Released 28/02/2017 RaceRoom has been updated

Discussion in 'News & Announcements' started by Sonat Ozturk, Feb 28, 2017.

  1. Sonat Ozturk

    Sonat Ozturk Well-Known Member

    Joined:
    Jan 13, 2015
    Ratings:
    +2,012 / 0 / -0

    28/02/2017

    Highlights of this update include:


    • Formula RaceRoom US is available!

    • VR updates

    • First appearance of new data displays

    • Various track updates


    Game:

    • Shared Memory: Added information on upcoming flag system, updated minor version number. Flag system is currently awaiting UI implementation and made unavailable to players.

    • Shared Memory: Changed how tire wear is reported so it matches the tire wear text in data displays (1.0-0.0 range when tire wear was between 1.0-0.94).

    • Added support for starting the game on any detected screen. The option resides in General Video Settings. Fullscreen changes are only applying after a game restart.

    • Fixed an issue with updating a profile avatar with the game in fullscreen where the dialogue box would appear behind the game

    • Added a possible fix for a rare case where only the car shadow of a car would be rendered after switching focus from car to car or from camera set to another

    • Implemented Reputation System that will run and track player incidents. This is in alpha stage and we’re gathering data in the background. Nothing will be visible for players just yet.

    • Fixed bug where opponents session data sometimes caused championship files to be broken due to conflicting ids.

    • Fixed so the game doesn't crash when trying to load championships affected by the bug above.

    • Fixed issue with game window using the wrong style when going from fullscreen to windowed in a resolution that's lower than the default resolution.

    • Fixed a menu issue with percentage stepper buttons not being enabled when switching from minimum<->maximum allowed values.

    • Broadcast : Fixed a case where camera selection requests were resulting in the game cycling through cameras instead.

    • Added an upper deadzone setting for the throttle axis in advanced controller settings.

    • Fixed an issue with DRS getting disabled before the race ends in timed based race sessions.

    • Fixed an issue where the race was starting without the player if Race Monitor was clicked instead of “Drive” at race start.

    • Fixed an issue where the DRS wing animation would remain deployed after the race.

    • Fixed an issue where on certain tracks the result timing was showing A.I. cars doing an extra lap.

    • Made lap times go invalid if player is speeding in the pitlane, so you can’t get fastest lap that way. New HUD overlay to signal it. (Stowe Long is a good example of where pitlane could be exploited to shortcut the first chicane)

    • Fixed a crash that happened in Single Player championships if the player clicked the pit preset button and then the continue to next race button before game entered the pit preset menu.


    Multiplayer:

    • Fixed the issue where a player's contact shadow was being left on the track after disconnecting from the server.

    • Fixed an issue where a time penalty for a non performed drivethrough had no effect on results.

    • Various fixes to some inconsistencies that was occurring on certain IPv4 to IPv6 mappings.

    • Fixed issue with MP results taking a long time to arrive when running a dedi locally where backend communication fails.

    • Fixed issue with DRS animation not working in race sessions for opponent cars.

    • Fixed so multiplayer replays are now marked as such in the Media Hub.


    VR:

    • Rendering through coupled draw calls to improve performance while also taking care of the issue reported that objects and cars would appear 2D from time to time.

    • Multi-threaded some of the rendering to improve performance

    • Added three bindable keys to modify the user’s headset translations multiplier, which alters in-game head movement and eye-to-eye distance. Default value is 0.9.

    • Fixed an issue where the Startup Argument that was set for RaceRoom in the Steam client wasn’t being used when launching game from an external link. (ie a competition webpage)

    • Shortened the distance at which lower poly car models are used.

    • Temporarily disabled the rendering of particle clouds. They’re bugged at the moment in VR.


    Sounds, Cameras, Physics & AI:

    • Fixed a bug where H-pattern gearbox cars would receive delays for both up and downshifts.

    • Fixed TV cameras at the bridge and gantry areas for Nordschleife Tourist layout

    • Cars no longer hover a few cm above the track

    • Formula RaceRoom 2 and Formula RaceRoom US have a special pitting system allowing them to perform fast pitstops.

    • Reduced bigly the probability of stress induced mistakes by AI’s
    • Fixed an issue where AI’s were accumulating stress by being followed by an opponent in the pitlane.

    • AI’s now ignore cars in the pitlane entrance lane if they’re not on it themselves.

    • Improved AI navigation in the pitlane.

    • Fixed an issue where AI would never start a qualifying lap around Nordschleife 24H when fuel multipliers were enabled.

    • Fixed so only damaged AI or AI’s on their inlap will use the Nordschleife VLN / 24H pitlane entrance by the start/finish straight

    • Fixed an issue where an AI going back to garage during a practice or qualifying session would never go out on track again

    • Fixed AI using up their P2P in the beginning of a race without saving them

    • Many more AI code tweaks to improve awareness

    • Formula Raceroom 3 : Improved the blending of the sound samples

    • Turbo cars : unloaded turbo pressure increased to deliver a better boost from a standing start.

    • Laguna Seca : Tweaks to AI lines

    • Mid Ohio GP and Chicane : Tweaks to AI lines

    • Moscow : added TV camera sets

    • Suzuka GP : Tweaks to AI lines

    Art:


    • Bentley Continental GT3 : added data display

    • DTM cars : added data display

    • Formula RaceRoom 2 : added data display

    • McLaren MP4 12 C : added data display

    • Tatuus F4 : added data display

    • WTCC TC1 cars : added data display (except Lada Granta)

    • Hockenheim : Smoothed out bumps

    • Laguna Seca : Smoothed out bumps, audience update, updates and tweaks

    • Lausitzring : Smoothed out bumps, audience update, fix to vegetation

    • Monza : Smoothed out bumps, updated the track to match 2016 season

    • Norisring : Smoothed out bumps

    • Nuerburgring : Smoothed out bumps

    • Sachsenring : Smoothed out bumps

    • Sonoma : Smoothed out bumps

    • Zandvoort : Smoothed out bumps



    Portal & Backend:

    • Made optimizations to code handling content in portal.

    • Implemented individual car packs system which includes all liveries of a car. Livery packs will roll in very soon. For testing purposes we will start with just one in this case the FR US.

    • Changed so the livery clusters show how many liveries there are in total and how many you own in parenthesis.

    • Added so the essential packs that are purchased show date of purchase when hovering over them.

    • Added so we show prices in real currency based on player currency preference.

    • Changed so cars in which there are still liveries to purchase, the car does not appear as fully owned in store.
     
    • Like x 36
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    • Dislike x 1
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  2. Rodent

    Rodent Well-Known Member Beta tester

    Joined:
    Dec 26, 2015
    Ratings:
    +323 / 0 / -0
    Glorious.
     
  3. sbtm

    sbtm Well-Known Member

    Joined:
    Mar 29, 2016
    Ratings:
    +591 / 0 / -0
    superb
     
  4. mr_belowski

    mr_belowski Well-Known Member Beta tester

    Joined:
    Apr 23, 2015
    Ratings:
    +1,307 / 0 / -0
    Updating now :D
     
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  5. Eisprinzessin

    Eisprinzessin Well-Known Member

    Joined:
    Dec 7, 2015
    Ratings:
    +315 / 0 / -0
    No Display for my RUF :-(

    ;-)
     
    • Agree Agree x 1
  6. Flyingnono

    Flyingnono Well-Known Member

    Joined:
    Apr 27, 2016
    Ratings:
    +84 / 0 / -0
    Not to bad but maybe in the next update we can have the new mclaren gt3...
     
    • Agree Agree x 1
  7. Timo Heyden

    Timo Heyden Well-Known Member

    Joined:
    Jul 1, 2016
    Ratings:
    +66 / 0 / -0
    this patch includes the McLaren and the BMW, but there will be unlock in few days or weeks.
     
  8. CCKaren

    CCKaren Member

    Joined:
    Aug 4, 2016
    Ratings:
    +8 / 0 / -0
    That'll do.
     
  9. wozdecky

    wozdecky Active Member

    Joined:
    Mar 9, 2016
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    +41 / 0 / -0
    well done!!!
     
  10. .OG Isaac

    .OG Isaac Well-Known Member Beta tester

    Joined:
    Feb 17, 2015
    Ratings:
    +173 / 0 / -0
    Wooh! Excited to drive the FRR-US!

    Great update guys, downloading it now!
     
  11. Frankymoe

    Frankymoe Well-Known Member

    Joined:
    Apr 20, 2015
    Ratings:
    +74 / 0 / -0
    @Flyingnono : if you made the update, you have the Mclaren Gt3 already on your hard drive.

    @Eisprinzessin : I get the disagreeable feeling that you are looking what`s not in the update first? ;)
     
  12. sbtm

    sbtm Well-Known Member

    Joined:
    Mar 29, 2016
    Ratings:
    +591 / 0 / -0
    This is probably the most surprising feature for me. Waited for so long for something like this and didn't even knew it was possible. I never saw it in any other game. I always used a workaround with the program "UltraMon"!! This is awesome!
     
  13. FjayX

    FjayX New Member

    Joined:
    Feb 24, 2017
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    Yeah... American Open-Wheel racing :D
     
  14. stoian.adrian91

    stoian.adrian91 New Member

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    I would like to see the FLAG rules soon and beside this, I would like to continue an ongoing hot lap without being stopped by the system.
    2 things:
    - FLAG RULES
    - CONTINUE ONGOING LAP
     
  15. Eisprinzessin

    Eisprinzessin Well-Known Member

    Joined:
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    OK, but possible (like before with the Bentley) that it is included in the GTR3 starting grid (AI).
     
  16. Jona777

    Jona777 Well-Known Member

    Joined:
    Jan 31, 2015
    Ratings:
    +409 / 0 / -0
    Nice to see some data displays coming through and the flags almost ready so it seems!
    Anderstdorp hasnt been already announced has it?

    Looking forward to the release of the m6 and McLaren..
     
  17. The UnKnOwN (GER)

    The UnKnOwN (GER) Member

    Joined:
    Aug 9, 2015
    Ratings:
    +9 / 0 / -0
    Added an upper deadzone setting for the throttle axis in advanced controller Settings

    thx a lot! very helpful :)
     
    • Like Like x 1
  18. mr_belowski

    mr_belowski Well-Known Member Beta tester

    Joined:
    Apr 23, 2015
    Ratings:
    +1,307 / 0 / -0
    Crew Chief is now updated to work with this new build (and a million other new things)
     
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  19. sbtm

    sbtm Well-Known Member

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    +591 / 0 / -0
    i love you. no homo
     
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  20. Kollo

    Kollo Active Member

    Joined:
    Dec 27, 2015
    Ratings:
    +39 / 0 / -0
    Again no multi monitor support...

    Multi monitor support IS important!
     
    • Like Like x 1