at the Turn 9 point).
     
  15. MarcG

    MarcG Active Member

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    grid size - 24AI
    class(es) - GT3 (all cars)
    Ai% - 105% to 111%
    brief description - Same Bus Stop issues as above with the Porsche GT3 Cup.

    I've come to the conclusion that this is the only area on the track that needs attention for most cars, the rest of the track they're just fine and no better/worse than me.
     
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    Last edited: May 24, 2020
  16. n01sname

    n01sname Well-Known Member

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    Don't know if it is fixed already but last time I checked Gr 5 at Daytona the transmisson of my beloved Capri was way too short.
    Additionally the modern DTM cars are undriveable here due to ride height issues : they constantly scratch the surface through the banked turns....a special daytona basic setup might be required ;)
     
  17. Dave Brown65

    Dave Brown65 Member

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    I have noticed several times now that I get a drive through penalty for speeding in the pits and I have slowed before the 60km limit sign. This seems to be a bug as I have been well below the speed before the sign and still get a drive through.
     
  18. A Warringa

    A Warringa New Member

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    Ah.. I came here to post I'm having AI issues at Daytona, apparently I'm not the only one :D
    GT3, 70-ish cars, massive pileup in T1 directly after the start. Each lap there were some AI's crashing in T1. In all other turns the AI behaved correctly, even in the busstop.
    Then I did an AI race, Hockenheim DTM1992 which was probably one of the most fun races I ever had, both on- and offline :D