Rubber-banding AI?

Discussion in 'General Discussion' started by haik, Feb 6, 2016.

  1. Hendrick

    Hendrick Well-Known Member

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    No rubber banding for sure but I do agree even with a suitable fixed difficulty level on certain turn exits AI have turbo mode. No matter how you nail your exit they just on another level. I make up on other areas of the track so its no big deal for me at the moment.
     
  2. Arcson

    Arcson Well-Known Member

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    I totally agree. Often while making up my mind on what track to race with AI Im starting to think:
    "Nah, not this one... I know excatly where I'll be much faster and where I'll be left behind..."
    "Neither this one, too predictable..."
    This spoils fun a bit for me. I really prefer racing with real people as you never know what to expect :) Sadly I rarely have an opportunity to use multiplayer these days.
     
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  3. Alex Hodgkinson

    Alex Hodgkinson KW Studios Developer

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    At which point you should come to the forum and let us know about it.
    We rely entirely on reports like that to improve AI behaviour.
     
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  4. Arcson

    Arcson Well-Known Member

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    Alex, its mostly what is already known for a long time. AI tend to be faster on long turns, while hairpins are the parts they often take a little bit slower. You're right though - I'll make a post (soon ;)) with a list of turns worth looking into.
     
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