Opinions on New Tire Model

Discussion in 'General Discussion' started by Allan McMillan, Dec 21, 2023.

  1. Muzarati

    Muzarati Member

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    I think the new track limits are too tight. On some corners due to the flow of the track, I think the curbs should be included or limits relaxed.
     
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  2. Beastux

    Beastux Well-Known Member

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    Well, if it's the rule, we just have to learn the new track limits. But I noticed that it's not even possible to go on the white line at the exit of Stowe short T1.
     
  3. Nico Kunze

    Nico Kunze Well-Known Member

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    As much as im struggling (and will be for quite a while :D) to get used to the new track limits this is not the way to go. Consistency is THE most important thing when it comes to track limits, as long as thats given its just a matter of getting used to it. Once theres inconsistencies it all becomes guesswork and you have to remember track limits for 1000 corners individually rather than just one simple rule
     
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  4. Beastux

    Beastux Well-Known Member

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    But remembering the track limits for 1000 corners or more may not be a problem for you, Nico! :D
     
  5. Nico Kunze

    Nico Kunze Well-Known Member

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    Well eventually probably not, but not everybody (myself included) wants to put in all that work :D
     
  6. Maskerader

    Maskerader Well-Known Member

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    I'll report it on Discord.
     
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  7. Vale

    Vale Well-Known Member

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    Yup, I rolled it on Blisterberg without even touching a kerb. The default setup has too soft anti roll bars and also too much ride height (22cm), which is great for the Dakar rally but not much good for centre of gravity. @Alex Hodgkinson @Thomas Jansen please take a look. I didn´t check if the DTM Audi also had something off on default setup.

    The one other car that is just terrible to drive is the Nissan GTO - no aero or mechanical grip, it´s just a dragster. Even the Mustang now drives a lot better.
     
  8. Muzarati

    Muzarati Member

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    Yep I agree with the rule but there are some corners that some curb is needed to keep the flow going, or maybe over the white line is out, not just on it!
     
  9. Alex Hodgkinson

    Alex Hodgkinson KW Studios Developer

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    Have you never looked at a picture of the real thing?

    upload_2023-12-31_15-46-12.jpeg
     
  10. Vale

    Vale Well-Known Member

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    This is one really going and the front is definitely not 20cm off the ground and neither does it roll over on every corner, which is the main issue with the one in Raceroom!
     
  11. ravey1981

    ravey1981 Well-Known Member Beta tester

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    You can use kerb in all corners. You can have pretty much the entire car on the kerb, or grass or whatever. One wheel on the track is not a harsh rule.
     
  12. Muzarati

    Muzarati Member

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    I totally agree but the white line, which is painted on the track, should be part of the track and over that is out of bounds, not on it o_O
     
  13. Alex Hodgkinson

    Alex Hodgkinson KW Studios Developer

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    Ride height isn't always the lowest part of the body. It's usually a reference point either side of the floor between the wheels. Splitters sometimes hang lower than said points.

    That particular car is a replica too.
     
  14. Beastux

    Beastux Well-Known Member

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    I drove it at Mid Ohio in the leaderboard but I didn't notice too much difference with the previous model. After 15 minutes, I was lapping in the same laptime range as the hotlap competition with the stock setup. But this car has always been a bit of a dragster to drive for sure!
     
  15. ShortyBuzzGER

    ShortyBuzzGER Well-Known Member Beta tester

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    The rule in R3E actually IS on the line is fine. Look at the ingame loading screen. [​IMG]
    If it is wrong somewhere please report it!
     
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    Last edited: Jan 1, 2024
  16. Vale

    Vale Well-Known Member

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    Understood but it doesn´t change the fact that both this car and the DTM audi are overly prone to rollling over - moreso than other cars in the same class so please have a look and see if you can find what is wrong. The GTO Audi is fine so it is probably not the 4x4 drivetrain.
     
  17. Vale

    Vale Well-Known Member

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    Yes it is like it was before, that´s unusual as almost all the non TC RWD cars I have tried are much improved in terms of grip and traction.
     
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  18. Maskerader

    Maskerader Well-Known Member

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    I noticed that chances of rolling over massively depend on my front tyres type and condition (easier on fresh soft and less likely on overheated hards), and the common situation when it happens is when I accelerate through the corner and hit the curb. So basically when front tyres pull the car into the corner, and the harder they can pull the likely it is to roll over. That doesn't happen in RWD cars because their front wheels aren't driven.

    So I'm not sure if it's a bug or an actual feature that you need to account for in your driving. In real life Nissan GTR didn't seem to shy away from curbs but without seeing driver inputs it's hard to confirm or disprove it.

    Some footage I found, 8:17 in a race. 17:38 hotlapping, the car jumps pretty high over these curbs, 19:08 same corners but from the cockpit.


    It's also wider and lower.
     
  19. Maskerader

    Maskerader Well-Known Member

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    Like that? :D Although they did have a big sausage inside the curb back then...

    upload_2024-1-1_23-57-3.png
     
  20. AlleyViper

    AlleyViper Active Member

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    (A small detail when comparing to real-life references: the current R32 GT-R ingame isn't the almighty Gr.A as originally released. Physics-side, it's now a lower-tier Gr.N version for class balance, less modified/closer to stock link)
     
    • Informative Informative x 1
    Last edited: Jan 1, 2024