Released 12-09-2017 RaceRoom has been updated

Discussion in 'News & Announcements' started by J-F Chardon, Sep 12, 2017.

  1. J-F Chardon

    J-F Chardon KW Studios Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +5,041 / 0 / -0
    Highlights of this update:
    • Imola is now available
    • Warmup sessions are now an option on dedicated servers
    • Tire compounds for Formula RaceRoom X-17 and U.S.
    Game:
    • Reduced Join Lags in multiplayer
    • Fixed car-to-car collisions that could sometimes have “magnetic” effects of either repulsion or attraction.
    • Results files generated by the dedicated server now include car class information and results per class.
    • Added warmup option to dedicated servers. When multiple race sessions are enabled, a warmup will be taking place before each of them.
    • Sessions such as free practice, leaderboard challenge, competitions, “try before you buy” are now set to last much longer than anyone could reasonably have a need for (24 hours)
    • Decision to inflict Stop and Go and Drive Through penalties is now more lenient.
    • Slow Down penalties will no longer increase once the player has triggered the automatic slow down of his car.
    • Wall Riding prevention no longer triggers if player is applying pressure on the brakes at the moment of impact.
    • Graphic options : Car reflections can now be set to Low, Medium or High. High has smoother moving reflections, at the price of some performance.
    • Improved AI decision making in pitstops when it comes to tire wear and changing tires.
    • Cases like Hillclimb Icons where there are only 2 liveries in total no longer result in AI all picking the same car.
    • Custom Championship default naming now includes the car class name instead of just the date and time.
    • Resetting the car on the track now takes the raceline in consideration to avoid placing a car right on the ideal line.
    • Added variables for tire compounds in shared memory.
    • Made the “near pitlane” speed overlay warning only show up if player has requested a pitstop. Should prevent accidental occurrences on tracks where the pitlane entry is close to the ideal raceline (ie Salzburgring).
    • Added a default profile for Fanatec 2.5 wheelbase.

    • Fixed a short freeze of the game that was occuring when setting a faster lap in time attack modes.
    • Fixed a typo in a driver name “Roberto Ravaglia” (DTM 92)
    • Fixed an issue with Hockenheim alternative layouts that did not have a defined amount of turns and were messing up ranking/safety rating calculations and results in general.
    • Fixed an issue with the opponents revlimiter being too low on replays recorded in multiplayer that included a Formula RaceRoom X-17
    • Fixed an issue with cursor becoming invisible when using Mouse Steering and coming back from an instant replay.
    • Fixed an issue where player could see the menu disappear when clicking on the timing screen right at the moment of a session switch.
    • Fixed an issue where the pitlane speed overlay would remain visible on screen when finishing a race by driving through the pitlane.
    • Fixed an issue where mouse scrolling in certain menu pages wasn’t working after moving the window or changing the resolution of the game.
    • Fixed an issue with the fuel gauge in the BMW M235i Racing that could sometimes be lighting on and off.
    • Fixed an issue with the data display in the Formula RaceRoom X-17 where it would state P2P instead of DRS in Time Attack modes.
    • Fixed an issue where players could sometimes end up in Garage phase (prior to race) without having the menu visible.
    • Fixed an issue where the player’s car would sometimes use the min/max steering lock values of the previously loaded car.
    • Fixed an issue where the game would sometimes load the low detailed version of the cockpit on top of the high detailed version.
    • Fixed an issue where exiting from an instant replay while in free camera would result in a mouse cursor being visible on top of the gameplay.

    Sound, Physics & AI:
    • Audi R18 : Fixed the default driving camera that was too high
    • BMW M235i Racing : New cockpit sounds, louder, grittier, gruntier.
    • Chevrolet Corvette Z06 GT3 : Fixed the rearview in triple screen resolutions
    • Formula RaceRoom U.S. : 2 compounds are now available. Primary and Alternate. AI behavior and speed tweaks.
    • Formula RaceRoom X-17 : 3 compounds are now available. Soft, Medium and Hard. AI behavior and speed tweaks.

    • Chang International : updated cut detection rules
    • Nordschleife : tweaked a TV camera at Aremberg that could go behind an advertisement board.
    • Spa-Francorchamps : Fixed a TV camera that was set behind ADAC advertisement banners on Kemmel straight when driving GT Masters 2015 cars.
    • Suzuka : Fixed a cut detection around the pitlane entry of the GP layout where you could get a cut while only driving near the pitlane path.

    Art:
    • BMW 134 Judd - New driver animation
    • BMW M6 GT3 : improved the yellow headlights visuals
    • Chevrolet Daytona Prototype : New driver animation
    • DMD P20 : New driver animation
    • Mistral M530 : New driver animation
    • Mistral M531 : New driver animation
    • Formula RaceRoom X-17 - New DRS animation for the rear wing. Much more visible.
     
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  2. Simon Fillingham

    Simon Fillingham Well-Known Member

    Joined:
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    +161 / 0 / -0
    Great patch!

    Anymore details on this? Is it still a case of if you gain time whilst off track (relative to the AI) you will receive a penalty? Or is there now a certain amount of time you can gain before getting a penalty? Or has the comparable AI time been increased/decreased?
     
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  3. Mike R

    Mike R Active Member

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    Very good!! But ... Why Imola costs € 5 instead of the usual € 3?
     
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  4. maxx2504

    maxx2504 Member

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    May 3, 2016
    Ratings:
    +20 / 0 / -0
    Hi !

    Imoly buyed...thanks :D

    PS: I saw a loading screen with Audi R8 LMS....uhhh nice :D
     
  5. J-F Chardon

    J-F Chardon KW Studios Developer

    Joined:
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    Until today, if you were gaining just 0.1s, you were given a SnG or a DT.
    This was way too harsh and ended up with people not using those penalties, ever.

    We changed that to 0.5s for now and will listen to your feedback to adjust it further.
     
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  6. m.bohlken

    m.bohlken Well-Known Member

    Joined:
    Jan 29, 2015
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    There is no usual-Price for a Track... There are several Tracks with that Price-Tag already... Maybe you just didn't noticed as you've bought them with a pack...
     
  7. goldtop

    goldtop Well-Known Member

    Joined:
    Jun 18, 2015
    Ratings:
    +50 / 0 / -0
    I had 859 VRP before buying Imola for 499 VRP. Now my account shows 0 VRP :confused:
     
  8. Christian G

    Christian G Topological Agitator Beta tester

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    +2,411 / 0 / -0
    No wonder the Swedes are always up there in the PISA maths tests... :D

    This can happen and it should only be superficial. After the backend has completed processing the purchase the remaining amount should show up again. Give it a couple minutes.

    If it doesn't appear, report back here or open a helpdesk ticket there: http://support.raceroomracingexperience.com/
     
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  9. Balrog

    Balrog Well-Known Member

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    Just press Ctrl+F5 in your browser and the value should be fine again.
     
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  10. Stede

    Stede Active Member

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    Hm, why is there only the option to set a warmup session in front of race 1? In my opinion it makes not much sense or could "destroy" the flow from Practice to qualy to race... In my opinion it would make much more sense to set a warmup session in front of race 2 and 3 in multirace environment esp. with reversed grid. With this you could make a short brake between 2 races.
     
  11. Christian G

    Christian G Topological Agitator Beta tester

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    Afaik, if you enable warmups there will be a warmup session before every race.
     
  12. Stede

    Stede Active Member

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    Ok, then it makes sense. Could someone from S3S confirm this?
     
  13. Oreos

    Oreos Well-Known Member

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    Thank you to all!
     
  14. J-F Chardon

    J-F Chardon KW Studios Developer

    Joined:
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    The warmup duration is global. There will be one before each race session.

    So if you set a warmup duration that isn't 0, the flow will be like this:

    1. Practice
    2. Qualifying
    3. Warmup for Race 1
    4. Race 1
    5. Warmup for Race 2
    6. Race 2
    7. Warmup for Race 3
    8. Race 3
     
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  15. n01sname

    n01sname Well-Known Member

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    You should trust the Topological Agitator...:) (I do)

    Ninjaed by J-F.....:)
     
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  16. Oreos

    Oreos Well-Known Member

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    Also, new M6 skins ;)
     
  17. J-F Chardon

    J-F Chardon KW Studios Developer

    Joined:
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    I don't.
     
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  18. Stede

    Stede Active Member

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    Ha, I should read more attentively ... it is said in the patchnotes...shame on me ;)

     
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  19. Christian G

    Christian G Topological Agitator Beta tester

    Joined:
    Apr 8, 2015
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    Even after that one special night...?
    Or because of it? :D
     
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  20. ChatCureuil

    ChatCureuil Well-Known Member

    Joined:
    Feb 10, 2017
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    +308 / 0 / -0
    I'm impatient to try this more than Imola! :eek: But maybe I'll try it on Imola... :)

    EDIT: I hope the recent lag's side effect (I sometimes loose the equivalent of lag duration on my lap time) will also disappear.
     
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