Assetto Corsa Competizione

Discussion in 'Off Topic' started by HomieFFM, May 31, 2018.

  1. sbtm

    sbtm Well-Known Member

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    yet there is a VR support when you start the game. so there actually IS vr support, no matter what the shop site says
     
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  2. RWB Charger

    RWB Charger Well-Known Member

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    Try asking a question about a problem with VR if you ever have one, apparently they have said 'IF there is a problem with VR it's down to Epic', basically not them.

    You only have to read the forums.

    Works in VR and supported are 2 different things.
     
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  3. sbtm

    sbtm Well-Known Member

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    latest patch notes:
    - Added mouse input in VR.
    - Fixed an issue with navigating the MFD in VR.


    sounds like no VR support.

    It's really odd to me that there are official launch options for VR and it's obviously playable in VR (no start argument needed) and yet you say there is no VR support at all.. that's just wrong. If it works in VR then it is supported, isn't it? they even add features to it according to the patchnotes.

    And what has Epic (Games?) to do with it now?
     
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  4. [RWB] FxUK

    [RWB] FxUK Well-Known Member

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  5. RWB Charger

    RWB Charger Well-Known Member

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    If you had read the thread you would basically see what FX above had posted and their response, so basically in a nutshell is if VR is not working correctly it's not their fault it's Epics VR plugin so f..k you, if it works for you all good, as I said Rift owners aren't complaining but people who have just shelled out on new gen headsets are screwed, hence the reason they removed the VR tag in the Store.

    So they are not going to do anything for Reverb and other WMR's so therefore they are not supported, get it now?

    What they should do for full transparency is list the headsets that work correctly.
     
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  6. RWB Charger

    RWB Charger Well-Known Member

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    So to sum up, everyone keep your CV1's and if you bought a next gen headset sell it and buy a CV1.

    Never ceases to amaze me is when people come on and say well it's working for me so it must be your end.
     
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  7. sbtm

    sbtm Well-Known Member

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    i see.

    but vr is still supported, sort of.. :D
     
  8. RWB Charger

    RWB Charger Well-Known Member

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    Now you are getting with the program, I was going to find a brick wall to bounce my head off lol.
     
  9. Skybird

    Skybird Well-Known Member

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    From the readme for 1.0.2. as of this last Monday:

    - Added mouse input in VR.
    - Fixed an issue with navigating the MFD in VR.
    - The .exe now starts in "-nohmd" mode if "-vr" is not specified.
    This now allows direct shortcuts with "-vr" command and reduces the number of required launch modes in Steam.

    Three points that were explicitly aiming at improving VR functionality.

    From the readme for 1.0.1 as of June 3rd:

    - BAT shortcuts added for Oculus and SteamVR launch modes for external game start.

    Explitlcy aiming at VR functionality.


    VR is also affected by other improvements in the general graphics department - changes that the coders must be manually optimised for VR as well, so they represent work on VR, too.

    Nobody so far seems to have noticed it but - "The game does not support pedals and wheels. Not a single pedal or wheel model gets mentioned in the specs, nor any controller in general." :eek: ACC is going back to only keyboard control. Many people report issues with their controller hardware. No wheel and pedal support. Indeed full keyboard mapping in controller setup menu seems to be coming in 1.0.3 You cannot deny the facts. ;)

    Oh, and btw: here you find the complete and official highly dedicated Kunos VR support forum on their board. Because they do not support VR but only work on it in order to kill time of which they have too much left. ;)
     
  10. Skybird

    Skybird Well-Known Member

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    Whose engine is it again?

    In fact if they start to rewrite the engine they most likely would break legal rules. Using the engine and its switches and options, and rewriting it, are two very different things.
     
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  11. FormelLMS

    FormelLMS Well-Known Member

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    Are you reading?
    In steam it isn't advertised as VR ready anymore! This is the whole thing.
    They don't want to advertise this game now to VR Users. Those who know, can do, but since it isn't advertised anymore, you can't complain about the issues.

    This is, what it means.

    Please put off your pink glasses now.

    I think, the VR advertising will come again, when the problems are sorted. In fact: ACC doesn't look better in my CV1 than R3E. Thats a statement and a fact. But nothing to worry about. Tried this game now from time to time. But I for now don't want to spend more time with it, because other Sims run flawless here. Why bother with that.

    When they have sorted it in a half year or so, I want to come back to it.
     
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  12. Balrog

    Balrog Well-Known Member

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    In fact, developers can access the full source code of the engine and they can modify it as they want.

    [​IMG]
     
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  13. RWB Charger

    RWB Charger Well-Known Member

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    Skybird, no mention of VR here but they do mention input peripherals and high end steering wheels.

    https://www.assettocorsa.net/competizione/

    So you went away and garnered more information to support the glaring fact that VR is NOT listed in the Steam store there is no getting away from that, people buy games based on if it supports their hardware, would you buy it on face value from the Steams store?

    Also FYI 1.03 beta is already out and it is no better.
     
  14. m.bohlken

    m.bohlken Well-Known Member

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    If you know what you do it can be helpful. But nobody would change the code directly as you will lose compatibility to future updates and changes...
     
  15. RWB Charger

    RWB Charger Well-Known Member

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    Well Reiza are using the Madness engine and they are changing code as they have full access to it for AMS2
     
  16. RWB Charger

    RWB Charger Well-Known Member

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    If you watched the live Q&A on Racedepartment when it was discussed with the Kunos bloke he specifically said that VR and triple users are a 'niche' market, therefore we are on the back burner,i.e not a priority.

    Full support may come in the future as said but for now it isn't there, accept it and play it or move on, I'll be moving on thanks until it's ready but by then I reckon it'll be dead, only thing that is has going for it is that it's GT3 and everyone seems to play GT3.
     
  17. Balrog

    Balrog Well-Known Member

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    True, but it depends on how you implement those changes (it is a common problem in software development, so there are nice design patterns and tools to deal with it).
     
  18. Winzarten

    Winzarten Well-Known Member

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    I'm buying the game from Kunos, right? I don't care whose engine they choose to use, and what problems they are faced with because of this choice. They have made the choice, not me. I'm buying a product, I expect it to work. If it doesn't, I will complain to the guys I bought it from.

    This is pretty standard in SW development. When we get a bug report, we cannot tell our customer that "sorry, it is not our problem, but a problem of a company XY whose component we use". No, it is our problem, and we have to deal with it.
     
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  19. Skybird

    Skybird Well-Known Member

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    They have bought a usage license for the engine as it is and as it gets further developed by Epic. That does not make them owners of the engine, nor does it give them the right to alter it on code level. Thats the legal side of things and defines what they are allowed to do with it and what not. Whether you like it this way or not, does not matter.

    Epic may or may not hear its customers' (I say it again: Epics' customers) demands and complaints, and Kunos is their customer, and Marco once said in video interview that in the beginning ACC and Kunos was not high on Epic's list of priorities due to the title being too much a niche title.. This seems to have changed by now, Epic and Kunos talk frequently to each other, so do Kunos and nVidia, so that the latest drivers vor nVidia cards included specialised code just for ACC.

    The VR is done by the engine by Epic, Kunos licenses the use of U4E, and Kunos can ask them to chnage this and that in it - but it is Epic who must carry it out, and will do so - or not.

    If you want to hold Kunos responsible for something here, than for their decision to use this engine and not another one. But not for the engine including what it does, and what not - that was Epic's decision.

    Myself, I see VR improving again since the drop from 0.7.2 to 1.0.0, and now like it pretty well. Its not as "crispy" as VR is done in AC1 and in RR, but good enough and smooth enough already. With uncapped frames I get them from 70 to 90, with capped frames at 90 I get ASW at 45 because below I don'T know lets say 60 frames the ASW mechnaism jumos in and drops it all even further to acchieve a stable 45. AA could be better, but then last hotfix brought a complete rewrite of the code for implementing it, plus a third AA option.

    Or to put it simple: VR in this title with rain or night, gives me a blast, due to the sights I see and the sounds I hear and the immersion I feel. No other racing game I know feels this intense, in these regards.

    But I would recommend Sector3, and de facto aleady have done that in an earleir post, to re-check whether U4E really is a good choice for the future of Raceroom. I am not the firts one questioning that the engine is that well-sutied for the purpose of racing games and VR support. That already has done before, and by people who different to me understand the techncial backgrounds of it.
     
    Last edited: Jun 14, 2019
  20. Skybird

    Skybird Well-Known Member

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    I understand that very well, and indeed had written something like that myself - and deleted it again as a too long reply. But that is a formality, or a legal thing. It does not reflect the fact that they support VR by their working on it, and attempts to improve it. You cannot then just say they do not support VR, and leave it to that, that is misleading. You could as well just say they do not support wheels and pedals just because their specs do not mention it. Fact is they do support pedals and wheels. And VR.