I drive rF2 since 2013 and the S397 cars seem to have slipangle for days which feels weird to me tbh. I dont think that was the case when ISI was in charge of the development if i remember right.
rF2-ffb (some cars) has a unique ability to convey front grip-loss through progressive steering resistance combined with surface detail, no other title does it as well (imo). It's very effective and does so without any added scrub-effect. There's not another title that can provide the same sense of cornering intensity through ffb. Sadly, rF2 is lacking in some other crucial areas but, sets a high-bar in ffb.
Indeed.. I tried the free 2 day DL on Steam of RF2 and found that the FFB, Road Feel & Tire Scrub are like no other Sim I've tried.. (I own all except iRacing.) Didn't keep it as the menu, graphics, cars & tracks just didn't do it for me.. Have the Devs indicated any subsequent updates coming for the June changes?
Yeah, understandable. Too many aspects of rF2 have remained in a state of limbo for too long. As an offline player, I won't invest any more into rF2 DLC at this point, I'd rather play other titles that offer a better overall sim experience. rF2 development news comes by way of their monthly roadmap release.
Every now and then I drive a few laps in rF2 - the driving experience (with the newer cars) is just great - a little bit more of the rF2-FFB in Raceroom would catapult the whole thing forwards (my personal feeling), then it would I don't touch any other sim anymore. Edit: compared to the rF2-FFB, R3E-FFB seems like 8bit to 16bit in rF2 - can that be possible? But as of now, I think the R3E-FFB is absolutely fine, it is definitely going in the right direction! (the DTM 2020 are a blast)
That would be awesome but, I suspect the magic in rF2-ffb is buried somewhere in physics / tire-model. After all, if it were easy, every sim developer would probably offer similar results.