If you are referring to how the rear can loose traction when the next gear engages; just lift your foot and slam it back down when the new gear engages. You can also soften the the rear rebound a couple of clicks and that will absorb some of the energy and help the rear stick better between changes
Thanks for the hint , I already tried it. Nevertheless this isn´t the way a car with dual clutch transmission is meant to be driven. The driver doesn´t need to move the throttle in order to avoid instability. The transmission for both Caymans is broken , while shifting from 1st to 2nd and from 2nd to 3rd even with almost no throttle applied the tyres squeal because they receive a sudden outburst of torque for a fraction of a second. It´s such a shame this problem still exists since december and is ruining the immersion, because both Caymans are beautiful cars , but I don´t drive them anymore because of their unrealistic transmission. Please fix this issue .
From now on or with the previously driven data there as well? Edit: seems like my data from saturday onwards is there but nothing before that
BTW, the release of Most with its brand new loading screen image brought back a slight, but fairly annoying issue that was already present with certain other loading screens - the "Press any key to continue" message after the game is finished loading is white on white background. Would be great if either someone who's making the loading screens thought of this, or if the text had some kind of outline/background added. I know it's a very minor thing, but I frequently find myself staring at the loading screen waiting for something to happen, only to realize it's the invisible message again. Then again, while certainly minor, it's also one of the first things a new user may encounter, so it might be more important than it seems as far as first impressions are concerned. (Also, speaking of loading screens, in the in-game loading screen where track limits are explained, it is stated "curbs are considered part of the track, astroturf is not" (or something along those lines). They're not as they're (usually) beyond the white line that marks the track limits, as evidenced even by cutting rules within the game itself ) Cheers
Agree on the most loading screen and also how track limits are handled in real life. But from my experience the game actually does allow you to go over the white lines as long as you stay on the kerbs
Question why the glow of the brake disc is no longer displayed in the game, this is an error in the display
I noticed it too. AI has glowing disks. In FR X17 I have glowing brake discs, in GT3 cars not. Didn't look at the other cars yet.
All taken from the same valid lap. Seems there are a lot of exceptions i will admit tho that some of them could technically be given as just about on the white line
I know. By the rules of the game theyre all fine. Its just that @Case doubts the game uses the rules the way they are explained on a certain loading screen. So i uploaded these to show that the rules are in fact applied like that