FFB Guide

Discussion in 'General Discussion' started by KW Studios, Jan 22, 2015.

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  1. fl0wf1r3

    fl0wf1r3 Well-Known Member

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    Are you talking about? : Benutzer 1164630.04.2017 12:56
    The one with the video ?
     
  2. GregoryLeo

    GregoryLeo Well-Known Member

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    I just had an interesting experience with the newly bought x17 ffb.
    I was dialing in my personal preferences for that car. And I always run the ffb meter to see where its at. I'm using a g27 wheel. And decided to try something different. Instead of turning the ffb down in the steering settings. I decided to turn everything to zero, and test one setting at a time. And then dial everything in afterwords. I kept setting things lower and lower until I was down around 25%. When suddenly a whole new set of details started happening. It was as if the ffb finally was low enough to allow more of the finer details to come through. The car seemed to handle better and my lap times improved noticeably as well. I had to raise the minimum to 25% to compensate for the lower settings. But over all it seemed it improved. Now I haven't had a chance to test the lower settings on other cars. So this may be a fluke. Has anyone else tried this or something similar. Or am I going nutty?
     
  3. Blanes

    Blanes Well-Known Member

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    This means your wheel previously was clipping. That is when you oversaturate the effects by turning the gain or volume of the wheels available power up too high. That in turn drowns out the finer detail and is most common mistake wheel users make. On wheels like G27 is better to have less strong overall FFB if you want to experience the finer granular track ffb.

    Wheels with stronger overall torque (twisting power or strength) like the Fanatec CSW or higher end Thrustmaster wheels can be tuned for much stronger FFB due to higher torque motors and the direct drive wheels even more with sustained FFB that does not fade. But you pay much more for that experience, though prices are coming down - see SimXperience AccuForce soon to be released new version or OSW kits.

    @GregoryLeo - I will add that the above was no means intended to say the G27 is not good enough for sim racing. I have owned many wheels dating back to the first "rubber-band" Thrustmaster T1 wheel and including the G27 which has very nice FFB effects but is limited by the motor power. Once you find the sweet spot, which you have, it is a great wheel. :)
     
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    Last edited: Jun 25, 2017
  4. GregoryLeo

    GregoryLeo Well-Known Member

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    [QUOTE="@GregoryLeo - I will add that the above was no means intended to say the G27 is not good enough for sim racing. I have owned many wheels dating back to the first "rubber-band" Thrustmaster T1 wheel and including the G27 which has very nice FFB effects but is limited by the motor power. Once you find the sweet spot, which you have, it is a great wheel. :)[/QUOTE]

    Thanks, I never took it as such. I knew about the clipping part already. It just blew my mind how the graph kept getting lower and lower and then suddenly it jumped back up again. With more detail than before and I was starting all over.:confused: I never knew how much clipping was happening.
    Now I get to spend the next week re-tuning all my ffb'so_O
    Or maybe car by car during racing. Since I now have a new basic setting;)
     
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  5. m.bohlken

    m.bohlken Well-Known Member

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    maybe your settings for minimal force is to low. I guess you can activate the FFB-Meter with ctrl + f or alt + f while driving. There you can see which settings needs to be adjusted.

    Have you checked the first post of this topic?
     
  6. Peter Koch

    Peter Koch Well-Known Member Beta tester

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    yes, that's normal and nothing to worry about.
     
  7. 1978rocafella

    1978rocafella Member

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    any OSW (IONI Pro HC+small MiGE by SimQuip) users who have dialed in their setup to work nicely in R3E? i always have too much, too little, humming, vibrating while standing and hitting kurbs/ curbs feels sometimes like hit a wall, is very violent. or driving onto grass more alive than track...track is almost dead, nothing in wheel happening. tested Hockenheim, Bathruat and Nordschleife. all the same problem.
     
  8. JyriK

    JyriK Well-Known Member

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    I don't own OSW, but I think this video could be useful for you:
     
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  9. 1978rocafella

    1978rocafella Member

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    thank you @JyriK very helpful, will test and tweak/ tune and see what it yields. appreciate the video link!
     
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  10. Jörg Menzel

    Jörg Menzel Member

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    Hello, I need for my V2.5 (v291) reasonable FFB settings. Does anyone have good steering wheel and game settings for me?
     
  11. Piet Laine

    Piet Laine New Member

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    Does anyone have FFB settings for the Thrustmaster TMX pro Wheel?
     
  12. ChatCureuil

    ChatCureuil Well-Known Member

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  13. 1978rocafella

    1978rocafella Member

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    just curious, do you guys know what to change in FFB settings when feels dead or no force/ resistance at low speed/ turning gear 1 and just slow moving vehicle, as if no FFB is on...but at higher speeds, turns, rumbles and kerbs all feels great really. (am on OSW)

    I have steering rack intensity at 100.
     
  14. ChatCureuil

    ChatCureuil Well-Known Member

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    You can try increasing "minimum FFB", don't go too high cause you'll have side effects that you may not want, like wheel shaking hard in straight lines. I use 3%.
    You can also try increasing "vertical load".
    Maybe you can show your current settings to give an idea?
     
  15. fl0wf1r3

    fl0wf1r3 Well-Known Member

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    for non direct drive wheels one can tweak the min force parameter. I thought this is not necessary for direct drive wheels. Are you tallying about a specific car? Currently I am testing as well for the X-17, in the first gear or low speed it feels very very loose. Its somehow hard to find a good balance. I am using a Fanatec CSW V2.
     
  16. ChatCureuil

    ChatCureuil Well-Known Member

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    I didn't want to mention it cause it's usually not recommended to use it if we want the clearest FFB, but you can increase Spring/Damper to feel some resistance even when there's no/few forces applied.
    It's normal to have very few forces at low speed (when Spring/Damper=0) cause the wheel should only render lateral and vertical forces. FX17 is light so there's again less forces.
     
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  17. 1978rocafella

    1978rocafella Member

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    @ChatCureuil thanks for offering your help. (i have a OSW - small MiGE with IONI Pro HC)

    here are the RCS file details for my controller setup:
    Code:
    Name="OSW FFB System"
    ReadOnly="0"
    Device Count="4"
    Device Weight="0" // Only used on predetermined devices to prioritize them when starting game first time
    Keyboard Steering="0.2"
    Keyboard Throttle="0.5"
    Keyboard Brake="0.5"
    Keyboard Clutch="0.2"
    Analog interpolate sector1="0.0"
    Analog interpolate sector2="0.0"
    Analog interpolate sector3="0.0"
    Analog interpolate return multiplier="4.0" // Interpolate speed multiplier when the wheels are returning towards the center
    Force Feedback="1"
    Mouse Steering="0" // Use mouse left/right movement to steer
    Gear Select Button Hold="0" // Enable this option if using a gear select device that holds down a joystick button while in a gear and releases all buttons in neutral (such as the Act-Labs USB Shifter)
    Alternate Rearlook Activation="1" // if left look and right look are both pressed, rearlook becomes activated
    HMD Pitch Exponent="1.0" // Exponent to apply to pitch tracking.  > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster.
    HMD Yaw Exponent="1.0" // Exponent to apply to yaw tracking.  > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster.
    HMD Roll Exponent="1.0" // Exponent to apply to roll tracking.  > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster.
    Options Num Controls="132" // Number of configurable controls displayed in options
    Freelook Mouse Pitch Speed="0.001" // Freelook pitch speed when using mouse.
    Freelook Mouse Yaw Speed="0.001" // Freelook yaw speed when using mouse.
    Freelook Keyboard Pitch Speed="1.5" // Freelook pitch speed when using keyboard.
    Freelook Keyboard Pitch Accel="4.0" // Freelook pitch acceleration when using keyboard.
    Freelook Keyboard Pitch Decel="4.0" // Freelook pitch deceleration when using keyboard.
    Freelook Keyboard Yaw Speed="1.5" // Freelook yaw speed when using keyboard.
    Freelook Keyboard Yaw Accel="4.0" // Freelook Yaw acceleration when using keyboard.
    Freelook Keyboard Yaw Decel="4.0" // Freelook Yaw deceleration when using keyboard.
    Freelook Up Limit="0.1" // Freelook Up Limit, between 0 and 0.25.
    Freelook Down Limit="-0.15" // Freelook Down Limit, between 0 and -0.25.
    G27 Led range low="0.81" // Min: 0.00, Max: 1.00, Default: 0.81
    G27 Led range high="0.96" // Min: 0.00, Max: 1.00, Default: 0.96
    Steer Ratio Speed="0.0" // Speed at which low speed steering lock override ends (for pit navigation, units are meters/sec, 0.0 to
    Shift Delta Time="0.05" // Minimum time between shifts
    Clutch Grip Curve Exponent="3" // Exponential of clutch grip curve, for clutch engage behaviour
    Led Display Enabled="1" // Steering Wheel Led Display Enabled
    Setup Control Set="0" // used in menus to determine if walkthrough setup should run when entering C
    Speed Sensitive Steering="0.0"
    Speed Sensitive Steering Minimum Speed, in meters/second="36.1111107"
    Speed Sensitive Steering Maximum Speed, in meters/second="66.6666641"
    FFB Device Name="none"
    FFB Device Name Alternative="none"
    FFB Rumble Pad="0" // Type of FFB controller:  0=wheel, joystick etc with force feedback, 1 = pad with rumble motor
    FFB Gain="1.0" // Strength of Force Feedback effects.  Range 0.0 to 1.0.
    FFB Min Force="0.0" // Minumum force, from 0.0 to 1.0
    FFB Min Force Linear Percentage="0.01" // Minumum force linear percentage
    FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
    FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
    FFB stationary friction="0.0" // Amount of friction applied to the steering wheel when vehicle is stationary
    FFB stationary friction speed="2.7780001" // Below this speed the stationary friction starts to be applied, in m/s
    FFB steer vibe freq mult="0.0" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
    FFB steer vibe zero magnitude="0.0" // Magnitude of steering vibration at 0mph (reference point).
    FFB steer vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
    FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB steer force average weight="1.0" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.
    FFB steer force exponent="1.0" // Steering force output "sensitivity".  Range 0.0 to infinity.  0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
    FFB steer force input max="11500.0" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
    FFB steer force output max="0.4" // Maximum force output of steering force, recommendation 0.8 to 2.0
    FFB steer force grip weight="1.0" // Range 0.0 to 1.0, recommended: 0.4 to 0.9.  How much weight is given to tire grip when calculating steering force.
    FFB steer force front grip exponent="0.1" // Range 0.0 to infinity, recommended: around 1.0.  Exponent applied to grip weight.
    FFB steer force rear grip exponent="2.0" // Range 0.0 to infinity, recommended: around 1.0.  Exponent applied to rear grip loss weight.
    FFB steer damper coefficient="0.0" // Coefficient to use for steering damper.  Range: -1.0 to 1.0
    FFB steer damper saturation="0.0" // Saturation value to use for steering damper.  Range: 0 - 1.0
    FFB steer force balance mode="2" // Mode for how to add the steering forces together (lateral, load and diff).  Acceptable values: 0 = lat + load + diff, 1 = sqrt(lat^2 + load^2 + diff^2), 2 = sqrt(lat^2 + load^2) + diff, 3 = sqrt(lat^2 + (load + diff)^2), 4 = sqrt((lat + load)^2 + diff^2)
    FFB steer load multiplier="1.0" // Multiplier for vertical load on front tires.  Range: 0 - infinity
    FFB steer lateral multiplier="1.0" // Multiplier for lateral forces.  Range: 0 - infinity
    FFB steer rack factor="1.0" // How much of the lateral forces comes from steering rack.  Range: 0 - 1.0
    FFB steer load change exponent="1.0" // Exponent for the change in load on front tires.  Range: 0 - infinity
    FFB steer load change breakpoint="1.0" // Breakpoint (value that will not be changed) for the exponent on the change in load on front tires.  Range: 0 - infinity
    FFB steer spring coefficient="0.0" // Coefficient for steering spring. Range: 0.0 - 1.0
    FFB throttle vibe freq mult="0.0" // Scales actual engine frequency to force FFB vibration frequency.  Suggested range: 0.10 to 0.50
    FFB throttle vibe zero magnitude="0.0" // Magnitude of engine vibration at 0rpm (reference point).
    FFB throttle vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
    FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB rumble strip magnitude="0.0" // How strong the rumble strip rumble is.  Range 0.0 to 1.0, 0.0 disables effect.
    FFB rumble strip freq mult="0.0" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
    FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB rumble strip pull factor="0.0" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
    FFB jolt magnitude="0.0" // How strong jolts from other cars (or walls) are.  Suggested Range: -2.0 to 2.0.
    FFB shift jolt magnitude="0.0" // How strong jolts you get from shifting.  Suggested Range: -2.0 to 2.0.
    FFB shift effect duration="0.0" // Duration of shift effect in seconds
    FFB slip effect="0.0" // Slip effect, from 0.0 to 1.0
    ffb slip freq multiplier="1.0" // Slip effect frequency. 1.0f = 1 cycle per wheel rev
    ffb slip wave type="0" // Slip effect wave type
    FFB pedal throttle vibe zero magnitude="0.0" // Throttle pedal vibration at 0rpm (reference point)
    FFB pedal throttle vibe slope="0.0"
    FFB pedal throttle slip vibe="0.0" // Throttle pedal vibration on tire slip
    FFB pedal brake slip vibe="1.0" // Brake pedal vibration on front tire slip
    FFB pedal brake vibe slope="0.6" // Slope for brake pedal vibration based on speed and braking %
    spring based range lock enabled="1" // Spring based range lock on/off
    spring based range lock strength="1.0" // Strength of the spring based range lock
    spring based range lock max rotation="540" // Max wheel rotation, used when setting up spring based range lock
    Menu Control - Left Click="(0, 89, 0, 8)"
    Menu Control - Right Click="(0, 89, 0, 8)"
    Menu Control - Back="(0, 89, 0, 8)"
    File Version="3"
    DeviceName[00]="MMos ForceFeedback 2014"
    
     

    Attached Files:

  18. ChatCureuil

    ChatCureuil Well-Known Member

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    I don't own an OSW so I can't help much.
    I could just recommend using the slip effect cause it can help to understand when wheels are going to block or car about to spin.
     
  19. 1978rocafella

    1978rocafella Member

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    hi @ChatCureuil thanks and np, appreciate any help. what do you do to prevent oscillation? on some older content vehicles (like GT2 or GT1 cars) I have oscillating wheel in straights? why is that?
     
  20. ChatCureuil

    ChatCureuil Well-Known Member

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    Last edited: Oct 3, 2017
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