If you enlarge the picture you can see that road is invisible. The view is like a mirror Restarting the game should make it disappear.
probably best to give a little more info screen setup, game settings, basic pc spec's and anything the devs can use to reproduce the bug because if its a broken texture the question is what broke it
Yeah, looks like the road mesh is being culled from the rendering. Please post your resolution, FOV, any camera/seat changes you've made.
Had this also last year @redbull ring. Restart game and its gone. Been a while since i have had it. Resolution is @7680x1440. Copy and pasted the cockpit_driver_view_triple.xml <tools__PivotCameraDescriptor ID="cameras/cockpit_driver_view"> <latestVersion type="size_t">0</latestVersion> <near type="float32">0.1000000</near> <fov type="float32">36.00000000</fov> <focalDistance type="float32">0.01000000</focalDistance> <aperture type="float32">9999.00000000</aperture> <relativeTransform type="Matrix">{ 0.00000000 0.00000000 0.00000000 -0.242 0.00000000 0.00000000 0.00000000 0.92 0.00000000 0.00000000 0.00000000 0.41 0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform> <rightYawLimit type="float32">55.00000000</rightYawLimit> <leftYawLimit type="float32">55.00000000</leftYawLimit> <downPitchLimit type="float32">20.00000000</downPitchLimit> <upPitchLimit type="float32">20.00000000</upPitchLimit> <rightRollLimit type="float32">0.00000000</rightRollLimit> <leftRollLimit type="float32">0.00000000</leftRollLimit> <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed> <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate> </tools__PivotCameraDescriptor>