I've tried running a few GTR3 class races at Bathurst & the AI always end up crashing between Turns 21 & 22 killing the race. Not sure if this has been looked at or not.
Can confirm this happens for ADAC 2013 masters aswell, the BMW Z4's either JUST safe a slide (drift, slow down to 20kmh and then race on again) or just spin out completely. As far as I went in my testing it's only the BMW Z4 on here, but it happens 90% of the laps.
also some cars in other classes break before the kink(t20) but then do not break early enough after the kink and run off turn 21 Also yor map has no idea about the names it called forrest's elbow the dipper I wish there was a version without the straights that went from forrests to griffins cause thats the fun bit of the track
That version would make it a "fun track". Is the combination of that rollercoaster with the fast straights that makes it a "great circuit".
Just wanted to bump this thread. Still having the same issues with the AI at Bathurst with the GT3 cars. Pretty much impossible to enjoy a race due to this. Is there a fix in the works yet?
Must say, this small issue does prevent a lot more enjoyment of this circuit, it's too easy to pass there at the moment.
Yeah, this has been raised a number of times over the past year or so, to no avail. Which is pretty disappointing -- it pretty much ruins an otherwise great track. Can't have a decent race with the AI on this track, and there are almost never any multiplayer races on Bathurst (and when I've tried creating my own, few seem interested in driving it). It's almost as if the AI think they have a little more track to work with than they do. They tend to run just a hair wide into Turn 21, get a wheel into the grass and lose control. It seems like they just need to move their brake point up a foot or two, and I think that would solve it. Happens every race, almost every single lap, with every series and difficulty level I've tried it with. I can't imagine that this would be a difficult problem to fix, and yet it remains. Hopefully one of these days it'll finally get sorted.
Does this code update fix that though? Isn't the bathurst issue one of AI pathing or whatever it's called, rather than general behaviour?
Any chance of a little tweak to the Monza chicane lines too? The GTR3 classes in particular are using too much curb and flipping over
Not sure whether it's the lines or the curbs that should/will be changed. I understand why we have the unrealistic ones, but I think we could leave A.I. as it is if those ridiculous curbs would be removed, as they have been irl.