64 bits and CV1 works fine here
for me after the patch, the 64 bit version was starting by default, did not have to change anything, and yes it works in vr
update: actually it works for me now, haven't try it since like a week, now i've seen your post, so i decided to give a try, and it is ok now....
still stuck with this one, lets hope they will find something in yours...
its is nothing about the number of sdk-s... current raceroom game engine does only support dx9, and Oculus sdk needs dx11.... case closed...the...
thx for the effort man, hopefully someone will find the solution sooner or later....
since morewood didn't post his, here is mine, maybe you can figure out something... just updated my nvidia driver today... nothing changed
so it looks like im not the only one with black screen problem...since patch vr only shows black screen, in desktop mode it runs fine. some ppl...
checked, it is off...no idea really
Dont know if your problem solved, but make sure in Oculus home general settings you allow to run apps from unknown sources. Also since last...
yepp, starts without vr, and checked steam cache...
So i did not fire up the game since like 1-1,5 months, before it was running fine. Right now: when i start the game, it fire up steam vr, starts...
that difference is just soo high, it is almost 50 percent more fps....hope they will try to move raceroom to unreal engine too... (not as im a big...
- in the menus: it seems normal in oculus, mine is stuttering too in menus, in the car it is perfect - in the car: try to delete your old graphics...
new shoes, new bag, suggest to look for a ring as well (women like rings....), a romantic dinner and probably a VIP season ticket in the best SPA...
Raceroom was my main sim for years (since they started the project) drove 10.000+ hours, but when vr came out, i just couldnt drive on flats...
It is awesome, needs some optimization for sure, but if you play a bit with the settings, it runs pretty damn good. Some important things: -...
as always: soon... ;)
if i remember correctly, last year they released a patch just before christmas... 23rd or 24th... they said a "maybe" on VR support in december's...
you are absolutely correct. steam vr has native support for the Rift and the touch controllers, also for multiple camera setups. right now,...
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