FFB Guide

Discussion in 'General Discussion' started by Sector3, Jan 22, 2015.

  1. Skybird

    Skybird Well-Known Member

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    Its not about final FFB results and whether it is as good as AC or not, its about the way to get there. To me, AC1 and ACC still have the edge there, though Raceroom has gotten extremely close to it. But AC1 - and ACC even more! - get you set up with your FFB and general controler axis tuning in a more simple fashion that - compared to RR - simply operates outside competition. Raceroom makes it incredibly complicated and an excessive task of trial and error. Just look at the FFB setup options in ACC, and be amazed.

    Its simply too much.

    And explanations of the kind "Metadimensional cross-smoothing of warpdrive regulation - this is where you set the metadimensional cross-smoothing of the warpdrive regulation" are not needed by anyone, when reading such "explanations", I feel pranked, honestly said. Waste of time to even write that.

    There have been many opportunities when i read in forums that somebody tried RR, and left it again because he found the FFB not comoarable to his favoured sim, mostly it was AC. I can understand that and often have said on such occasions that the guy in question probably simply failed in getting his FFB correctly tuned for the wheel he uses. I am with RR since 2015 - and now I am in the same situation like some just newly arrived beginner.

    It should be simplified. Tremendously so. The standard that shows the way , indeed is like Assetto corsa handles it, the whole controller axis and FFB setup. Its as effective in results, but gets you there with just a fraction of FFB and axis options needed to be tried. When I set up ACC 6 weeks ago, I entered the axis menu once and the FFB menu twice to correct the earlier input for total FFB strength. And that was it.
     
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  2. Nico Kunze

    Nico Kunze Well-Known Member

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    I know your point isnt the final result but if i can choose between having 10 settings and great ffb or 5 options and ok ffb than id rather have the 10 options. Theres no use for me in only having a few options but not getting a satisfactory result.
     
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  3. Skybird

    Skybird Well-Known Member

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    Well, my point is that both ACs get slightly superior, slightly more subtle FFB with much less hassle. ;)
     
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  4. Nico Kunze

    Nico Kunze Well-Known Member

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    Well then i guess we disagree on acs ffb quality or just have different preferences :D
     
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  5. nate

    nate Well-Known Member Beta tester

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    Why are you talking about AC's FFB here? It's completely irrelevant since your entire point was solely talking about removing FFB options. How AC feels doesnt matter.

    AC1's FFB hasnt changed in years... so if you are feeling something progress in terms of FFB... your mind is playing tricks on you. Badly.

    There arent any options which is the entire problem my previous comment described. The FFB is garbage because you cannot manually adjust things to improve what needs improving for your specific wheel.

    While hyperbolic, and not truly garbage, the FFB is certainly lacking badly in many people's minds as evidenced by all of the valid complaints.

    Wut.jpg

    RR's FFB similarly hasnt changed in 2+ yrs... lol. Certain cars have been updated and feel a bit different, but the underlying FFB code hasnt just changed recently.

    So, you cant figure out what the various settings do? Or cant figure out how to tweak them to your liking? I already established that they are simple to understand, so it must be the latter.

    This entire comment is rhetorical, since you didnt counter the argument that having options is superior to having no options. Your comment once again boils down to, "I dont understand how to set up the FFB to feel good on my wheel, so all FFB options should be removed to dumb it down for me, and woe is everyone else if they could have made use of those options." :p

    Once again, the mere presence of settings does not mean you need to utilize them. Imagine they dont exist, and then you will get your wish of having nothing to tweak. :)
     
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  6. Skybird

    Skybird Well-Known Member

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    Nate,
    you really need to learn to pay better attention to what people actually are saying. And maybe also to control your temper.
     
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  7. Nico Kunze

    Nico Kunze Well-Known Member

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    Say your comment had 6 parts.
    Addressing part 1 i was the one to bring up ac or any other game ;)
    Agree with part 3
    Regarding part 4 there is stuff like "ffb intensity - intensity of the ffb effects". I got my ffb settings to the point where i really like them but i would not call that a great explanation of the setting ;)
    Youll understand part 5 when you read how this started. Skybird lost all his settings and now has no idea how to get everything to feel the way it did before. Not knowing how hes in the same position as a newbie who just got the game but is unhappy about the ffb
    Part 6. Well if default ffb settings were perfect for everyone then i wouldnt need any settings that could be tweaked either but im afraid there are too many different wheels and drivers preferences for that to work. Pretending the settings dont exist would only work for him if the default ffb settings where already perfect for him. Apparently theyre not so he cant just ignore them and has to try around with a variety of settings which isnt great fun for everybody ;)
     
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  8. Skybird

    Skybird Well-Known Member

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    All I am initially was about is that there are so many axis and settings to set up wheel behaviour and force feedback that is starts to be confusing and is not helpful, even more so since many of these options are not self-explanatory by their title and the added line of "explanation" is not helpful as well and explains often nothing, just repeats the option name. And I said that similar good, imo even slighty more subtle FFB can be set up with less hassle, and that AC1 showed that and ACC shows it again as well, and demonstrates even more obviously this simplicity in setting all up than AC1.

    Its needlessly complicated in RR, and I see no advantage being gained from this design.

    Iam up and running, but everything feels different and not as before, I also have a strange virtual "notch" in the wheel centre position now that before I had not, and which I can only elimjnate now by loosing plenty of FFB complexity in effects by reducing one of those values, the notch is gone only at the cost of FFB feeling wishy-washy and way too soft.
     
  9. RoccoTTS

    RoccoTTS Well-Known Member

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    About the virtual "notch" in the wheel centre : do you have the "Steering Rack" at 100 ? If so try to set it at 0.
     
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  10. KudBkuik

    KudBkuik Member

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    "Steering Rack" definitely induces some un-wanted artifacts (near center) when using the OSW.

    Overall, I'm enjoying RR-FFB very much now (since the new Touring cars) and one thing I find lacking in ACC is something to serve as a front grip-loss cue in the FFB. Users of other wheels are reporting feeling under-steer but, I'm not able to and something like RR's Slip-effect might help. Having the ability to tweak the frequency is really nice too. :)
     
  11. Alex Hodgkinson

    Alex Hodgkinson Sector3 Developer

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    I'll drop this here. This is what I recommend as a starting point for FFB settings:

     
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  12. Case

    Case Well-Known Member

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    @Alex Hodgkinson Is this for a specific wheel or are these general settings?
     
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  13. Hervé45

    Hervé45 Active Member

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    Hello
    Do you have settings for a osw simucube ?
    Thanks
     
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  14. Alex Hodgkinson

    Alex Hodgkinson Sector3 Developer

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    These are general settings.
     
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  15. greamec

    greamec New Member

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    Hi, do we just copy and paste this somewhere?
    Ty
     
  16. Barbie

    Barbie Member

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    The ffb settings are in there: C:\Users\XXXX\Documents\My Games\SimBin\RaceRoom Racing Experience\UserData\ControlSet

    Simply open the .rcs file with notepad and replace the lines with the ones from Alex or change the values.
    Be careful though, for example the FFB steer force input max is set to -11500.0 and the minus is used to reverse ffb to work properly with Logitech wheels if I'm correct. If you have a Thrustmaster like me the effects will be reversed and You will be surprised when trying to drive with this ^^ ;).
     
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  17. greamec

    greamec New Member

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    Thanks Brabie, Thrustmaster wheel so will look out. :)

    Edit: Barbie
     
  18. GregoryLeo

    GregoryLeo Well-Known Member

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    Just a quick idea that really helped with ffb settings.
    Set everything to it’s minimum. Then load up any car you like. I’m a gt lover so I used gt3. Turn on the ffb meter. Now set each setting one at a time individually to it’s max. Drive around the track to see how it effects the wheel. Go over the rumble strips in the the grass and dirt. Work the car so to speak. Turn that one off and do a different one until you have tried all the settings.
    Then still using the ffb meter start turning on the various settings one at a time. See what effect it has to the existing settings. Because as you add in more settings it will show the effect in the meter. And just keep increasing and or decreasing settings until everything is working with in the minimum/ maximum lines. Then start adjusting to your preferences. Plus, after you do all that, you can harden or soften each car in the steering settings.
    It takes a while. But in my opinion it’s worth the effort.
     
  19. ROMGTR

    ROMGTR New Member Beta tester

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    Hi, just wondering if anyone has the default setting for v2.5 steering wheel?

    Thanks in advance
     
  20. FormelLMS

    FormelLMS Well-Known Member

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    Expected now the settings from the master himself.
    But it is only a 100 percent thing. Wheel is rattling is screws up, while standing in the box.

    Alex, are you driving with values around this point? Or what was the point to posting them? :)