Discussion in 'General Discussion' started by kcoxphoto, Feb 4, 2020.
See what has been updated below from steam page https://store.steampowered.com/news/?appids=211500.
Today's update is mostly about maintenance and fixing issues reported since the December 2019 update. You will find all the changes below.
Download size = 1.9 GB
Client version = 0.9.0.921
Client BuildID = 4639903
Dedicated server version = 57.0.1077
Dedicated server BuildID = 4640022
Dedicated server now offers the possibility to set an incident point limit. Any player going above that defined amount will get instantly disqualified.
Dedicated server manager page now shows the points accumulated by each player in real time, rather than the amount of incident events involving that player.
Reputation - Improved detection of Non Starter participants on long tracks such as the Nordschleife.
Reputation - Car to car collisions are now worth 4 points. Losing Control of the vehicle is now worth 2 points.
Flat Spots - Reduced further tyre wear on flat spots, which makes them vanish quicker with tyre wear.
Flat Spots - Fixed some bad performance when locking a tyre on a flat spot while in gravel or grass.
Suspension damage - Fixed some cases where a car with suspension damage could sometimes be seen shot into the air.
Car Setup - Fixed Setup rules are now properly affecting the car setup menu.
Car Setup - Changed so 4WD cars differential changes affect the rear differential instead of the front.
Fixed shift sounds playing twice in replays.
Fixed an issue where HUD elements would show in replays if the client was started with -broadcastUrl=http://**
Fixed some sorting / timing issues in client's position bar
Fixed a case where entering the pitlane could sometimes result in the lap being invalidated
Fixed rolling start qualifying where the car, under AI control, would try and dodge other players around the spawn location, even though they're invisible.
Fixed wrong values fed to Spectator overlays for live gaps between cars.
Fixed smoke not rendering from Aerial TV cameras.
Fixed an old Helpdesk URL that the client was attempting to load after throwing an error. It's now changed to point to the Sector3 Studios forums.
Bosh DDU4 - (data display seen in cars such as the Tatuus F4) - Fixed the Oil and Water temperatures that were swapped.
Aquila - Physics updates
Audi RS TT VLN - Physics updates
All Manual Gearbox cars - Reduced dogbox RPM to encourage more lifting when changing gears.
BMW M1 - Updated cockpit art
DTM (all years) - Reduced default FFB multipliers
Formula RaceRoom 90 - Tweaks to AI behaviour
Group 4 and Procar classes - Increased tyre heating and reduced default tyre pressures accordingly
GTR3 Car Class - Tweaks to AI behaviour
GTR3 Class BOP - Improved BOP of the older generation of GT3's. Porsche 911 GT3 R (2019) +20 Kg ; Mercedes AMG GT3 +15 Kg
GTR4 Class BOP - Adjustments
Hyundai I30 TCR - Reduced rear ride height and its adjustment range
Lotus Evora GT4 - Tweaks to pit limiter timings as well as engine orientation
Nissan GTR R32 - New sounds, updates to cockpit art.
Porsche Cayman (all types) - Adjustments to car physics
Porsche 911 GT3 Cup - The current model has now been modified to Endurance specs. The car now has Traction Control as well as more car setup adjustments allowed. The Cup specs will now be only available in upcoming Porsche Carrera Cup classes.
RUF CTR3 + RT12R GT2 and GT3 - Fixed a bad collision box
Silhouette Class - Physics updates
WTCC 2015/2016 - Fixed Chevrolet Cruze not having adjustable Tyre Pressure
Mount Panorama (Bathurst) - Tweaks to pitlane ambient sounds
Ningbo - Flipped the starting grid so the pole position starts on the right side, on the trajectory.
Nuerburgring GP Fast Chicane - Fixed rolling starts that could sometimes be bad for AI.
Portimao (all layouts) - Moved the spawn location used in Time Attack and rolling start qualifying.
Silverstone - Fixed AI running wide in turn 1 after a rolling start on GP and International layouts.
Zhuhai - Improved performance
Zolder - AI control in pitlane should no longer result in hitting a guardrail
In this update, we had to heavily modify the looks of some fantasy liveries that had Red Bull sponsoring since their original release. The Red Bull brand guidelines now enforce the brand to only be used as replica's of existing cars and liveries, never on fantasy cars. As some of the liveries were sold, we will be looking into refunding the 29 vRP's to your in-game wallets in the coming days.
The liveries affected are:
- Formula Raceroom 2 #1
- Formula Raceroom 2 #2
- Formula Raceroom 3 #2
- Formula RaceRoom Junior #18
- Pagani Zonda R #73
- Porsche 911 GT3 Cup #11
- RaceRoom Canhard R51 #15
Great list and it's very awesome, older content is cherished, but ... again evidence is provided, s3s forum is second ... no third class.
I think a source of information would be helpful when posting, can you provide the source please @kcoxphoto ?
RaceRoom Steam Page. https://store.steampowered.com/news/?appids=211500
when says "physics update" would mean new tyre model and temperature? or what?
Just found it online. A good question for R3E staff.
Red Bull being a pain in the ass.
yeah! i hope i but i cant test it today, i have a french exam tomorrow, i removed the steering wheel for avoid any tentation xD
Aquila and silhouettes now have latest tyre and suspension physics. Basically all new @Alex Hodgkinson physics as seen on new releases. So they should drive great. Bringing new fangled goodness to the free content.
The vln tt as well or just the two youve mentioned?
Sorry, yes that too.
yeah that sounds greats! I whised the new physics on TT-RS!
and the balance of FFB of DTM cars sounds great too!
What have you done? I just tried to drive a silhouette and it handles like a pig on a skateboard, I mean undrivable at any kind of speed and cornering is pathetic. Don't know what you've done but you've really messed it up
Did you reset the setup to default?
Great news! Thanks for that update. It sounds like we'll have a heavy test night, so much things to try .
As a first feedback I really love the Aquila as it is now. It was good and enjoyable but a bit smooth and "muffled" in every compartment. Now it feels great, reactive, precise and I can feel more information through the weel especially in corners and braking phase. It's like a kind of LMP4, love it!
I've just done a race with these silhouettes and they are brilliant, they are easy to control on the limit.
Sadly still no reset of the Touring Classics leaderboards...
I have been testing some of the changes:
- A race against the AI in Nurburgring Grand Prix with the 911 GT3 Cup. In many of the brakes at the end of the straight the AI cars lift tremendous smokes and leave tire marks on the asphalt.
Is this normal in a car that now has ABS and TC (values that it now has by default)? Or maybe AI cars still have the old Cup specifications?
- Another race against AI in Zhuhai with the Aquila. The performance on the finish line is still so bad.
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