Discussion in 'News & Announcements' started by RaceRoom, Dec 11, 2019.
Ok will check it out..cheers for the info, will report back after clean install, needed one anyway.
And you thought that would be different?
well done guys, you ruined a great game, just go back this update and we will do as we saw nothing
At first our community lost the complete server configuration incl. banlist because our "registration hash" doesn't work anymore.
And now after I fixed our community servers, it seems like a complete breakdown at the moment, maybe the load balancing is still not back to normal actually.
Hope it will be fine until tomorrow evening.
It seems the old and very well known "never play on patchday" strikes again.
Thanks, sorry for that, honest mistake between two Spanish speaking users!
@ave_golf let's keep it in english
So after I read everyone’s raves about the the M1 and DTM 92, I went back and restarted the game, and the M1 is fine now. And I figured out that the gears were all out of whack in the Mercedes. 1st was where third should be and 4, 5 and 6 were maxed out. Fixed that and all is good now. Still not sure I like the physics. But then I only had a short time to play before going to work this morning. Anyway, I’m sure all the glitches that happen with massive updates will be sorted out in good time.
I really like the new car tuning menu. Especially the new tire display. Love knowing what’s happening with the most important part of the car. You know, the part that touches the ground. And the new transmission display is a very welcome addition as well.
Thanks for all your hard work guys. And never mind the complainers. You’ve given them a reason to live
If this is only my problem, then I am ready to remove R3E forever so that you all feel good.
I had the problem with the weak FFB too.
I deleted the SimBin folder @ my Documents,
so that the game created a new one at restart.
Of course I had to setup the axes, buttons, game settings entirely new, but everything went fine afterwards.
Please remember to do a backup of the folder first for replay data etc.
CSW 2.5 with Formula V2
Will you calm down, please. You won't find any solution if you keep up this attitude.
As has been suggested multiple times now, delete your old controller profiles and start from scratch with a fresh, default one. This is needed due to the changes in how FFB works now.
Also make sure that no old setup is loaded for the car you're trying.
You also could stop playing insulted and just report your problem.
Also, read this:
it is the same i wrote in my previous post
anyway i didnt know it was forbbiden to write in whatever language except english :/
I would love it that it would just be "a good reason to live" but for me, this game is the best all-round game, I have seen the falling of Assetto Corsa (getting stuck on time), Project Cars (more or less the same plus basic bugs) and Project Cars 2 (endless non-senses and bugs)... RaceRoom was the only strong figure for me in this world, but this update was like a backstabbing, hopefully something will happen to revert this... Hope you understand where the "complainers" are coming from... And if people does not throw their opinion on Forums (like this), the development team will never notice any kind of issues that might happen, so, it is better sometimes to overreact than to no reacting at all and reporting stuff that is either broken, uncomfortable or radically different from before.
Totally agree, the 5-speed gearbox in the E30 is finally back! Oh yeah! And they all feel crisp and real, absolutely a great update.
BUT: I still generally disagree on how the new physics handle momentum and torque in turbo charged engines. This applies to most (all?) turbo charged cars with new physics. I have ranted about this before, but this time I feel more confident that this aspect is actually a bit off. From a standstill, revving the 240T to the max and dumping the clutch almost chokes the engine because the engine apparently carries no momentum.
I understand that turbo engines are different and have less torque and momentum in the low rpms, but this is just plain wrong. I have owned an original 150 bhp 240 turbo, and it would happily do a (one-wheel) burnout when doing this - which means a 300 bhp one should probably be able to do roughly the same, even with a locked diff and beefy tyres.
Even a small turbo engine with a lightweight flywheel carries a great deal of momentum when revved at 7000 rpm. This behaviour is probably inherent to the physics engine and no easy fix, and some may even argue that this is the correct behaviour for these cars. But I disagree.
Luckily, the only time I notice this is when starting from a standstill. At speed everything feels spot on! Thanks.
Oh please, do the world the favor.
Christian Göpfert, I understand everything, and I see all your advice, but I’m unlikely to return to this game soon.
This is my personal opinion. Sorry if I was rude.
You are not the very first in your request, but this has never helped the world.
Idem. I assume the long loading times are because all of us try to enter the server(s) simultaneously? Most of the times after 48 hours it will be fast as usual.
It is not forbidden and I asked you to stick to English, because this is an English forum and most people won't undestand what you're saying if you're using your local language. If everybody did this it would be pure chaos, so we'd like everyone who can to use English because for one it makes it so much easier for us to keep track of issues that are being reported.
I have mixed feelings on the new car setup screen as well.
It doesn't fit with the rest of the game right now. I assume this is only temporary and the rest of the game UI will eventually be updated in the same style, so it's understandable I guess.
I love the amount of data we now have available, including the descriptions for every single item. It's really helpful. And I also like how it's all grouped logically together.
What I don't like so much, however, is the way it is now all divided into multiple tabs. I really liked the "all on one screen" aspect of Raceroom setup screen. It made it very easy to see everything at a glance. Divided into tabs like this, it makes it easier to forget something and/or harder to navigate. I understand that you can only fit a certain amount of data on one screen, but still. I was wondering if there could perhaps be a single overview tab in the style of the old car setup screen. Then again maybe that would get even more confusing, I don't know.
And if I could have one wish for improvement, it would still be an option to compare two setups and see at a glance where the differences is. As far as I know, only rF2 allows this currently, and it can be incredibly helpful at times.
(But don't get me wrong, I still think the update is incredible as a whole.)
Hopefully ok to put this here? For those, like me, who for the first time can race at Ningbo and the track is completely a new and joyful experience see below guide from good-old Tom Coronel. He has some helpful tips with regard to cornering brakepoints etc. Hope it helps?
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