FFB Guide

Discussion in 'General Discussion' started by KW Studios, Jan 22, 2015.

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  1. Kjell Eilertsen

    Kjell Eilertsen Active Member

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    Isn't this a generalization? In fact, reread your entire post, it's pretty much stated as a universal fact, not as an opinion.
    I find R3E FFB to be excellent, one of the best, and I do very little tweaking to get it so.
     
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  2. Tarik Userli

    Tarik Userli Well-Known Member

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    Drive now and instantly Assetto Corsa and you know whats different to Raceroom and you learn to love the ffb from r3e.

    After a long time i startet to play ac, they released the update with Zandvoort and i think "hey give em a try".
    2 rounds on Zand and i close the game and deinstalled it from my HDD- FOR EVER!
     
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  3. James Cook

    James Cook Well-Known Member

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    Not this again. It's a message board. Most of what is posted here is opinion. That was mine.

    If you find R3E's FFB to be excellent then great. I'm not disputing anyone else's views on it. To me it's adequate, nothing more, and I know others feel the same way but they don't speak up.
     
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  4. michallesniak75

    michallesniak75 New Member

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    I didn't want to start another topic about which game is better. What I'm saying is I started Assetto Corsa and force feedback worked great almost without any tweaking. Same with project Cars or Race07. I'm not complaining about RaceRoom. I just want some help with the FF settings, that's all. I want to try the game :)
     
  5. shardshunt

    shardshunt Well-Known Member

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    momo's have very weak ffb motors i recommend you use some centering spring in the logitech profiler and some friction to add weight. i had a very similar wheel (driving force ex) and it worked great with race 07 although i didn't like it with ac. r3e's ffb is much more subtle (and realistic) but this can be a downside when using older/cheaper wheels
     
  6. Chriss ™GTR3-Fr

    Chriss ™GTR3-Fr Member

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    Hi everybody
    I have a quick question about the clutch (manual), I played with a TH8A and I was unable to find a good adjustment here is my set:
    Clutch sensitivity: 50%
    lower limit: 40%
    supperior threshold: 25%
    and slip point: 2
    then my concern is that, every time I pass a speed the clutch this dish was screaming before resuming gear speed, what should I do?
    thank you for your comments (ggtrad sry for my English)
    my config: T500RS (full) + TH8A
     
  7. Kondor999

    Kondor999 Active Member

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    [
    I hear you.
    I was also very underwhelmed with the FFB, until I happened upon these settings. Basically, with the RRE FFB, you *must* have some "FFB Spring" set to get any kind of realistic wheel-centering. But if you set it too high, it starts drowning everything out. These settings assume that everything in the Thrustmaster control panel is set to 100%.

    I've got a TX wheel, which is nearly identical to your T300. Try these settings and see what you think. I happen to think it brings the FFB quality into the same ballpark as Pcars at least.

    FFB intensity 100
    FFB spring 33
    FF Damper 0
    FFB friction 0
    Steering force intensity 70
    Understeer 100
    Vertical load 275
    Lateral force 70
    Steering rack 0
     

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    Last edited: Sep 3, 2015
  8. machwebb

    machwebb Well-Known Member

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    But that would mean making the ffb worse...

    The only sim I've played that doesn't have center oscillation is GSCE which only has 2 options in game. It is still probably the best ffb around with a very natural feel. Present company respected.

    I like the ffb in R3E too, gives a great driving experience but the two things about it for me is the center oscillation and very little vibration generated by the track surface. Which I get round by using engine vibration. But also as a tester I was involved in the live stream with Kelvin, using the new physics on the ADAC 15 cars and that brought a big improvement to the ffb.

    As James said tho, it's just an opinion. But I do find the ffb in PCars just painful. I will take a poke at adding some spring again as per your settings to try it, so thanks for that.

    Back on topic my tip for best ffb here is to start with a lighter wheel feel to make sure the information isn't being clipped. Then bring the overall strength up once you have a balance of the other settings. I'll update my settings for you in the controller profile thread...
     
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    Last edited: Sep 3, 2015
  9. Kondor999

    Kondor999 Active Member

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    The FFB in Pcars isn't great, but it's significantly ahead of RRE unless you tweak the RRE settings quite a bit (at least on TM hardware). The problem in Pcars (IMHO) is their tire modeling. It's incredibly "floaty". It's like a 1979 Cadillac El Dorado simulator with 80-profile, under-inflated tires. All of the SMS games (NFS Shift, Shift 2) seem to have this issue. The street cars all feel like they're riding on greasy balloons - not tires. The race cars feel OK.

    Anyway, I judge FFB by one metric: Does it feel like a real car? I happen to track an old 2002 Honda S2000 and a newer (under warranty!) 2013 Audi TT RS at COTA - as often as new brake pads allow.

    So far, the best, most-like-the-real-thing FFB I've experienced is (surprisingly) in FM5. Yes, it's dead in the center but guess what - That's exactly how my real cars feel on-center: Numb (both the S2000 and the TTRS are a bit infamous for their dead steering feel, so I may be biased).

    Back to RRE: Like I said, add some centering spring (33% is what I recommend) and see what you think. I find that it makes the steering a lot *less* notchy around the center (which feels horribly fake otherwise). I have no idea why, except that perhaps the FFB in RRE needs the constant spring effect to replicate the gyroscopic resistance generated by a real steering setup.

    People give FM5 a hard time. But so far that's been the one that feels the most like the cars I've taken to an actual track.I also believe it's been a good training aid. I can definitely "catch" the S2000 easier after putting in hundreds of hours on FM5 driving that car. The TTRS requires zero skill to go fast, so I have no idea there. Both cars are much easier to drive IRL than in the sim.
     
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  10. Lars Otto

    Lars Otto Member

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    Thanks for that nice FFB Guide.
    Cheers
     
  11. Travis P

    Travis P Well-Known Member Beta tester

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    I agree 100%

    Unsure if I'll be in trouble stating this; I've said the exact same thing to the dev team so you're not alone James. I've found the current WIP build feels much better than ever before FFB wise. Perhaps it's the new tyres, updated FFB or changes to both. I'll be very interested to read what people think once the latest iterations are released to the public.

    As for the FFB in other sims, I've found only pCARS is more frustrating to find a great FFB setup (without using the tweaker files). In AC, I select my wheel ala R3E, turn off the so-called canned effects of Kerb Road & Slip and AC feels pretty damn good. in rF2, the sim detects my wheel and it too feels pretty damn good. Stock Car Extreme is blessed with RealFeel so its FFB feels fantastic.
     
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  12. theravenousbeast

    theravenousbeast Well-Known Member

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    Well for me, this update can't come soon enough.
    A couple of races with the GTs in good old GTR2 made me realise how lacking the FFB is in R3E. The dead center feel, the lack of feel for midcorner grip, the violent overcentering force that people somehow never notice...I've tried multiple times to look through the rcs files from GTR2, R07 and R3E, changing lines, reading guides etc, I could get any sort of improvements, apart from improving the center feel. Even that was a compromise, because it numbed the overall feel of grip even more.
    I'm pretty sure at this point it's something related with the cars' physics\tyres and hoping it's something "fixable" and not a result we have to live with because of the title's not-so-great origins.
     
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  13. ::SKRO::

    ::SKRO:: Well-Known Member

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    Arguably a blessing! :D
     
  14. James Cook

    James Cook Well-Known Member

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    Totally agree mate. Anyway, with the upcoming release of new physics and talk of much improved FFB, I'm hopeful that this will become a non-issue and R3E's FFB can hold its own against (or surpass) the competition. I just wish there was more open discussion from the devs regarding FFB before now. Too much "everything's ok" burying of heads in the sand for my liking when it was clear a section of the user-base was having serious issues with the FFB. But what's done is done.

    For what it's worth, rFactor 2 is still king for me in the FFB department. It's more subtle but delivers so much detail and information about what the car is doing. Best of all, I can plug in my wheel, set smoothness to zero and that's it, away I go. No messing about. FFB is about the only thing I find compelling about rF2 though. The rest of the product is lacklustre.

    Note - the above post is my opinion and should not be read as fact or a generalisation.
     
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  15. Blue Angel

    Blue Angel Member

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    Hi!
    Where can I apply the setting min force (value in WheelCheck)?
    The default settings for my G27 is very heavy wheel and strong rattling
     
    Last edited: Nov 9, 2015
  16. shardshunt

    shardshunt Well-Known Member

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    try turning off/dawn the canned effects. engine/curbs ect
     
  17. Blue Angel

    Blue Angel Member

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    2015-11-09_114603.png
    Thank you, I know how to reduce the vibration and shaking, the severity of the steering wheel. However, I would like to set the correct value minutes force, as even the G27 each individual has a different meaning. To do this, use a utility WheelCheck.
    Kind Regards
     
  18. shardshunt

    shardshunt Well-Known Member

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    well, to answer your original question... the minimum force option is on its way. it was only recently announced so you may have to wait a wee while tho.
     
  19. MsportDan

    MsportDan Guest

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    for me turning the verticle load down to 100% was much better , and I hated the FFB in rre.
     
  20. bakayoyo

    bakayoyo Active Member

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    Well I finally pulled the trigger on a T300RS to replace my Drivingforce GT. The transition has been an interesting experience. Going from a helical gear to a double belt mechanism is quite a culture shock. My first impression of the T300 is that it feels very smooth and very dull. I had to accept that no amount of tuning settings can bring back that feeling that rattling cogs can bring. On the other hand there is the superior accuracy of the T300 allowing more precise movement and ultimately better racing lines.

    It's a surprise to me just how different the force feedback feels in R3E between these wheels. I think I'm going to hold on to my DFGT for some time just in case I feel nostalgic.
     
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