Question Bodnar BBI 64 for buttonbox

Discussion in 'Community Support' started by MJRL_PT, Jul 3, 2019.

  1. MJRL_PT

    MJRL_PT New Member

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    Hi how many inputs/device it´s supported?
    I made a buttonbox with a Leo Bodnar bbi64 board and i think after 32 inputs its not detected, don't know for shure, but some buttons are detected and others don't.

    Thanks
     
  2. Ablaze

    Ablaze Well-Known Member

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    Which inputs aren't detected? Between 33 and 64 or does this happens with inputs from 1 to 32 too?
     
  3. MJRL_PT

    MJRL_PT New Member

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    After 32 no more inputs detected, before all detected.
     
  4. ravey1981

    ravey1981 Well-Known Member Beta tester

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    Screenshot_20190703-222854.jpg From bodnars website
     
  5. MJRL_PT

    MJRL_PT New Member

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    I know that, but didn't expect a game that have so many buttons to map didn't accept it, all other Sims are ok, iRacing, Assetto Corsa, ACC, the ones i use most.
    [​IMG]
     
  6. MJRL_PT

    MJRL_PT New Member

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  7. Ablaze

    Ablaze Well-Known Member

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    One solution would be to map buttons 33 - 64 to keyboard keys with tools like Joy2Key.
    • map button 33 to the A key
    • map the A key ingame to a function like engine start
    • if you press button 33, the game thinks you pressed the A key on your keyboard and starts the engine of the car
     
  8. MJRL_PT

    MJRL_PT New Member

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    No, before I bought this bodnar board I have a tensy that was flashed like a keyboard and its a mess, a lot of conflicts with other programs like obs, macro deck...
    But thanks for your sugestion, I will change the connections on the board and change to the buttons that I will need more to the first 32 inputs, but its a shame, Raceroom have a lot of keys to map and don't support 64 inputs from one device, also the steering wheels from fanatec with the rottarys McLaren, Formula will pass the 32 inputs.
     
  9. pierredietze

    pierredietze Active Member

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  10. MJRL_PT

    MJRL_PT New Member

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