Bug DTM 2014 road=mirror

Discussion in 'Community Support' started by Kurt Vanhee, Feb 23, 2015.

  1. Kurt Vanhee

    Kurt Vanhee Member

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    Jan 29, 2015
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    [​IMG]
    If you enlarge the picture you can see that road is invisible. The view is like a mirror:rolleyes:
    Restarting the game should make it disappear.
     

    Attached Files:

  2. shardshunt

    shardshunt Well-Known Member

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    probably best to give a little more info screen setup, game settings, basic pc spec's and anything the devs can use to reproduce the bug because if its a broken texture the question is what broke it
     
  3. Kurt Vanhee

    Kurt Vanhee Member

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    That will be for tomorrow, off to bed now.
     
  4. Hannes Wallstedt

    Hannes Wallstedt Well-Known Member

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    Yeah, looks like the road mesh is being culled from the rendering.
    Please post your resolution, FOV, any camera/seat changes you've made.
     
  5. Kurt Vanhee

    Kurt Vanhee Member

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    Had this also last year @redbull ring.
    Restart game and its gone.
    Been a while since i have had it.

    Resolution is @7680x1440.
    Copy and pasted the cockpit_driver_view_triple.xml

    <tools__PivotCameraDescriptor ID="cameras/cockpit_driver_view">
    <latestVersion type="size_t">0</latestVersion>
    <near type="float32">0.1000000</near>
    <fov type="float32">36.00000000</fov>
    <focalDistance type="float32">0.01000000</focalDistance>
    <aperture type="float32">9999.00000000</aperture>
    <relativeTransform type="Matrix">{
    0.00000000 0.00000000 0.00000000 -0.242
    0.00000000 0.00000000 0.00000000 0.92
    0.00000000 0.00000000 0.00000000 0.41
    0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform>
    <rightYawLimit type="float32">55.00000000</rightYawLimit>
    <leftYawLimit type="float32">55.00000000</leftYawLimit>
    <downPitchLimit type="float32">20.00000000</downPitchLimit>
    <upPitchLimit type="float32">20.00000000</upPitchLimit>
    <rightRollLimit type="float32">0.00000000</rightRollLimit>
    <leftRollLimit type="float32">0.00000000</leftRollLimit>
    <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed>
    <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate>
    </tools__PivotCameraDescriptor>
     
  6. Kurt Vanhee

    Kurt Vanhee Member

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    Has this been solved??