Released 07-07-2015 Raceroom has been updated

Discussion in 'News & Announcements' started by Sonat Ozturk, Jul 7, 2015.

  1. Sonat Ozturk

    Sonat Ozturk Well-Known Member

    Joined:
    Jan 13, 2015
    Ratings:
    +2,012 / 0 / -0
    07-07-2015


    New Content


    • Prepared the game for upcoming releases and sponsored competitions.

    Game:

    • Added Fanatec V2 support and default controller profiles.

    • Added numerous additions to the Shared Memory to provide more data to 3rd party developers.

    • Added individual controller profiles for different Fanatec rims.

    • Implemented support so Fanatec rev-light works by default.

    • Implemented Fanatec LED display support with following options:
      • S-G Speed + Gear

      • S Speed

      • G Gear

      • F Fuel

      • POS Position

      • OFF Off
    • Added a new keybinding option for Fanatec LED Display cycle in secondary functions.

    • Added a “Random” setting to Time of Day selection.

    • Fixed a crash that could occur with older replays.

    • Fixed an issue where cars would randomly lose body parts while watching replays.

    • Fixed an issue where car shadows would sometimes stop moving.

    • Fixed so that the Vehicle Settings apply when set in pause menu.

    • Fixed an issue with loading screen popping up one frame between title and splash screen.

    • Improved car shadows

    • Improved shadow split performance

    • Fixed a crash that was occurring at the end of hillclimb tracks.

    • Added additional logging to catch resolution related errors.

    • Added additional logging to catch potential ffb/physics issues.

    • Fixed an issue where the server difficulty was not matching with what was showing in-game.

    • Fixed having 2 “Continue to Results” in pause menu in certain cases.

    • Fixed an issue that could cause path to user documents be wrong.

    • Fixed Player name and End of Session text not fitting the overlay.

    • Fixed an issue where the car was moving at start if gear is engaged.

    • Fixed AI in main path braking for cars that are slowing down while entering pitlane.

    • Fixed a potential AI distance error for cars to the left/right on different paths.
    • Changed default steering lock for gamepads from 13 to 8.

    • Updated some values on all gamepad default profiles.

    • Deployed code support for upcoming spectator mode (more information can be found here)
    Multiplayer

    • Dedicated: Added result reports (basic version in json and xml format, additional data will be included later).

    • Dedicated: Added options to upload reports to ftp and http.



    AI, Physics & Audio

    • Touring Classics physics overhaul. This class now matches performance with DTM 1992.

    • Decreased gearshift backfire amount on some turbo cars

    • Gumpert Apollo gearshift backfires adjusted

    • P4/5 Competizione new internal sounds

    • Removed the ability to use traction control in Touring Classics

    • Sachsenring - Fixed AI car hitting pitwall under ai control during pitstops.

    • Sachsenring - Merged cut track rules across all difficulty levels.



    Art:

    • Reduced quantity of advertisement boards around most of the tracks, and moved some around so it all looks more like it belongs.

    • Zolder: added windmills in the distance

    • RaceRoom Hillclimb: Deleted animated 2D flags, replaced audience with some more high polygons bodies, replaced 2D audience with new ones

    • Lakeview Hillclimb: Deleted animated 2D flags, replaced audience with some more highpolygons bodies, replaced 2D audience with new ones.

    • Chevrolet Dekon Monza - Fixed some heavy glare on interior windows.

    • Various livery tweaks to DTM 2015 cars (available only through the DTM Virtual Championship)


    Portal:

    • Added VIP Drivers directory in portal which will list all the VIP drivers.

    • Optimized login flow by removing redundant user page load before redirecting to menus.

    • Added failover on MW timeouts.

    • Added additional checks for store transaction fails.

    • Fixed an issue with user content cache which was getting invalidated after adding price to a new content.

    • Fixed discounts not being considered for second pack in the cart.

    • Fixed an issue with user content cache which was getting invalidated after adding a a new content.

    • Fixed discounts not being considered for second pack in the cart.

    • Fixed an issue where some transactions were remaining pending and not getting completed.

    • Optimized loading times for user content.

    • Optimized loading times for web menus.

    • Fixed a caching issue that was causing image assets not to load correctly on some browsers such as Safari.
     
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    Last edited by a moderator: Jul 7, 2015
  2. mr_belowski

    mr_belowski Well-Known Member Beta tester

    Joined:
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    Woohooo, any chance of an update to the r3e-api samples github project too for the new awesomeness in the shared memory block? :)
     
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  3. Tribolik

    Tribolik New Member

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    Apr 25, 2015
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    Im at work but Im a bit curious about the size of the update? can someone enlighten me? please...
     
  4. mr_belowski

    mr_belowski Well-Known Member Beta tester

    Joined:
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    1.4 GB according to Steam
     
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  5. oppolo

    oppolo Well-Known Member

    Joined:
    Feb 18, 2015
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    +47 / 0 / -0
    ok all is nice and thank you, but...when it will be fixed the gearbox damage when autoclutch is off? but now I have a doubt, is it considered a bug?
     
  6. J-F Chardon

    J-F Chardon KW Studios Developer

    Joined:
    Jan 15, 2015
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    You'll get a nice updated package as soon as @Mikael Hermansson had the chance to wrap it up. Shouldn't be too long.
     
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  7. Frank Leo

    Frank Leo New Member

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    Jun 2, 2015
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    hey sector3

    When is fixed DTM 2014 MP dedi tool . for sale wirds indeed offered . is wrong. you can only go on rr servers . We want to create your own server but nothing beats at the vehicle selection . Please fixes this time . even after 1.4GB patch again nothing of it .

    best regards
     
  8. Mikael Hermansson

    Mikael Hermansson Well-Known Member

    Joined:
    May 3, 2015
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    I haven't documented all the new entries yet. I'll try and have it done as soon as possible. If you don't care about documentation you can just replace your R3E.cs with this one and you should be good to go.
     
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  9. garytc78

    garytc78 Member

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    Jun 12, 2015
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    Made my day!
     
  10. mr_belowski

    mr_belowski Well-Known Member Beta tester

    Joined:
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    Super, will start coding to that version Mikael. One v. quick question, is the Single SessionTimeRemaining a number of seconds or minutes?
     
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  11. Jona777

    Jona777 Well-Known Member

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    Jan 31, 2015
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    Thanks a lot for the improvements! :grinning:
    Just wondering if the Lada 14 sound has already been replaced for cockpitview? Cause i want to start driving my Lada:p

    @oppolo i think asap!

    Edit: just driven my first kilometres/Miles in my Lada and i'm proud of it.. :cool: Sounds topnotch!
     
    Last edited: Jul 7, 2015
  12. Sean Lander

    Sean Lander Well-Known Member

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    Feb 10, 2015
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    Wow taking support for Fanatec to a whole now level!
    No all we need is support for the pedal rumble and we can lose Fanaleds.
     
  13. Mikael Hermansson

    Mikael Hermansson Well-Known Member

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    Seconds
     
  14. mr_belowski

    mr_belowski Well-Known Member Beta tester

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  15. MPN64

    MPN64 Well-Known Member

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    Thanks for the update - noticed one thing the Nvidia settings does not seem to work on this version?
    I use adaptive vertical sync set in Nvidia settings, before update it worked. now it not limited to 60fps anymore?

    maybe someone else can check this?
     
  16. alesi27

    alesi27 Well-Known Member

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    Jan 30, 2015
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    So the files for the gtr32 and paul ricard are in.When can we expect them to be unlocked?
     
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  17. theravenousbeast

    theravenousbeast Well-Known Member

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    Jan 30, 2015
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    Strange, just went for a short race with the Touring Classics and the R32 appeared, along with a few new liveried cars... :)
     
  18. Ernie

    Ernie Well-Known Member

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    Jan 29, 2015
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    Oh i love to read all that Fanatec stuff. :cool:

    I'm sure that my CSW feels now like this little red panda until i finally come home from work. :D
    [​IMG]
     
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  19. MPN64

    MPN64 Well-Known Member

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    Same here was about to post an message about it! I even took an screenshot of it to prove my sanity:D

    Screenshot is in the gallery;)
     
    Last edited: Jul 7, 2015
  20. nipzon

    nipzon Well-Known Member

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    Jan 30, 2015
    Ratings:
    +59 / 0 / -0
    Fanatec V2 is working perfectly thx S3.
     
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