Hello, I'm getting very low FPS in game and no FFB on my Fanatec DD1. For FFB, I've turned it up to 10x in-game and about 50% in Fanalab, which I could definitely make higher, but just haven't gotten there yet. For my FPS, I've turned everything down to the medium preset and have tried toggling the monitor view on and off. I have an i9-9900k 32 GB RAM RTX-2070S SSD etc.... not sure why my frames are so bad......
Do you have/had a gamepad? - Go to Documents\My games\SimBin\RaceRoom Racing Experience\UserData\ControlSet, find a file with the same name as your controls profile in the game, open it with any text editor and make sure this line - "FFB Rumble Pad" - is set to "0". - Try deleting your gamepad from your system, looks like it helped in this case: https://forum.sector3studios.com/index.php?threads/in-game-render-fps-drop.17767/#post-230827
I spent 10 hours this week trying to improve my R3E performance – went from GTX 1080 to RTX 3080, but didn't see any meaningful improvement. Thankfully, somebody tipped me off to DXVK and I believe RTX owners will see the biggest performance boost from this hack. If I understand things correctly, it tricks R3E's aging DX9 engine to render inside of a Vulcan wrapper. I literally copied two small files to the game's x64 folder and got a ~20fps boost from a very demanding setup (all graphics maxed, CrewChief + OtterHUD, 35 AI cars, etc). You can try DXVK for yourself here: https://github.com/doitsujin/dxvk/releases/ A comparison video that I've made...
Very interesting! There are other "wrappers" like dgVoodoo2 for example, I wonder how they perform. https://www.pcgamingwiki.com/wiki/DgVoodoo_2 Upd: What I noticed in your video is that with wrapper the game uses two cores (number 10 and 12) while a standard version can only use one (number 8). I wonder how it works and if this is something Sector 3 can utilize to improve performance.
This is what I did... Download and upzip DXVK Copy the literal x64 folder to the x64 folder of R3E Cut d3d9.dll and dxgi.dll out of it and paste into the x64 folder of R3E That's it. If it works for you, there should be an automatic performance boost.
Thanks for the info. I´ll give it a go on my system with non RTX card and see how it fares. Wondering if S3 consider this to be OK in terms of hacking the game files as there is a disclaimer on the webpage about that. What program did you use to display the FPS and core info on screen?
Just curious, does a replay demand as much processing demands on CPU/GPU/RAM as does the original game play?
The only thing that changes is a DirectX9 dll. Instead of a standard one, an alternative one is used. Reshade is probably more intrusive because - correct me if I'm wrong - it actually manipulates the memory your game uses.
From my experience, the performance is identical (I was watching those numbers in real-time just before I flipped over to replay mode) so this is a representative video, or within a miniscule margin of error.