I think iRacing's movement is perfect and wanted to get R3E about the same.. i went with 90,90,90 and its great!
I was struggling to play for any amount of time as I found it tiresome on a single screen, but I have changed my settings to 70 70 70 and it appears to be much improved.
I found this thread as I am using a rift now. For everyone who doesnt want to manually change the setting for every car: Disclaimer: it works but I basically never use powershell, so dont be too picky about the solution: 1. Open Windows Powershell (press windows button in the bottom left corner and type in windows powershell) and use this two lines to replace the orientation speed value. 2. enter your cars folder, below is mine. copy &paste and press enter: Code: cd "C:\Program Files (x86)\Steam\steamapps\common\raceroom racing experience\Game\GameData\Cars" 3. set the changes you would like to use and copy & paste the second line and press enter: Code: ls cockpit_driver_view.xml -rec | %{$f=$_; (gc $f.PSPath) | %{$_ -replace "0.00000000 0.00000000 0.00000000}</orientationSpeed", "1.00000000 0.00000000 1.00000000}</orientationSpeed"} | sc $f.PSPath}
This in-game settings is not enough? Options > Control Settings > Secondary Functions > Increase/Decrease cockpit cam movement.
That is the cam movement in the car. What is necessary(!) for VR is horizontal lock. If you go over a bump the chassis of the car moves but not the world. In 2d I like world movement as it is. In VR it feels incredibly wrong. It feels so wrong that people get motion sickness. We need ingame setting for this but who knows if we will ever get it.
Aaaand yesterday I've tried to fiddle around with those setting and I have to say that no value is good enough to have it overall. Locked horizon is too static. IRL it's not that static. And now the cockpit bounces around. I really don't know if this is the feature all of you want Edit: works now with other settings very good!
Thank you so much for posting this, once I have figured my path to the cars folder, it worked like a charm. I have pasted the link in a text document so I will be ready to reuse it if necessary. Awesome, it works very well, exactly what LTH is supposed to be, as you said in VR, it is a must. One little line of code, but the developers could not be bothered, I won't forget. Now can we please have the same for RF2!
The best way is to make a PowerShell Script. You can doubleclick it and it applies to all cars then. No need to edit all files manually. Even when there is a new car in the line up, you have to double click this powershell file and you're good to go.
Or use the find and replace tool that was mentioned in post #11 It saves the settings and you are done with updating the files with 2 clicks for every new car... But you should add the file name to "File Mask" Otherwise it would search all the files in car folder which takes very long...
LTH feels weird for me in VR. locked to car feels more "strapped in the seat" like a driver naturally is. I definitely have to fiddle more around with the three numbers or just go back to a shaking world.. shaking car feels uncomfortable.. I'm actually going with 60, 70, 90 ... is it pitch roll yaw or pitch yaw roll? As I understood 30 is fully locked and everything above 30 makes it a bit more loose... right?
Nope, that's something else. Would have been good to get this in the options menu as well though. The setting in the car view folders is a lock to horizon setting that makes the car move around the driver instead of the world moving around outside the windshield. (hope that make sense)