Released 19th December 2018 - Update

Discussion in 'News & Announcements' started by J-F Chardon, Dec 19, 2018.

  1. Beastux

    Beastux Active Member

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    You're right, just as the Ferrari Daytona and the De Tomaso Pantera, but it was before 1976 and the new Group 1 to 6 categories. During the 1976-1981 period, only the BMW M1 and the Porsche 924 Carrera GTR raced against the 934 (espescially at Le Mans), and also some old 911 Carrera RS or RSR.
     
  2. GooseCreature

    GooseCreature Well-Known Member

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    I'm banking on it being a given with what @Alex Hodgkinson has on his CV. ;)
     
  3. David_Wright

    David_Wright Member

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    The Capri and CSL were touring cars and raced in Group 2. Group 4 was for GTs. Group 2 cars did race in the same races as Group 4 cars (e.g Le Mans and the Nurburgring 1000 km). Some 70s series also allowed Group 2 cars to race directly against Group 4 cars such as the DRM (predecessor to the DTM) and IMSA.

    The CSL also raced in Group 5 in 1976 competing against the 935.
     
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  4. Anthony Monteil

    Anthony Monteil Sector3 Developer

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    Indeed, this is pretty much what I meant earlier, DRM mixed some cars from different groups-classes but with equal performances. ;)
    And this adds to the confusion because they created two classes , Div.I et Div.II, for Group 4 and Group 2 cars, but most of them were competitive between each others.

    The 1974 Capri RS 3100 though was actually registered as Group 4, and the goal was to compete with the 3.0 RSR and BMW CSL in the corresponding classes : http://tech-racingcars.wikidot.com/ford-capri-mk-i-rs3100
    But you're right when you say that it was a touring car more than a GT.
     
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    Last edited: Dec 20, 2018
  5. Patrick van der Meulen

    Patrick van der Meulen Well-Known Member

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    Been looking it up on Wikipedia. https://en.m.wikipedia.org/wiki/Group_4_(racing)

    What... A... Mess... It seems they changed groups and specs almost every year since end ‘60s ‘till mid ‘80s :fearscream:.

    Everything between GT’s and Sport Cars could be exchangeable it seems :fearscream:.
     
  6. Anthony Monteil

    Anthony Monteil Sector3 Developer

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    You summed it up very well Patrick :D
     
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  7. Anthony Monteil

    Anthony Monteil Sector3 Developer

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    And then, the Group 5 cars joined the Div.I in DRM to add a bit more to the confusion :D
     
  8. Dave R

    Dave R Well-Known Member

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    Cannot thank the team enough. Wonderful job!!!
     
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  9. Proto

    Proto Active Member

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    Amazing.
    DTM'16 vs GT2 vs GT3 - incredible battle.
    There is no such thing anywhere today.
    This is my favorite GT simulator... this is the future today:

    [​IMG]
     
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  10. Neil Bateman

    Neil Bateman Well-Known Member

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    Would be nice to have all the class cars in different colours on the position bar but just tried this with crew chief and second monitor and its just fantastic, second monitor shows you faster cars coming and slower cars in front and crew chief tells you.:sunglasses:
     
  11. Fairman

    Fairman Well-Known Member

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    Introducing the AI Selector is my finest Xmas present so far (well.its still a few days ahead). Went directly to Silverstone (International ) at sunset for a a GT123 /P2 Battle and it worked like charm , tho you have to chose your opponents wisely in reference to the track layout and car class you want to use - for best results.It's such a good decision you guys are focussing more on funtionality and ironing out rough edges since the last two patches - highly appreciated. And comparing to the competitors like RF2 and AC /ACC its simply stunning what you've got out of that "ol" DX9 Engine, while now one can start to dream again how well polished RRE will look and feel once V1.0 (incl. DX11) will show up on the horizon....to me the best looking sim already.
    Btw. : Just one, two issues I noticed during my Multiclass Session : The faster cars are still a little bit too "anxious" to pass slower cars - much much better like way back with GTR2 of course. And I noticed that the time out mode for cars that had a breakdown (damage, accident) doesn't work properly: They remain on track (Silverstone International) so that you get yellow flags all the time passing that zone. And before I forget: Arranging single player events with two races the starting grid option (only checked "Result R1" with DTM 16)still doesn't work: the majority of cars retire after Pitstop....
     
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    Last edited: Dec 20, 2018
  12. RoccoTTS

    RoccoTTS Well-Known Member

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    I also just noticed the crew chief warns you "Slower cars ahead fighting for position".

    I have to say i'm really impressed by the quality of ai in multiclass racing, considering this is only the first attempt and it will be improved in the future.
     
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  13. 2Lame2Aime

    2Lame2Aime Well-Known Member

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    Everything besides AIs pit stop strategy is just awesome. Multiclass in SP is just phenomenal.
     
  14. FeltHλt

    FeltHλt Well-Known Member

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    recent steam reviews: very positive! :eek:
     
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  15. Christian Göpfert

    Christian Göpfert Topological Agitator Beta tester

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    Still need more recommendations so we can reach Flawless level. :D

    So if you guys haven't already, please consider giving us a thumbs-up on Steam.
     
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  16. vmaki

    vmaki Member

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    Thank you for the Ai selector. It's more than what I could have hoped for! I just did a 20 minute race with the gto classics and the nsu at Karlskoga. I was able to lap the nsu field twice and had a big smile doing it. I had to limit the number of AIs though to around 20. I tried 45 (if I remember correctly) at Imola and it was pretty choppy. My cpu needs upgrading for sure! Will the game benefit from more then 4 cpu cores?

    Again thank you and have a merry christmas!
     
  17. majuh

    majuh Well-Known Member

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    I noticed a slight oddity in single player multiclass races when you finish the race. For those cars that didn't cross the line yet, the game obviously calculates a reasonable finish time, but for slower classes that have been lapped already, the game seems to use the number of laps of the overall winning car for the calculation. In my case, the winning car of the slowest class appeared with a finish time of more than 30 minutes although the race was only 25 minutes long with 2:00 lap times.
     
  18. Fairman

    Fairman Well-Known Member

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    Well, I was running 51 AI's at Silverstone sunset and never got under 55 FPS (pit area only, in average around 75 FPS +/-) with high to maxed out GFX, but it surely depends on the track as well....System is a Ryzen 5 Multicore, 16GB RAM, MSI GTX 1060 6GB, Win 10. Afaik RRE specifically doesn't benefit from Multicore but anyway: If you really have an old system running by upgrading it you will get a signifikant boost most definitely....
    About the AI selector I was very pleased not just to find some random tool but a nicely implemented Editor that, at a first glance, leaves nothing to be desired...
    Sector 3 gets real !! :)
     
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  19. Neil Bateman

    Neil Bateman Well-Known Member

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    It does seem the overall winner gets the checkers but if your a lap down you still have to complete the lap you lost before you get the checkers, normally if your behind the winner when he finishes and crosses the line and your 1 lap down your race is over as well, last night i was behind the leader and a lap down, after he crossed the line and the checkers came out for last lap, i followed for that lap and crossed the line after him, i slowed down thinking i had finished but realised i had to do 1 more lap. Not 100% sure if that is exactly what happened but will repeat race tonight, same cars and track and see what happens.
     
  20. ozcanuck55

    ozcanuck55 Well-Known Member

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    Running 35 cars in P1, P2 and GT3 at Spa on my old rig. No problem. Fantastic driving P2 in the middle, passing GT3 and looking out for P1's. Bravo!