Released 05-04-2017 RaceRoom has been updated

Discussion in 'News & Announcements' started by Sonat Ozturk, Apr 5, 2017.

  1. Dale Junior

    Dale Junior Well-Known Member

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  2. Andy Kettler

    Andy Kettler Well-Known Member Beta tester

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    It needs more than 100 entries ;)
     
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  3. Dale Junior

    Dale Junior Well-Known Member

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    This might sound strange for tracks like Sonoma, Eurospeedway, ... with less than 100 entries, nevertheless, thx for the info.
     
  4. Gabor ™

    Gabor ™ Member

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    Spectator mode not working - "no response from server".! All time, All server!!
    Thank You Sector3 :(
     
  5. Georg Ortner

    Georg Ortner KW Studios Developer

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    We are aware of it. A hotfix patch is on its way.
     
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  6. Gabor ™

    Gabor ™ Member

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    Hmm ok. 24hours patch is on the way. WTF are you doing still?
    TODAY Audi TT Cup Championship GRAND FINALE event, and the spectator mode not working.

    Too much. I will delete this game.
     
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  7. J-F Chardon

    J-F Chardon KW Studios Developer

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    @Gabor ™ We've been busy collecting all the other issues that could possibly be fixed today.
    The spectator issue wasn't the only one.

    We'll have a patch in the coming hour this afternoon to address a list of several reported issues.
    Apologies for what can feel like a long wait, but we've got to spend some time making sure the fixes are proper.
    That's wtf we're doing. :)
     
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  8. Cheeseman

    Cheeseman Well-Known Member

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    The devs are doing what they can, there is no need to be rude.
     
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  9. Mr_Mints_Taboo

    Mr_Mints_Taboo Well-Known Member

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    I just checked the Steam Page - there is no mention of Spectator Mode - so in my opinion, it is a bonus.

    I did however notice one area that IS advertised, and doesn't seem to have been upgraded in some time :
    "Realism - Every sense touched
    You will see, hear, and feel what a race car driver does behind the wheel. You’ll grow smelly from intense focus and the resulting perspiration, "

    I guess if you get something right the first time, it needs no extra tweaking....

    @Gabor ™ you should be ashamed - look how sad J-F looks :
    [​IMG]

    You did that.
    Won't those puppy dog eyes melt your glacial heart?
     
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  10. Russell Hodgson

    Russell Hodgson Active Member

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    Thanks for the update. It is great that this sim keeps progressing!

    I do have a request though. Whenever you update the API it breaks previous versions with regard to competitor's cars. Can't it be possible to upgrade the API without breaking previous versions of it?
     
  11. mr_belowski

    mr_belowski Well-Known Member Beta tester

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    It's actually down to the add on developer to accommodate the changes. The API includes offset information so client apps can know where to look in the shared memory for their data. Using this can be awkward depending on how they access the shared memory, but the API is always clear and consistent.

    I drop the shared memory byte array straight onto a struct, which makes it hard to modify the behaviour depending on the offset value, so i have to update my app every time more data gets added. But this is an implementation decision I've taken (also known as 'laziness')
     
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  12. Gopher04

    Gopher04 Well-Known Member

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    Hurry up please..
     
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  13. fischhaltefolie

    fischhaltefolie Well-Known Member

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    @Mr_Mints_Taboo ,
    he's always looking like that. It's his subtle way to control the forum!:p
     
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  14. Captain Slow

    Captain Slow Member

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    I have very big Problems since last Patch with my Triple Screen Crossfire System...
    Since last the Patch the Shadow Split Option is always enabled.
    That will cause extremely terrible flickering with Crossfire enabled... so Raceroom is unplayable for me since Patch!!! Before the Patch everything worked like a charm!
    I can disable Shadow Split in the Option Menu, but after Raceroom restart Shadow Split will be enabled again...

    Please, please give us back the Option to disable Shadow Split! Not everybody using VR!
     
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  15. MarcG

    MarcG Active Member

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    Any idea if tire smoke will come back for VR users? It worked fine in the first pass but then taken out for the second and not returned in the third, ruins a spinning car when there's no visual clue somewhat, thanks.
     
  16. TheFlash

    TheFlash Active Member

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    @J-F Chardon Hi, any news about the AI selector you can share? Is it in the works?
     
  17. Eisprinzessin

    Eisprinzessin Well-Known Member

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    This is the most urgent thing for me now.

    Raced yesterday a 25 starters grid in GT3. Raced the M6 (so its necessary to select GT3 because in GT-Masters its not possible).

    25 starters. 4 of them Mustangs, 1 Ford GT, 2 Glicks, 1 Alpina, 3 Camaros and NOT ONE Audi R8 for example.
    (so more than half of the field old museum stylish GT3 - and Z4 and SLS is not counted either)

    Thats really annoying and i can not see where the big problem is to let me select against which cars from my selected class (as a first step) i want to race.
     
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    Last edited: Apr 7, 2017
  18. majuh

    majuh Well-Known Member

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    I just did a multiplayer race where the server had race 2 and race 3 enabled, and I only found the footage of race 3 in my replay. Could this be related to that change? I think there should be a separate replay for each race.
     
  19. J-F Chardon

    J-F Chardon KW Studios Developer

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    We have a fix for that that will roll out next week.
     
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  20. Squanchy

    Squanchy Well-Known Member

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    While you're at it, could be great if you could fix raceresults.txt in the log to show results of race 1. When there is a double race it just saves the results of the second race twice. Some of us who build auxiliary apps need that data.
     
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