Released 09-12-2015 RaceRoom has been updated

Discussion in 'News & Announcements' started by Sonat Ozturk, Dec 9, 2015.

  1. Sonat Ozturk

    Sonat Ozturk Well-Known Member

    Joined:
    Jan 13, 2015
    Ratings:
    +2,009 / 0 / -0
    09-12-2015


    Game:

    • Added new content that will be released very soon.

    • Implemented Refuelling in pitstops. This is still work in progress and there will be additional fuel options in car setup later. For now all cars will start with full tank.

    • Increased session length up to 6 hours.(R3E only. Does not apply to other experiences.) Please note the replay file size will be rather big on longer session races. You can disable replay recording by adding “-disableReplay” to Launch Options for the game on Steam.

    • Added Push-to-Pass logic with a temporary HUD element for it. (HUD will be changed in the near future). Push-to-Pass info is available for spectator overlays and in shared memory.

    • Removed the hidden fuel and wear multipliers that were automatically applied depending on race length in R3E.

    • Added mandatory pitstop, tyre wear and fuel use options to R3E single player races.
    • Fixed a crash that was occurring when car status hud was getting disabled.

    • Fixed Mandatory pitstop not counting for player on certain experiences.

    • Fixed issue with window values getting wrong if window was minimized, which caused hud objects to appear incorrect.

    • Fixed a couple of memory leaks.

    • Fixed background video being stretched to right monitor on triple screen setups.

    • DTM 2013 - Fixed an issue with 4th round of qualifying ending after the outlap and ending the session with no qualifying time.

    • DTM 2014 - Fixed mandatory pitstop not counting for the player.

    • Fixed an AI related crash that could have occurred while updating certain events.

    • Fixed an issue where the menu would show two “End Session” buttons after returning to Garage from Pause menu after session time has run out.

    • Fixed car setup screen blinking red when using non English languages.

    • Tweaked AI to improve AI starts on grid.

    • Fixed an endless loading issue that could occur on slow connections that would timeout mid loading.



    Multiplayer:

    • Increased default connection timeout to 30 seconds.

    • Removed a double call to set a connection related option (TCP_NODELAY) for server-client tcp socket.


    Sounds, Cameras, Physics & AI:


    • A.I. logic improvements. More racy, less hesitant to overtaking, handles crashes better; AI’s now try and avoid cars even when collisions are disabled.

    • Improved AI behaviour coming into sharp corners and pitstop area, and various other small fixes.

    • Improved AI logic for the chosen gear when player regains control from AI.

    • Tweaked AI speed on 2nd hairpin of Norisring.

    • Tweaked AI speed on 2nd turn of Oschersleben.

    • Tweaked Bathurst AI behaviour.

    • Tweaked Monza AI behaviour and merged cut corridors for all difficulty levels.

    • Nurburgring: Fixed "empty pitboxes" problem where AI couldnt perform pitstops

    • Redbull Ring: Fixed "empty pitboxes" problem where AI couldnt perform pitstops.

    • Lausitzring: Fixed "empty" pitboxes and merged cut corridors for all difficulty levels.

    • Hockenheim: Fixed “empty” pitboxes and tweaked AI behavior in turn 1.

    • Updated single screen chasecam positions for all cars

    • Added missing action cameras for RUF RT12R (GTR3)

    • Increased FFB strength for Prototype and Radical cars


    Art:

    • Mid Ohio - Fixed some flickering banners.

    • Nurburgring - Fixed mixed advertisement banners.

    • Paul Ricard - Tweaked distant terrain texture

    • Zolder - Reduced bumpiness of the track, fixed some flickers in turn 10.

    • Monza - Updated curbstones to current design, lowered some rounded curbs, and various tweaks

    • Hockenheim - Curbs tweaked and adjusted to match drivers feedback. Gravel texture update. Oil bottle on top of pitbuilding now has new sponsor.

    • Bathurst - Small tweaks

    • Suzuka - Removed an abandoned truck in pitlane

    • Fixed Aquila car shadows.

    • Fixed flickering labels in Nissan GT-R GT3 cockpit


    Portal & Backend Systems:

    • Fixed certain content returning error 20103 when trying to use them.

    • Fixed leaderboard challenge launch function checking whether the player owns the livery instead of the car.

    • Fixed newsletter subscription option not saving in Account Settings.
     
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  2. Tarik Userli

    Tarik Userli Well-Known Member

    Joined:
    Mar 7, 2015
    Ratings:
    +577 / 0 / -0
    Thumbs up
     
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  3. mr_belowski

    mr_belowski Well-Known Member Beta tester

    Joined:
    Apr 23, 2015
    Ratings:
    +1,290 / 0 / -0
    Anyone else seeing an incomplete list of tracks? Mid Ohio, Spa, Portimao, RR Raceway and a few others aren't shown in the in-game tracks list
     
  4. James Cook

    James Cook Well-Known Member

    Joined:
    Jan 30, 2015
    Ratings:
    +1,008 / 0 / -0
    Yay! Mandatory stops!
     
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  5. Rodger Davies

    Rodger Davies Well-Known Member

    Joined:
    Jan 29, 2015
    Ratings:
    +571 / 0 / -0
    Superb, can't wait to try the updated AI (especially at Bathurst) - does this have an attempted AI fix for the Macau hairpin?
     
  6. robopuff

    robopuff New Member

    Joined:
    Nov 22, 2015
    Ratings:
    +0 / 0 / -0
    Uhhhm ... guys, there are no available ANY tracks in store. Totally empty, same goes for choosing a track in leaderboards

    EDIT:
    And it's back :)
     
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  7. Marc Tschentscher

    Marc Tschentscher Member

    Joined:
    Aug 17, 2015
    Ratings:
    +13 / 0 / -0
    Yes, yes, yes thank you. Will have a try!
     
  8. mr_belowski

    mr_belowski Well-Known Member Beta tester

    Joined:
    Apr 23, 2015
    Ratings:
    +1,290 / 0 / -0
    Track list is now correct in-game for me, still missing from the store page
     
  9. Martin93

    Martin93 Well-Known Member

    Joined:
    Apr 21, 2015
    Ratings:
    +66 / 0 / -0
    • Added new content that will be released very soon.
    So...what does very soon mean? :rolleyes:

    And great to finnaly have mandatory pitstop and fuel management!(te start off fuel management atleast)
     
  10. Fairman

    Fairman Well-Known Member

    Joined:
    Feb 5, 2015
    Ratings:
    +860 / 0 / -0
    Just recently asked myself when real endurance sessions (1hr +) will be available - all that is missing is the multiclass-option now...:cool: (Miss that since GTR 2)...hey and plz : look-to-apex (yeah I repeat myself) ;)

    thx
     
  11. jomardi

    jomardi New Member

    Joined:
    Jan 29, 2015
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    Thank you, good job!
    :hearteyes:
     
  12. Rodger Davies

    Rodger Davies Well-Known Member

    Joined:
    Jan 29, 2015
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    +571 / 0 / -0
    Usually within a week or so. Anyone had a dig in the files to see what the cup cars are yet?
     
  13. rad

    rad Well-Known Member

    Joined:
    Jan 29, 2015
    Ratings:
    +416 / 0 / -0
    Audi TT Cup, NSU TTS, Formula RaceRoom 2 and Chang Circuit
     
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  14. Dan Speelman

    Dan Speelman Well-Known Member

    Joined:
    Jul 3, 2015
    Ratings:
    +60 / 0 / -0
    Some cars are missing as well. Both the gt2 and gt3 Ruf, Zonda, P4/5, as well as some classic touring and group 5 cars. I wonder if these cars have received updates/new liveries or if it is just a random omission.
     
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  15. ElNino

    ElNino Well-Known Member

    Joined:
    Feb 7, 2015
    Ratings:
    +456 / 0 / -0
    That NSU TTS is not something I'm familiar with, but looks exactly like what I've been wanting in r3e. A good older manual shift car.
     
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  16. Dave R

    Dave R Well-Known Member

    Joined:
    Apr 19, 2015
    Ratings:
    +535 / 0 / -0
    Can you check again Dan? They're showing for me.
     
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  17. mr_belowski

    mr_belowski Well-Known Member Beta tester

    Joined:
    Apr 23, 2015
    Ratings:
    +1,290 / 0 / -0
    All present and correct for me too.

    I've not raced the improved AI, but I just watched a few minutes worth of AI racing at Bathurst and Brands and they certainly appear to have rediscovered their balls.
     
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  18. Dave R

    Dave R Well-Known Member

    Joined:
    Apr 19, 2015
    Ratings:
    +535 / 0 / -0
    For folks that are missing cars/tracks, it's a cache issue that's taking a bit to refresh. All should be good in the next little bit.
     
    • Informative Informative x 1
  19. Dan Speelman

    Dan Speelman Well-Known Member

    Joined:
    Jul 3, 2015
    Ratings:
    +60 / 0 / -0
    When I logged in they showed up and now all appear to be there. Maybe the update just took some time to cross the ocean :D
     
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  20. Dave R

    Dave R Well-Known Member

    Joined:
    Apr 19, 2015
    Ratings:
    +535 / 0 / -0
    Fantastic. Glad to hear